Moonlight2021
Member
- Jan 23, 2022
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Indeed, all the good ends have to be saved, but the limited slots of most rpg maker games can make it difficult. Normally I save everything untill close to full and then create a folder that mentions what it covers (half the game, specific parts, etc). The one thing I recommend to anyone who plays rpgs and especially rpgs like these, save often and on multiple save slots. If you put everything on one save, you can't go back to old events or fix mistakes if you did them.For the time being, you can do that by saving before "bad ends" (we call it good ends here, heh). It works for pretty much any game with one-time-only events. Don't worry about running out of save slots, you can always move them to another folder with a descriptor file (or rename them so you know what point of the storyline they are meant for without looking through them).
Some good old games had almost 100 bad ends and RPG Maker 2000 was limited to 15 slots, if I recall correctly. This is why making a full CG/scene recollection room (like Dreamland) can get pretty complex.
glad I did that with the first 2 B&S gamesIndeed, all the good ends have to be saved, but the limited slots of most rpg maker games can make it difficult. Normally I save everything untill close to full and then create a folder that mentions what it covers (half the game, specific parts, etc). The one thing I recommend to anyone who plays rpgs and especially rpgs like these, save often and on multiple save slots. If you put everything on one save, you can't go back to old events or fix mistakes if you did them.
Did you play through them in english?glad I did that with the first 2 B&S games
just the first one, the second I beat it while understanding Japanese (don't ask me how) I'm coming to you now LuceDid you play through them in english?
This isn't the first time, and yet it still sucks. Mostly because the previous long breaks were not before the pottenially most hype version. It feels as if aero disappeared after the backlash from the newest version not having much content after a long wait, but who knows. He may actually be active on his chinese site, but its difficult to tellDoes anyone know what happened to creator.Its been a long silence since july.
このゲームのイベントをどのように出したかということです。プロジェクト全体のかなりの部分が翻訳されておらず (一部のロケールはコピー アンド ペーストされています)、プロジェクト ファイルを調べると、これはテスト FPS の「ミニゲーム」であると思われます。 マップには通常どおりアクセスしましたか、それともセーブからアクセスしましたか? 私がテレポートの電話を逃さない限り、あなたはできないからです。
I use google translator
For real at least he should give us some kind of progressing report.Otherwise me tooIf it doesn't release this Christmas, I'll forget Aero
Welcome to f95, it is good to hear from someone about aero and the game. Have you heard from him recently? I have not seen anything from him for months which can be worrying for his and the game's health.Well, i am the translator to spanish of this game and i spoke to aero just after he posted the demo v0.18, (the last time i talk to him) and i can say surely that he have a lot of stuff already done (art specially) but events are difficult because of the lack of good ideas, im using the current demo to modify battles and make them more difficult or try to make more interesting features. P.D. i haven't seen any photo, aero told me that the 65% of images and battleimages are done, thats around 40 images of only grabs, and remember that the working permit issue was temporarily solved, meaning that until august/september, it was more consistent posting stuff