Looking to dip my toe in game creation

roguefoxfx1

New Member
Jun 20, 2017
5
0
Hey all... As the title say's Im looking to create a game but a little unsure which platform would be best to start it on.. I was thinking either an HTML, Renply or RPG maker?

And from there Which art style would people prefer Real porn, 3d models or 2d artwork?

I have an idea of what fetish's to include but also opening it up to discussion and see what people would like to see?

Any feed back/idea's would be appreciated
 

moskyx

Engaged Member
Jun 17, 2019
3,867
12,434
All are good options and can appeal to big audiences, so what game do YOU want to create? What are your coding/writing/artistic skills? We don't know anything about you or your idea so right now your question is like entering a random bar and asking a bunch of drunken strangers out of the blue what car they think you should buy.
 

DawnCry

Well-Known Member
Nov 25, 2017
1,205
1,935
Well with so little information it's hard to give you any recommendation at all.

Basically it would be nice to know in what engine are you comfortable with, what artstyle is more efficient for you to make and the overall game concept.
 
Apr 19, 2019
60
81
Admirable, but artwork and fetishes aside, what kind of game do you want to make? Some engines are better than others for certain kinds of games, so you need to figure out what kind of game you want to make before you start making those other decisions.

Just remember you're making a game, first and foremost. If your game is fun to play, then it's fun to play. It doesn't matter how good your artwork is, or how many sex scenes there are, or how many fetishes you cater to. If you build all that on top of a game that's not fun, then it won't be fun, full stop.

I recommend not looking at current adult games for direction. Look at indie games as a whole. Are you making an RPG? What makes a for a good RPG? Visual novel? Interactive fiction? Look at the best and most critically acclaimed examples in these genres whether they are pornographic or not. (Usually not.) Use that as your benchmark for what makes a good game, then pursue that goal. The sex, porn, fetishes, etc... all that is secondary when you're making an adult game, and I think most adult game devs don't realize this, hence why most current adult games are a poor example.

Aim for the stars, but remember you're not going to even come remotely close to hitting them on your first try. Hell, most attempts at game development never even get off the ground, so if you have the wherewithal to see it through to completion that alone will be cause for celebration, even when it's terrible. (And it will probably be terrible.) Your next attempt will be a little better. Your third attempt better still. Just keep your sights high. It's easy in this area of game development to just end up shooting to satisfy the lowest common denominator. Half-ass some kind of GUI. Maybe some asset flip puzzle game. Add a bunch of sexy images as a "reward" for completing the boring puzzles. Put it on Patreon and pray the money starts rolling in. It probably never will since you will just be another one in a sea of other "developers" trying to cash in on content starved horny gamer's baser instincts. If that's what you want, fine. Maybe you're different though. Maybe you want to build erotic games that are actually enjoyable to play. That's a far nobler path to be on, I think.
 

Lussuria

Member
May 26, 2020
124
178
Just remember you're making a game, first and foremost. If your game is fun to play, then it's fun to play. It doesn't matter how good your artwork is, or how many sex scenes there are, or how many fetishes you cater to. If you build all that on top of a game that's not fun, then it won't be fun, full stop.
I see this advice repeated frequently and personally I disagree. I don't play Visual Novels, I don't think they are fun, however I do play and enjoy Adult Visual Novels. A lot of people play these games strictly for the adult content. If I want to play and RPG or a platformer or whatever, there are many non-adult games in these genres that I could and do play. When it comes to adult games, the design philosophy should be different from what makes these regular games good.
 
Apr 19, 2019
60
81
I see this advice repeated frequently and personally I disagree...
And you're not alone. In fact most of the users of this forum probably agree with you, and if the users of this forum are a cross-section of typical consumers of adult games, then I would say about 60% of them agree that gameplay doesn't matter as long as there's some good wanking material present. A cursory glance of the majority of adult games made and currently being made confirms it. Spank material first. Gameplay is an afterthought.

You say you don't play visual novels, but you will play and enjoy an adult visual novel. Let's talk about reasons we play certain games. There are reasons to play visual novels. (Adult or not.) The artwork. An intriguing story. Branching paths giving incentive for replayability. Of course an adult visual novel offers sexy imagery, this is another strong incentive.

Is it just the sexy images then? If the story is no good, the branching paths are boring or non existent, the characters are dull, isn't all that just getting in the way of your wank material then? Would just downloading a rip of the sex scenes instead be more efficient, or is there something to the whole experience that makes it worth playing?

I don't want to tell you how to play or enjoy the games you want to play and enjoy. I'm just genuinely curious about the reasoning behind this mindset. When it comes to sex games, if one has no interest in the game, but only the sex, then why play the game at all?
 

Affogado

Newbie
Game Developer
Jun 12, 2021
69
97
I'd recommend starting a few small scope game projects to get a feel for your own game development quirks, habits, and obstacles. Really short. Simple. Nothing you'd bother sharing. Like a test, or a demo, but just to gauge your own interest... because that's what you need to figure out first - not how interested potential players are, but if your ideas will sustain you through the long dull stretches of development.

At least, that's what I've been doing.
 

UpAfterTen

Newbie
Game Developer
Apr 22, 2021
63
153
You say you don't play visual novels, but you will play and enjoy an adult visual novel. Let's talk about reasons we play certain games. There are reasons to play visual novels. (Adult or not.) The artwork. An intriguing story. Branching paths giving incentive for replayability. Of course an adult visual novel offers sexy imagery, this is another strong incentive.

Is it just the sexy images then? If the story is no good, the branching paths are boring or non existent, the characters are dull, isn't all that just getting in the way of your wank material then? Would just downloading a rip of the sex scenes instead be more efficient, or is there something to the whole experience that makes it worth playing?

I don't want to tell you how to play or enjoy the games you want to play and enjoy. I'm just genuinely curious about the reasoning behind this mindset. When it comes to sex games, if one has no interest in the game, but only the sex, then why play the game at all?
So I remember playing Persona years ago and loving the social and story aspect of it, but getting bored with running through the dungeons grinding all the time. I could've done without all of that, tbh.

Then I discovered Visual Novels, and Adult Visual Novels. I thought they were perfect. A Visual Novel gives you branching paths, and sometimes some light statistics and "quests" you have to navigate to develop a relationship, but it's not a full on game as I'd conceive it where you have gameplay.

(By the by, I think an argument could be made that managing relationships is gameplay, and a kind of gameplay that I enjoy, but I think a lot of people are thinking of platforming, fighting, rpg mechanicts, etc. when they say "gameplay.")

It's not just the sexy images. A Visual Novel, when done well, gives you a feeling of attachment to the characters that serves to enhance the sexy scenes because there's a parasocial attachment to the character you're seeing on the screen. Not to mention the sense of pride and accomplishment you get from "working for it" to get to that scene rather than clicking on a rip on xvideos.

If the story is no good and the characters are dull then no amount of "good" sex scenes in a VN will get me to keep playing it. Honestly the 3D assets used in a lot of these games are interchangeable, with a very few devs doing some really impressive stuff with Daz, and the animations are often clunky at best.

So I'd say the interest in the game depends largely on how you define what makes a game, and the branching paths and navigating social relationships is what makes a Visual Novel experience above and beyond simply surfing for porn.
 
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