Yet another game where you're a guy trying to perv on your family. The gimmick here is that each character has a current "archetype". As you play, your goal is to keep changing the archetypes to the next available one. Each archetype has a different outfit, different schedule, different room actions, and generally is hornier than the previous one.
First and foremost, I do generally appreciate a sandbox game that adds some friction between scenes. I like my games to have a little gameplay.
This game, however, has at least two disastrous systems that don't respect the player's time:
First, the conversation system. It's the core of the gameplay, and it's not fun, just pure grind. In an unmodified game, you have to play the conversation minigame at least twenty times for each character to move them to the next archetype. You don't get any new dialog or content while doing that, just a couple pictures of them reacting and the opportunity to fail and have to do it even more than twenty times.
Next, the hotbar system. You have a big inventory of topics and items, but during conversations (and certain actions) you can only use them if they're equipped in your hotbar. This means you might try to do a thing, find out you don't have the right item equipped, and have wait a whole in-game week before doing it again. This system isn't interesting, it just adds pointless friction.
God bless the people who have written and maintained the cheat mod, this game is barely playable without it.
If you play with the cheat mod there's actually a lot to love. It's fun to see what changes every time you level up the characters to a new archetype! It's fun to see the different attitudes and outfits they have! The game doesn't need the extra burden of the conversation system and I hope the developer can rethink it.