AureliusBlaze

Newbie
Jan 13, 2024
40
108
43
Was enjoyable to 100% and I look forward to more. Although that "secret" dummy boss in the corrupted parallel world (or whatever it was, forgot the details) is a biiit too highly tuned. It beat my ass like crazy. Thank goodness for quick load.

Regarding the optional voyeurism aspect. I tried it out and it was a cool extra scene really. Not sure how I feel about that choice also meaning the other character(s) all being free-for-all as a consequence though (inferred by how Jingle is missing in the store but she's not with Spira, you can instead find River's locked door and the 2 clearly boning even though you can't see anything yet.)
I don't mind NTR (not saying it is), voyeurism, or various in-betweens if the game is dedicated to that or has those choices, my point was just as far as the voyeurism/sharing choice goes I don't think suggesting it for Spira necessarily means they'd choose the same for all other characters.

That being said I think the game has the possibility of, with minimal development effort (although I say that not having worked with this specific engine just yet), have vanilla, sharing, and NTR-esque (spicier voyeurism if you will) content. Vanilla and sharing are already there, the NTR-esque one would just be the same as sharing (art-wise) but with some different dialogue and descriptions for stuff like finding the aftermath CGs (like Spira x Jingle) and other details of that sort.
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Of course if added there'd need to be a choice to lock into the NTR-esque route like there is with sharing (while the sharing one I think if not unreasonable development-wise should maybe be asked for each case? I suppose making it a sharing/NTR-esque choice for each character could also add to the spice of people into sharing (selecting to share actively instead of once) or people into the NTR aspect (selecting "not" to share but it happens anyway—but to be clear this is by the player's choice, there'd still be true vanilla as well, in the case of NTR you just select the option where Lotty says no or whatever makes sense for the option, but it's clearly marked as the NTR choice)).

I don't think I've ever suggested adding this type of content to a game before, but I genuinely just think it happens to be a good fit because of what's already there in the game so just wanted to share my thoughts.

Side-note, a debug-option to change choices you've made would be neat if it wouldn't be too buggy. Or go all-in and have it be in-universe time travel or whatever that changes the past, so you made it as if you always chose whatever you change it to and whatever scenes you may have seen because of the initial choice now technically never happened :KEK:
 

Supreme Dumbass of Thyme

Well-Known Member
May 12, 2022
1,020
890
199
Was enjoyable to 100% and I look forward to more. Although that "secret" dummy boss in the corrupted parallel world (or whatever it was, forgot the details) is a biiit too highly tuned. It beat my ass like crazy. Thank goodness for quick load.

Regarding the optional voyeurism aspect. I tried it out and it was a cool extra scene really. Not sure how I feel about that choice also meaning the other character(s) all being free-for-all as a consequence though (inferred by how Jingle is missing in the store but she's not with Spira, you can instead find River's locked door and the 2 clearly boning even though you can't see anything yet.)
I don't mind NTR (not saying it is), voyeurism, or various in-betweens if the game is dedicated to that or has those choices, my point was just as far as the voyeurism/sharing choice goes I don't think suggesting it for Spira necessarily means they'd choose the same for all other characters.

That being said I think the game has the possibility of, with minimal development effort (although I say that not having worked with this specific engine just yet), have vanilla, sharing, and NTR-esque (spicier voyeurism if you will) content. Vanilla and sharing are already there, the NTR-esque one would just be the same as sharing (art-wise) but with some different dialogue and descriptions for stuff like finding the aftermath CGs (like Spira x Jingle) and other details of that sort.
You don't have permission to view the spoiler content. Log in or register now.

Of course if added there'd need to be a choice to lock into the NTR-esque route like there is with sharing (while the sharing one I think if not unreasonable development-wise should maybe be asked for each case? I suppose making it a sharing/NTR-esque choice for each character could also add to the spice of people into sharing (selecting to share actively instead of once) or people into the NTR aspect (selecting "not" to share but it happens anyway—but to be clear this is by the player's choice, there'd still be true vanilla as well, in the case of NTR you just select the option where Lotty says no or whatever makes sense for the option, but it's clearly marked as the NTR choice)).

