- Jan 5, 2020
- 72
- 116
Skills:
- Ren'Py: I've been working on Ren'Py for the last 2 years, most of the time experimenting and testing stuff while working on some unreleased games. I've done a combat system similar to the one BaDIK has, day and night system and some sandbox travelling system. If you need something specific for your game, outside of what I know, I can learn how to do it.
I try to make everything modular, so when we need to release the user can download just the update instead of downloading the whole game.
- Unity/C#: Unity is my main engine, I've been working on it mostly with 2D/text based stuff so sprite animation and some other stuff it's outside of my knowledge, but I'm learning to make a 2D action game myself so if you need any help in this regard I'm available .
- SugarCube 2/Twine: My Game Dev tag comes from a SugarCube 2 game I was working on, but unfortunately had to stop developing for monetary issues, so I know how to work on it. There's a lot of stuff I've done in SugarCube so if you are making a game there I can work with it.
- Translation (Spa-Eng): I've worked on translating some games before, it's outside of programming but if you need help with this I can do it too. I try to translate stuff good enough so it doesn't feel like it's something out of Google Translate or DeepL, even if in this post it doesn't looks like that .
Preferred method of contact:
You can contact me here(DM) or at my discord: Phalanx#5524
Employment Type & Rates:
I understand that people developing (or wants to) don't have enough money to pay full salary to a programmer for a game so I would like to see the offer before saying how much money per month I would take (I've a minimum of $100 per month, but it's negotiable).
Unfortunately, for now, I'm not working on only shared profit games but if you need help (asking how you would do something, etc) I can lend you a hand.
Availability:
I can work from monday to friday, from 12-1 PM to 12-1 AM (UTC-4).
On saturday and sundays I do my own stuff but if the game has some game breaking bug I can spare some time.
Work Samples:
I prefer to share the samples in private since some of them are from game's I've/was working on and they are unreleased. And the game I made is on this site (Golden Leaf) if you want to see the systems I used there.
Additional comments:
I use GitHub to upload the source file and the game's file, in case you don't know how to use it I can teach you.
I can help giving ideas on the plot or some basic proof-reading of your script without needing to pay more, of course.
Just as a note, if you haven't noticed, english isn't my main language so sorry in advance.
- Ren'Py: I've been working on Ren'Py for the last 2 years, most of the time experimenting and testing stuff while working on some unreleased games. I've done a combat system similar to the one BaDIK has, day and night system and some sandbox travelling system. If you need something specific for your game, outside of what I know, I can learn how to do it.
I try to make everything modular, so when we need to release the user can download just the update instead of downloading the whole game.
- Unity/C#: Unity is my main engine, I've been working on it mostly with 2D/text based stuff so sprite animation and some other stuff it's outside of my knowledge, but I'm learning to make a 2D action game myself so if you need any help in this regard I'm available .
- SugarCube 2/Twine: My Game Dev tag comes from a SugarCube 2 game I was working on, but unfortunately had to stop developing for monetary issues, so I know how to work on it. There's a lot of stuff I've done in SugarCube so if you are making a game there I can work with it.
- Translation (Spa-Eng): I've worked on translating some games before, it's outside of programming but if you need help with this I can do it too. I try to translate stuff good enough so it doesn't feel like it's something out of Google Translate or DeepL, even if in this post it doesn't looks like that .
Preferred method of contact:
You can contact me here(DM) or at my discord: Phalanx#5524
Employment Type & Rates:
I understand that people developing (or wants to) don't have enough money to pay full salary to a programmer for a game so I would like to see the offer before saying how much money per month I would take (I've a minimum of $100 per month, but it's negotiable).
Unfortunately, for now, I'm not working on only shared profit games but if you need help (asking how you would do something, etc) I can lend you a hand.
Availability:
I can work from monday to friday, from 12-1 PM to 12-1 AM (UTC-4).
On saturday and sundays I do my own stuff but if the game has some game breaking bug I can spare some time.
Work Samples:
I prefer to share the samples in private since some of them are from game's I've/was working on and they are unreleased. And the game I made is on this site (Golden Leaf) if you want to see the systems I used there.
Additional comments:
I use GitHub to upload the source file and the game's file, in case you don't know how to use it I can teach you.
I can help giving ideas on the plot or some basic proof-reading of your script without needing to pay more, of course.
Just as a note, if you haven't noticed, english isn't my main language so sorry in advance.
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