[R> Other] [R>Programmer] Unpaid Looking to collaborate | Twine/sugarcube - real porn, kink/fetish oriented

ArgoDitty

New Member
Oct 21, 2019
7
0
Project:
- Looking to start a new one or continue with an idea I have already started to work on but mainly because of programming have given up. Some of my projects:
1. Cuckolding game: You are a father of 4, 3 daughters and one son. Your wife is secretely cheating on you and living the hotlife lifestyle while "manipulating" you into slowly becoming a cuckold. Your daughters all have their own love/lewd storyline which you can choose to explore, affect and see. Your son is turning himself into a sissy which is something you've missed all along. This leaves open the possibility of you becoming a bi-cuck, feminine yourself or any other ending we can think off. You have access to a phone with which you can chat to NPC's, you go about your day doing work to make money, interact with your surroundings and visit rigid story scenes.
2. Boundless life. A potentially massively expanding universe where you are dropped inside a new world. You are naked and meet your female counterpart. You are left a cabin which upon discovery looks very broken down and unliveable. Because Zoe (the female character) doesn't want to be spotted naked you decide to make a living inside the cabin and use tools to repair it throughout the day. A game who's engine is evolved around 3 time periods to choose an action from you are unable to do it all and decide on which main/side missions to focus on. Fetishes involved are endless and should honestly be limited to a few for the start.
3. Cucksupport: a fantasy world in which you live in a tribe. The tribe has leaders, clerks, a shaman advisors and Tributeur (of which you are one). Your job is to make the life of your wife and lifepartner as good as possible as you are faced with problems throughout. You join the political game and ask the advisors for help. Each turning you more into a cuck, all a different type of cuck.
4. The world is changing. A BBC/BNWO game which, if you can make it work, has randomly generated NPC's. It's based on Free Cities where you own and control certain business properties turning woman/wifes, NPC's and main characters into BBC loving wives. You get to fuck some of them but the main game revolves around some stats showcassing how many people have converted and rest upon chapters to see if you've done enough not to go game over.

Developer:
- Right now haven't developed anything towards a published version but if we talk I can send you over some of my WIP twine stuff so you can see them for yourself and see if we can make something work!

Looking for:
- Mainly coders for twine (sugarcube (others are perfectly fine my experience has been with sugarcube)). I would really like it to be a HTML game which will hopefully include a good amount of images and multi media descriptors. Audio, text and video should be all mixed into a perfect blend for a good read, and a nice level of immersion.

Employment Type:
- Since I'm doing it unpaid, you are unpaid as well. Maybe one day we publish and it turns into a succes, until that time, let's do if for fun!

Work commitment:
- Tell me what you can do and let's really make it into a collaboration. Let's make something we both would enjoy both from a gameplay perspective, story, dialogue and kinks/fetishes

Preferred method of contact:
- Discord is main and preferred

Job Description:
- Mainly someone better at coding twine then me. The games I have in mind are more then moving passages and using some basic variable structures. Be able to program the idea we have for the game into a working piece, I'm available to brainstorm how it should work from a design perspective but I need help with someone who can make. If the part in Additional comments looks like a foreign language it's either because you are too good at programming and see me fail misserably or are not good enough for the projects I've been working on so far...

Additional comments:
<nobr>\
<<for _i to 0; _i lt $Quests.Active.length; _i++>>\
<<if State.variables[$Quests.Active[_i]].avail.includes(4)>>\
<<set _u to 1>>\
[[State.variables[$Quests.Active[_i]].short | State.variables[$Quests.Active[_i]].passage]]
<</if>>\
<</for>>\
</nobr>\