Apr 29, 2022
146
259
is there any way to activate the scenes from the gallery, or do you have to fight them again?
spr_jinglesHungry.gif I think fighting the enemies again is the only option at the moment.
You can resurrect bosses by using that huge green thing inside of the protag's house. spr_dummy.png

I could try to upload some animations later, if it helps
 

Observer702

Newbie
Jan 26, 2024
25
3
Icons appear when you have new dialogue with that character, now only two character have scenes: you with Spira (girl in forest) and Jingle (catgirl) with Spira (voyeurism: on).
You don't actually need voyeurism on to share Spira with Jingle, just changes some dialouge and changes the numbers on cum amount when you're pounding Spira
 
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Jul 14, 2017
201
158
what might the new content be for v0.4c?
As i know there's new boss in new level (without enemies) and CG for all enemies (you need to dead to see it) and small cheat that gives you a little more hp (look in options).


You don't actually need voyeurism on to share Spira with Jingle, just changes some dialouge and changes the numbers on cum amount when you're pounding Spira
Maybe it changed in that version? I remember that in 0.34 it work only with voyeurism.
 

Sasquatchias

Newbie
Jan 15, 2019
37
21
Being honest I don't really like the boss fights as they currently are. Like sure they're challenging, but it doesn't feel like the good kind of challenge where its clearly a skill issue and more just them having annoying designs.

Slime Queen IMHO is the best designed boss...at least her first phase is. Fast attacks that can be highly damaging if you make a mistake, but each attack gives her a second or two of vulnerability you can take advantage of by dodging the attack to continue attacking her, such as dodging to her other side during the machine gun attack and hitting her in the back.

Then you get to the second phase and the fight becomes noticeably less fun as she now spawns a slime wave each time she moves around the room, and you're now stuck on a single tiny platform to dodge it entirely whilst hoping she jumps close enough for you to get a few hits in before she moves away again, which she is more inclined to do during the second phase.

All the other bosses - aside from the Ghost Girl - all also generally have something about them that makes them annoying and unfun to fight as well.

The latest boss - the Witch - has her fight ruined by the fireballs, which could have been a fun mechanic but is generally ruined by her reflection making it faster than Lotty can recover to deflect back with most weapons, and her tendency to spam multiple fireballs which guarantees she is hitting you with at least one or two of them.
 
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auxy

New Member
Dec 9, 2019
6
5
The latest boss - the Witch - has her fight ruined by the fireballs, which could have been a fun mechanic but is generally ruined by her reflection making it faster than Lotty can recover to deflect back with most weapons, and her tendency to spam multiple fireballs which guarantees she is hitting you with at least one or two of them.
Just change weapons my dude. Different weapons are more suited for different bosses. Mind-blowing I know.

Real talk this game rules. There's not much content yet but I hope the developer goes insane with stuff. I'm sincerely thinking about subscribing to support and I NEVER subscribe to anything. (I'd really rather just contribute via a purchase or donation, though.)

Things I hope get added at some point:
- jerkoff reactions from NPCs if you wank in front of them or ejaculate on them
- more of a purpose (or any, really) to masturbation
- the ability to masturbate in thicc mode (autopaizuri?)
- more forms in general, the transformation aspect is interesting
- a mutator that makes Lotty produce the giant sperm could be interesting, specially combined with the below...
- scenes with Lotty nailing Paige and Jingle
- an autofellatio scene, even if as a bad end (mushroom spores?)
- the ability to use magic in other forms (being mostly unable to defend yourself is probably the "point", but it does make sense you'd still be able to cast spells)

Anyway, yeah. I'm REALLY looking forward to seeing what happens with this game.
 
May 12, 2022
478
445
Being honest I don't really like the boss fights as they currently are. Like sure they're challenging, but it doesn't feel like the good kind of challenge where its clearly a skill issue and more just them having annoying designs.

Slime Queen IMHO is the best designed boss...at least her first phase is. Fast attacks that can be highly damaging if you make a mistake, but each attack gives her a second or two of vulnerability you can take advantage of by dodging the attack to continue attacking her, such as dodging to her other side during the machine gun attack and hitting her in the back.

