Karnewarrior

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Don't get too in your own head about it. Even native speakers can have some absolutely atrocious grammar. A consequence of (American, at least) schools only impressing the grammar itself and not WHY it is the way it is. And so when people leave school, the first thing they do is leave their grammar lessons at the side of the road because to them it's just dead weight.
 

Akalah

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Don't get too in your own head about it. Even native speakers can have some absolutely atrocious grammar. A consequence of (American, at least) schools only impressing the grammar itself and not WHY it is the way it is. And so when people leave school, the first thing they do is leave their grammar lessons at the side of the road because to them it's just dead weight.
I've never been the best at grammar anyway, but I'm making a game that focuses heavily on dialogues, so I'll have to improve something anyway ^^ but as you say, most people don't need it for life, so maybe my current level will somehow pass until it improves

If my grammar becomes more of an eyesore than my animations, that's a good sign, but if someone pays more attention to the grammar than to the character's chest, that's a bad sign xd
 
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Akalah

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So we have version 0.0.4 of the game this time with feet content but not only that, many changes so let me know what you think ^^

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Akalah

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View attachment 5125676
Is she standing on some kind of stool/fence just to get at eye level?

That's adorable!
Hey, thanks ^^
Yes, Saya, due to her childhood and pride, which we have not yet had the opportunity to explore in the game, strongly dislikes being looked down upon, not only figuratively but also literally.

She can even be the one who looks down on others with contempt, although, as I said, it's hard to sense. She probably tests us at the start of the project, and even though she seems helpful, she's a little brat.
 

Akalah

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So what am I supposed to do here cause I've been stuck like this for a while
I'm starting the game now and I'll see what might be causing this problem. Okay, I see, the UI just doesn't scale, I don't know why, there should be a button to turn it off, but it cuts it off at your resolution, I'll fix it right away and also add the option to click Esc on the UI to turn it off.

Recently, a channel was opened on Discord where you can create threads about bugs and fixes in the game and communicate with me more easily and faster.
Thank you for the information, because I didn't know about this problem I want it to be fixed.


It has already been fixed, I also added the option to close it with the ESC key, I checked the other UIs of this type.
The fixed version is already available on itch.
Sorry for the trouble.
 
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Akalah

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this files have Virus so dont download this ;D
Bro, every time there's an update, you say something's wrong, and then it turns out there are problems with the software, drivers, etc. You also reported things that are specific to the game, such as transitions between scenes, etc., as errors, so I don't know, on the one hand, you say you're probably downloading this game, and on the other hand, you bother to come here and make up problems.
You often write simply, “It doesn't work, the game is broken,” etc., without any information, I know you asked me not to write too much because you don't like to read and prefer two-word answers, but such information simply misleads people.
Of course, it's not perfect, and updates may contain bugs that I regularly fix.

As for “viruses,” even though thousands of developers have already explained this topic on this forum, I'll gladly explain why, despite scanning the game multiple times, you and others may still see such a message.

Unity compiles code and assets into formats like .exe, .dll, and compressed resource files, some antivirus programs scan for patterns in executable code and compressed data. These patterns can looks similar to those used by malware, even though they are harmless.
Unity often uses techniques like dynamic loading of assets, code obfuscation, and data compression (e.g., LZ4). While these are normal and safe for games, some antivirus engines interpret them as “suspicious behavior.”
Games like mine and other indie games usually don’t have an expensive code-signing certificate, so the antivirus cannot verify the publisher’s identity this often triggers additional warnings.

Also heuristic scanning (behavior-based detection) can mark completely safe files simply because they behave like other programs that load data dynamically.


In addition, as many developers have already written, very small executable files or libraries (e.g., a few to several kilobytes) are often marked as suspicious because antivirus software skip them and does not scan them thoroughly enough and prefers to mark them as potential threats just in case.
Antivirus programs often apply the principle of “if it looks unusual, it's better to block it.” In Unity, this situation is normal, as many built-in libraries are tiny because they contain only one component or API.
It's really very easy to verify all this information in 2 minutes. No offence brother you hardly ever post here on the forum, but when updates come out, you come here saying that the game is buggy and broken, and then suddenly, “Oh, it's my fault because I didn't update the drivers.” Just say that the game sucks and we'll spare ourselves this charade.

I assure you and others that I check the game files many times before sending them and they do not contain any malicious software.
 
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Memman971

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Aug 1, 2017
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Gameplay has improved a lot since v0.0.1 and runs smoother
The new camera system looks promising! Will the old scenes be updated with this new system?
Sometimes when leaving the mc house you spawn at the entrance of the village in front of Saya instead of outside the house. It happened twice when loading a save inside the house, but then it didn't happen again. It was a welcome bug since it saved walking time ;)
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Looking forward to the centaur girl!
 
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Akalah

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Gameplay has improved a lot since v0.0.1 and runs smoother
The new camera system looks promising! Will the old scenes be updated with this new system?
Sometimes when leaving the mc house you spawn at the entrance of the village in front of Saya instead of outside the house. It happened twice when loading a save inside the house, but then it didn't happen again. It was a welcome bug since it saved walking time ;)
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Looking forward the centaur girl!
Hey, thank you very much for your kind words. I try to improve the game as much as I can with each update because I am not satisfied with its quality or my skills, and I probably never will be, but that's probably better for the game.

