Another game by Nranchs, creator of the HTML game Rogschard? Well this is a welcomed surprise!
It's normally bad to rate a game on potential. It artificially inflates the ratings of games that often aren't good and/or get abandoned by developers. Though given that this is by the same developer of Rogschard I will make an exception cause I know they can make good games.
The adaption from HTML to Godot is really well done. The UI is very similar in design to Rogschard and only really differs in the artwork and minor functionality changes (different engines with different ways of programming after all, the code can't be ported 1 for 1. Plus being an early release without all the issues ironed out). The map keeps the same grid movement as well, but with actual graphics rather than icons. To add onto this the inclusion of animation just makes this feel like Nranchs has improved their skills a lot since the days of Rogschard. None of this uses BDCC as a base as well, which is nice.
That being said, there's still a long way to go. If planning on playing this game at the time of this being posted don't expect a whole lot. It's still in the early builds after all. On top of that character customization isn't as expressive as Rogschard, with less races to choose of. And in terms of gameplay, it seems that this is gonna be using the map fight design that later Rogschard releases experimented with rather than the older fighting mechanics where you directly entered combat with the enemy.
It's normally bad to rate a game on potential. It artificially inflates the ratings of games that often aren't good and/or get abandoned by developers. Though given that this is by the same developer of Rogschard I will make an exception cause I know they can make good games.
The adaption from HTML to Godot is really well done. The UI is very similar in design to Rogschard and only really differs in the artwork and minor functionality changes (different engines with different ways of programming after all, the code can't be ported 1 for 1. Plus being an early release without all the issues ironed out). The map keeps the same grid movement as well, but with actual graphics rather than icons. To add onto this the inclusion of animation just makes this feel like Nranchs has improved their skills a lot since the days of Rogschard. None of this uses BDCC as a base as well, which is nice.
That being said, there's still a long way to go. If planning on playing this game at the time of this being posted don't expect a whole lot. It's still in the early builds after all. On top of that character customization isn't as expressive as Rogschard, with less races to choose of. And in terms of gameplay, it seems that this is gonna be using the map fight design that later Rogschard releases experimented with rather than the older fighting mechanics where you directly entered combat with the enemy.