Then you get to the second phase and the fight becomes noticeably less fun as she now spawns a slime wave each time she moves around the room, and you're now stuck on a single tiny platform to dodge it entirely whilst hoping she jumps close enough for you to get a few hits in before she moves away again, which she is more inclined to do during the second phase.

All the other bosses - aside from the Ghost Girl - all also generally have something about them that makes them annoying and unfun to fight as well.

The latest boss - the Witch - has her fight ruined by the fireballs, which could have been a fun mechanic but is generally ruined by her reflection making it faster than Lotty can recover to deflect back with most weapons, and her tendency to spam multiple fireballs which guarantees she is hitting you with at least one or two of them.
The game is designed for you to use different weapons and spells, so I'm afraid this is a massive skill issue on your part. You can't just brute force everything in the game. But let me give you some tips for each boss that you seemed to find annoying. I'm going based off of assumptions on what exactly your least-liked mechanic is of each boss, so feel free to correct me if I am wrong.

Ghost Girl:
N/A, inoffensive boss. She's just trying to get something to eat man-

Shadow: Post-stun floor sweep. You know what's hilarious about this one? There's an enemy RIGHT IN THE MIRROR ROOM that teaches you the best way to dodge this. With both this attack and the undead nun (Nanny), dash away, rethink, recover, fuck 'em up. In both cases, a jumping dodge is your best bet. And in the case you find its damage resistance annoying, you literally have a book that tells you its strengths and weaknesses.

Oni:
Off-screen dash--wait a fucking minute.
(Thyme rereads the script.)
WE WENT OVER THIS FUCKING MECHANIC MONTHS AGO, WHAT DO YOU MEAN I HAVE TO EXPLAIN AGAIN?! AUUUUUUUGH. (sigh...)
The Oni's entire bit is being too clingy for her own good. As such, if you move too far off-screen, she'll become the Flash out of nowhere, meaning you have to space yourself properly at all times. As for stopping the dash...there are two different weapons that help here. The Slime Sword, as it has a huge hit box and i-frames when you use its special, and the spear. I don't even have to explain the second one, its own DESCRIPTION says "good at counterattacks." The key to this is hitting her while she's dashing at you, which will stun her for a bit so you can lay on some serious damage.

Slime Queen Phase 2:
(Thyme reads the next part of the script carefully, a coat of disdain painting his face the further he read.)
...Do I seriously have to explain this too? AGAIN? AND THE PATCH?! Man....okay, fine.
(French bread intensifies.)
The Slime Queen is infinitely easier when you fight her at about mid-range. Her bubble blast can be reflected with a simple hit. The best thing for that is the legally-distinct Hadouken the fists have. Just keep sending those off, and you'll deal a bunch of damage through the reflections and the Hadoukens themselves. And at mid-range, the slime wave is much easier to dodge. And better yet...c'mere, lean in real close for this one...THE QUEEN HAS AN INDICATOR FOR WHERE SHE'S GONNA MOVE NOW. So sure, she's more inclined to move around in Phase 2 to let out more slime waves, but you have AMPLE TIME to get to a comfy range instead of trying to guess where she'll be next. From there, just play like you would in Phase 1.

Swamp Witch:
FINALLY, SOMETHING NEW TO EXPLAIN. Okay, so, one good strategy here is to wait a moment before reflecting her fireballs. She'll always jump right after this attack, which makes it so that she can't reflect until her next fireball attack, so reflecting after she's jumped already will make it so that she can't reflect them at all. This is pretty much foolproof because of the fireballs increasing in speed after hitting a wall.
Delta: WAIT IS THAT YOU YAMABIKO--
Thyme: SHUT IT, I'M TRYING TO EXPLAIN SOMETHING HERE. Anyway. The other strategy is using a specific spell, which the book hints at. Again. While Holy Blast isn't super strong, it has the LONGEST LASTING MULTI-HITBOX in the game. It's like having Brimstone on the Forgotten in the Binding of--nevermind, I get the feeling no one's going to understand that. Anyway. With this attack, it becomes pretty much impossible for fireballs, reflected or not, to hit you. Just so long as your timing isn't absolute dogwater.