I don't think I've ever suggested adding this type of content to a game before, but I genuinely just think it happens to be a good fit because of what's already there in the game so just wanted to share my thoughts.

Side-note, a debug-option to change choices you've made would be neat if it wouldn't be too buggy. Or go all-in and have it be in-universe time travel or whatever that changes the past, so you made it as if you always chose whatever you change it to and whatever scenes you may have seen because of the initial choice now technically never happened :KEK:
I won't comment on the slew of suggestions, but I will mention one thing: that secret boss is not overtuned, it was entirely meant to be incredibly hard. It's a test of your skill and understanding of the game (and as such can be no-hit if you know what you're doing). It will probably beat your ass a few times before you nail down how to beat it.
 

Something6666

Newbie
Oct 29, 2021
43
14
26
Was enjoyable to 100% and I look forward to more. Although that "secret" dummy boss in the corrupted parallel world (or whatever it was, forgot the details) is a biiit too highly tuned. It beat my ass like crazy. Thank goodness for quick load.

Regarding the optional voyeurism aspect. I tried it out and it was a cool extra scene really. Not sure how I feel about that choice also meaning the other character(s) all being free-for-all as a consequence though (inferred by how Jingle is missing in the store but she's not with Spira, you can instead find River's locked door and the 2 clearly boning even though you can't see anything yet.)
I don't mind NTR (not saying it is), voyeurism, or various in-betweens if the game is dedicated to that or has those choices, my point was just as far as the voyeurism/sharing choice goes I don't think suggesting it for Spira necessarily means they'd choose the same for all other characters.

That being said I think the game has the possibility of, with minimal development effort (although I say that not having worked with this specific engine just yet), have vanilla, sharing, and NTR-esque (spicier voyeurism if you will) content. Vanilla and sharing are already there, the NTR-esque one would just be the same as sharing (art-wise) but with some different dialogue and descriptions for stuff like finding the aftermath CGs (like Spira x Jingle) and other details of that sort.
You don't have permission to view the spoiler content. Log in or register now.

Of course if added there'd need to be a choice to lock into the NTR-esque route like there is with sharing (while the sharing one I think if not unreasonable development-wise should maybe be asked for each case? I suppose making it a sharing/NTR-esque choice for each character could also add to the spice of people into sharing (selecting to share actively instead of once) or people into the NTR aspect (selecting "not" to share but it happens anyway—but to be clear this is by the player's choice, there'd still be true vanilla as well, in the case of NTR you just select the option where Lotty says no or whatever makes sense for the option, but it's clearly marked as the NTR choice)).

I don't think I've ever suggested adding this type of content to a game before, but I genuinely just think it happens to be a good fit because of what's already there in the game so just wanted to share my thoughts.

Side-note, a debug-option to change choices you've made would be neat if it wouldn't be too buggy. Or go all-in and have it be in-universe time travel or whatever that changes the past, so you made it as if you always chose whatever you change it to and whatever scenes you may have seen because of the initial choice now technically never happened :KEK:
that secret boss was easy through and the dev already give us a way to beat them when we are fighting it hint:when you chubby jump and land on enemy will make them get knock back and there is a wall on your left side
 

RainbowStarry

Member
Dec 20, 2024
235
274
121
that secret boss was easy through and the dev already give us a way to beat them when we are fighting it hint:when you chubby jump and land on enemy will make them get knock back and there is a wall on your left side
For something less cheesy, some notes
1. The boss’s hitbox does not hurt you
2. The boss’s melee attack propels it forward; if you stand inside the boss, it will miss
3. Light magic is the best for reflecting its black projectiles due to its size and lingering hitbox
4. Phase 2’s black ball throw after melee is also a projectile
5. Be extra careful doing tip 2 in phase 2
 
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AureliusBlaze

Newbie
Jan 13, 2024
40
108
43
that secret boss is not overtuned
I'll have to agree after coming back to it a couple days later. Although I figured out the strat fairly quick when fighting it for the first time, I guess my brain was genuinely too tired (it was late at night by the time I got to it) to actually pull it off. Didn't struggle much after coming back to it :BootyTime:
 
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