Mich7
Newbie
- May 9, 2024
- 42
- 47
- 95
The Project: I am developing a gameplay-focused parody "Trainer" game inspired by mechanics-heavy titles like Something Unlimited and Witch Trainer.
The game moves away from linear storytelling in favor of deep grinding, mood management systems, and a rewarding progression loop. I plan to feature popular franchises (such as DC, Marvel, and iconic heroes like Spider-Gwen or Supergirl) alongside original characters, with a focus on athletic/fit character designs.
My Role & Workflow:
Interested? If you want to build a fun, mechanics-driven parody with a high production pace, let’s talk.
The game moves away from linear storytelling in favor of deep grinding, mood management systems, and a rewarding progression loop. I plan to feature popular franchises (such as DC, Marvel, and iconic heroes like Spider-Gwen or Supergirl) alongside original characters, with a focus on athletic/fit character designs.
My Role & Workflow:
- Lead Dev: Advanced Ren’Py coding (custom UI, complex variables, and logic systems).
- Assets: I run a local AI workflow to generate high-quality static images (and potentially animations). I also work on my own custom 2D artistic style to ensure a unique and consistent look.
- Tasks: Writing dialogue barks, fleshing out gameplay events, and helping design the "grind" logic.
- Requirement: Familiarity with comic book/pop-culture tropes is a big plus.
- Bonus: Basic Ren’Py knowledge to help implement text.
Interested? If you want to build a fun, mechanics-driven parody with a high production pace, let’s talk.
- Discord: michjon
- Art:
You must be registered to see the links(More examples via DM).
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