And with that, I'm finally done explaining the boss mechanics. That took 11 and a half songs to do, Christ Almighty...I'm gonna go and drink something, but if you have any questions, comments or concerns, just let me know, I guess...
 
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May 12, 2022
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Post-rant note: You know, I had a mental goal of filling up a full desktop screen with my yapping on each piece of social media that I use at least somewhat often, but I honestly didn't expect this one NOT to be last. I guess I can mark it off my checklist now.

Discord: √
Twitter: √
Reddit: X
F95Zone:√
 

Sasquatchias

Newbie
Jan 15, 2019
37
21
The game is designed for you to use different weapons and spells, so I'm afraid this is a massive skill issue on your part. You can't just brute force everything in the game. But let me give you some tips for each boss that you seemed to find annoying. I'm going based off of assumptions on what exactly your least-liked mechanic is of each boss, so feel free to correct me if I am wrong.

Ghost Girl:
N/A, inoffensive boss. She's just trying to get something to eat man-

Shadow: Post-stun floor sweep. You know what's hilarious about this one? There's an enemy RIGHT IN THE MIRROR ROOM that teaches you the best way to dodge this. With both this attack and the undead nun (Nanny), dash away, rethink, recover, fuck 'em up. In both cases, a jumping dodge is your best bet. And in the case you find its damage resistance annoying, you literally have a book that tells you its strengths and weaknesses.

Oni:
Off-screen dash--wait a fucking minute.
(Thyme rereads the script.)
WE WENT OVER THIS FUCKING MECHANIC MONTHS AGO, WHAT DO YOU MEAN I HAVE TO EXPLAIN AGAIN?! AUUUUUUUGH. (sigh...)
The Oni's entire bit is being too clingy for her own good. As such, if you move too far off-screen, she'll become the Flash out of nowhere, meaning you have to space yourself properly at all times. As for stopping the dash...there are two different weapons that help here. The Slime Sword, as it has a huge hit box and i-frames when you use its special, and the spear. I don't even have to explain the second one, its own DESCRIPTION says "good at counterattacks." The key to this is hitting her while she's dashing at you, which will stun her for a bit so you can lay on some serious damage.

Slime Queen Phase 2:
(Thyme reads the next part of the script carefully, a coat of disdain painting his face the further he read.)
...Do I seriously have to explain this too? AGAIN? AND THE PATCH?! Man....okay, fine.
(French bread intensifies.)
The Slime Queen is infinitely easier when you fight her at about mid-range. Her bubble blast can be reflected with a simple hit. The best thing for that is the legally-distinct Hadouken the fists have. Just keep sending those off, and you'll deal a bunch of damage through the reflections and the Hadoukens themselves. And at mid-range, the slime wave is much easier to dodge. And better yet...c'mere, lean in real close for this one...THE QUEEN HAS AN INDICATOR FOR WHERE SHE'S GONNA MOVE NOW. So sure, she's more inclined to move around in Phase 2 to let out more slime waves, but you have AMPLE TIME to get to a comfy range instead of trying to guess where she'll be next. From there, just play like you would in Phase 1.

Swamp Witch:
FINALLY, SOMETHING NEW TO EXPLAIN. Okay, so, one good strategy here is to wait a moment before reflecting her fireballs. She'll always jump right after this attack, which makes it so that she can't reflect until her next fireball attack, so reflecting after she's jumped already will make it so that she can't reflect them at all. This is pretty much foolproof because of the fireballs increasing in speed after hitting a wall.
Delta: WAIT IS THAT YOU YAMABIKO--
Thyme: SHUT IT, I'M TRYING TO EXPLAIN SOMETHING HERE. Anyway. The other strategy is using a specific spell, which the book hints at. Again. While Holy Blast isn't super strong, it has the LONGEST LASTING MULTI-HITBOX in the game. It's like having Brimstone on the Forgotten in the Binding of--nevermind, I get the feeling no one's going to understand that. Anyway. With this attack, it becomes pretty much impossible for fireballs, reflected or not, to hit you. Just so long as your timing isn't absolute dogwater.

And with that, I'm finally done explaining the boss mechanics. That took 11 and a half songs to do, Christ Almighty...I'm gonna go and drink something, but if you have any questions, comments or concerns, just let me know, I guess...
I do know the general strategies for fighting Oni, Slime, Shadow and the others. Good advice about the Swamp Witch though with the holy spell, I'll try that later on when I play again.

None of the bosses are hard enough to where I find unbeatable, I just don't like some parts of their designs within the fights themselves.

Shadow in particular is fair about it - the post-stun floor sweep is something you anticipate after the second fight, and if you use a weapon like the Axe or Mace that throws it backwards you can actually get a bit cheeky with extra damage if you can dodge the immediate bounce back swipe - but the problem with Shadow is that getting hit once basically leads to a re-do because of the Big Lotty transformation and de-transformation leaving you open to getting hit by either the sweeping pools or the place pool after he smacks his hand on the ground.

Outside of that Shadow is a good boss. Wide attacks that do force you to dodge, a second of vulnerability, and has it's own counter to getting stunned which will throw players for a loop and makes the boss fight a bit more interesting rather than just continuing to go oonga-boonga on it.

Ghost - Honestly no issue with, IMHO she's actually a bit too easy. Lightning you just dash to dodge, grab you can just straight walk away from to punish with a counter making her the easiest boss of the lot.
 
May 12, 2022
478
445
I do know the general strategies for fighting Oni, Slime, Shadow and the others. Good advice about the Swamp Witch though with the holy spell, I'll try that later on when I play again.

None of the bosses are hard enough to where I find unbeatable, I just don't like some parts of their designs within the fights themselves.

Shadow in particular is fair about it - the post-stun floor sweep is something you anticipate after the second fight, and if you use a weapon like the Axe or Mace that throws it backwards you can actually get a bit cheeky with extra damage if you can dodge the immediate bounce back swipe - but the problem with Shadow is that getting hit once basically leads to a re-do because of the Big Lotty transformation and de-transformation leaving you open to getting hit by either the sweeping pools or the place pool after he smacks his hand on the ground.

Outside of that Shadow is a good boss. Wide attacks that do force you to dodge, a second of vulnerability, and has it's own counter to getting stunned which will throw players for a loop and makes the boss fight a bit more interesting rather than just continuing to go oonga-boonga on it.

Ghost - Honestly no issue with, IMHO she's actually a bit too easy. Lightning you just dash to dodge, grab you can just straight walk away from to punish with a counter making her the easiest boss of the lot.
I guess that's fair. I can understand not enjoying some of the designs in terms of how much damage they do to you. But I also think that's kind of the point. Lotty's Adventure is similar to Souls-likes in the way where recovering from a mistake is possible, but also heavily discouraged. It's enough to let you know that you fucked up royally and need to rethink your strategy. That's also why it's not too hard to get to each boss, so it's not a slog and a half just to get another crack at them. The Shadow in particular is really predictable and easy, so it makes sense why its H-Grab attack would deal so much damage, as that's a pretty big fumble.
 
Jul 14, 2017
201
158
A fellow JADF, Neik, Magnetus and Sinensian enjoyer?
You forgot Deniden. I understand him, it's very, VERY HARD to find games with that, in Mystic Knight Maya we have 3-4 cock vores (ehm... good in weird way?) and 1 with dildo docking (not remember, play long ago), and i can't remember anything else, but that's not the same.

as much as it seems absurd, id love to one day see docking in the game tbh
EDIT: when im saying docking, im meaning penis-in-penis, urethral penetration kinda stuff, not foreskin docking
1751499852315.png
 

Observer702

Newbie
Jan 26, 2024
25
3
Based on dialogue with the new boss's game over suquence, it seems implied that there's some sort of reformation/revival system in place(Unless it was a 4th wall break instead). interested to know more about this if dingadocious has anything to say on the matter
 
May 12, 2022
478
445
Based on dialogue with the new boss's game over suquence, it seems implied that there's some sort of reformation/revival system in place(Unless it was a 4th wall break instead). interested to know more about this if dingadocious has anything to say on the matter
It's either reformation or the fact that Lotty was just incredibly spiteful. Either one would be hilarious.
 

RainbowStarry

Member
Dec 20, 2024
106
96
The game is designed for you to use different weapons and spells, so I'm afraid this is a massive skill issue on your part. You can't just brute force everything in the game. But let me give you some tips for each boss that you seemed to find annoying. I'm going based off of assumptions on what exactly your least-liked mechanic is of each boss, so feel free to correct me if I am wrong.

Ghost Girl:
N/A, inoffensive boss. She's just trying to get something to eat man-

Shadow: Post-stun floor sweep. You know what's hilarious about this one? There's an enemy RIGHT IN THE MIRROR ROOM that teaches you the best way to dodge this. With both this attack and the undead nun (Nanny), dash away, rethink, recover, fuck 'em up. In both cases, a jumping dodge is your best bet. And in the case you find its damage resistance annoying, you literally have a book that tells you its strengths and weaknesses.

Oni:
Off-screen dash--wait a fucking minute.
(Thyme rereads the script.)
WE WENT OVER THIS FUCKING MECHANIC MONTHS AGO, WHAT DO YOU MEAN I HAVE TO EXPLAIN AGAIN?! AUUUUUUUGH. (sigh...)
The Oni's entire bit is being too clingy for her own good. As such, if you move too far off-screen, she'll become the Flash out of nowhere, meaning you have to space yourself properly at all times. As for stopping the dash...there are two different weapons that help here. The Slime Sword, as it has a huge hit box and i-frames when you use its special, and the spear. I don't even have to explain the second one, its own DESCRIPTION says "good at counterattacks." The key to this is hitting her while she's dashing at you, which will stun her for a bit so you can lay on some serious damage.

Slime Queen Phase 2:
(Thyme reads the next part of the script carefully, a coat of disdain painting his face the further he read.)
...Do I seriously have to explain this too? AGAIN? AND THE PATCH?! Man....okay, fine.
(French bread intensifies.)
The Slime Queen is infinitely easier when you fight her at about mid-range. Her bubble blast can be reflected with a simple hit. The best thing for that is the legally-distinct Hadouken the fists have. Just keep sending those off, and you'll deal a bunch of damage through the reflections and the Hadoukens themselves. And at mid-range, the slime wave is much easier to dodge. And better yet...c'mere, lean in real close for this one...THE QUEEN HAS AN INDICATOR FOR WHERE SHE'S GONNA MOVE NOW. So sure, she's more inclined to move around in Phase 2 to let out more slime waves, but you have AMPLE TIME to get to a comfy range instead of trying to guess where she'll be next. From there, just play like you would in Phase 1.

Swamp Witch:
FINALLY, SOMETHING NEW TO EXPLAIN. Okay, so, one good strategy here is to wait a moment before reflecting her fireballs. She'll always jump right after this attack, which makes it so that she can't reflect until her next fireball attack, so reflecting after she's jumped already will make it so that she can't reflect them at all. This is pretty much foolproof because of the fireballs increasing in speed after hitting a wall.
Delta: WAIT IS THAT YOU YAMABIKO--
Thyme: SHUT IT, I'M TRYING TO EXPLAIN SOMETHING HERE. Anyway. The other strategy is using a specific spell, which the book hints at. Again. While Holy Blast isn't super strong, it has the LONGEST LASTING MULTI-HITBOX in the game. It's like having Brimstone on the Forgotten in the Binding of--nevermind, I get the feeling no one's going to understand that. Anyway. With this attack, it becomes pretty much impossible for fireballs, reflected or not, to hit you. Just so long as your timing isn't absolute dogwater.

And with that, I'm finally done explaining the boss mechanics. That took 11 and a half songs to do, Christ Almighty...I'm gonna go and drink something, but if you have any questions, comments or concerns, just let me know, I guess...
A good refresher if I didn’t have to read it in between the roleplay, complaining, and condescension :(
 
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