As for the other scenes, I'm currently writing a post about that as well. those scenes are starting to stand out from the latest one, so instead of spending a lot of time fixing them now, they should be redone from scratch, from the environment, lighting, dialogue animations, camera system, and even character models. I decided that the camera itself and a few minor fixes would not significantly affect the reception of these scenes because they are simply poor animations, so I will redo them in a while.

As for the fact that sometimes the player is not where they should be, this is because the player sometimes falls through textures, and when this happens, they are immediately teleported to point 0, 0, and 3 on Y axis maybe I'll have to put it a little higher after leaving the house because sometimes, even though the player has gravity and even rigidbody turned off, they still fall down, which makes no sense to me, but it's a common problem in Unity, so I'll look into it more.

As for the walking itself, it's boring and monotonous, especially in the segment related to Yuni. Maybe I should think about optimizing it so that you don't have to run from left to right so much, because after Yuni to the village it's 4 times in a short period of time.

Awesome art, by the way xd It made me laugh a little, you can immediately see who is in the picture, I wonder what she will do when there is nothing to stand on around her, maybe on our heads, and she even looks like a boss on that pole xd
 

Akalah

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got MonsterGirlIsland flashbacks I don't like it
And that's completely understandable, and I respect that. I don't assume that every player in the world will like my game, there are many things I don't like in this game myself, even aside from the things that aren't perfect, such things as the graphic style, visual novel elements with a million lines of text, and many other factors are often cited as arguments against my game.

The fact that I am a copy of one game, another, I've even heard that I am a copy of some 2D titles, has no real impact on the creation of this game.
I'm not talking about your opinion, and I'm not putting words in your mouth with what I wrote above, I'm just saying that every action RPG is called a copy of Diablo, even though the creators themselves said that they were inspired by Gauntlet, Rogue, etc.
Maybe I'm not original enough, but I'm sure that in time it will be very easy to distinguish between these games.

I'm a little tired of waiting 15 years for a game I want to play, so I'm making my own. As long as I'm not banned everywhere for my ideas, I will definitely change this genre significantly.

I hope, my brother, that if you find something in this game that you like and appreciate in the future, you will tell me about it, because it means a lot to me.
 

Piniouf

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May 1, 2024
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And that's completely understandable, and I respect that. I don't assume that every player in the world will like my game, there are many things I don't like in this game myself, even aside from the things that aren't perfect, such things as the graphic style, visual novel elements with a million lines of text, and many other factors are often cited as arguments against my game.

The fact that I am a copy of one game, another, I've even heard that I am a copy of some 2D titles, has no real impact on the creation of this game.
I'm not talking about your opinion, and I'm not putting words in your mouth with what I wrote above, I'm just saying that every action RPG is called a copy of Diablo, even though the creators themselves said that they were inspired by Gauntlet, Rogue, etc.
Maybe I'm not original enough, but I'm sure that in time it will be very easy to distinguish between these games.

I'm a little tired of waiting 15 years for a game I want to play, so I'm making my own. As long as I'm not banned everywhere for my ideas, I will definitely change this genre significantly.

I hope, my brother, that if you find something in this game that you like and appreciate in the future, you will tell me about it, because it means a lot to me.
You are c18 and a monster girl enjoyer, i believe in you and your vision !
 
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Akalah

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You are c18 and a monster girl enjoyer, i believe in you and your vision !
Hey, thanks a lot for your faith, it will only get better, after all, I'm still learning a lot of things, so once I eliminate the mistakes and improve other things, it will be fine.
I can't wait to see the future of this game, fortunately, working on it takes a lot of time so waiting doesn't hurt, so it goes faster, and I'm picking up speed at my own pace :D

If you were to gather all 3D games in the monster girl genre together, they would probably cover 5% of this content, or maybe 2% at most, so there is still a lot of work to be done.

Admittedly, the situation with NSFW games is getting worse and worse, and every year there is more and more censorship on every website, but there are many ways around this, it all depends on how things turn out.

Sometimes I complain like I do here, but at the same time, right now I'm painting the centaur's eyes, so it doesn't matter xd
 

IlovefeetUwU

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Mar 22, 2019
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thanks for the footjob scene, hope there will be more, also the monster girls are nice, i will continue trying the next versions
 
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Akalah

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thanks for the footjob scene, hope there will be more, also the monster girls are nice, i will continue trying the next versions
Hey, thanks, there will definitely be more because there are still a lot of interesting positions with feet. I'm slowly thinking about a species that specializes in this. If I can't come up with my own original and interesting species myself, maybe we can assign it to one of the cultures of monster girls we know.
Who knows, there will definitely be something interesting ^^
 
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Karnewarrior

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I'm sure there's a monster out there with a bunch of feet. I know there's a monster in Greece with 100 hands.

Just don't let one fetish take over all your content. I personally am not into feet, and I think a lot of people aren't, so you'd be pushing those people out if it winds up being the majority of the sexual content in the game. There's a balance between specialization and generalization you have to hit, as a dev, if you want to maximize your audience size and retention.
 
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Akalah

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I'm sure there's a monster out there with a bunch of feet. I know there's a monster in Greece with 100 hands.

Just don't let one fetish take over all your content. I personally am not into feet, and I think a lot of people aren't, so you'd be pushing those people out if it winds up being the majority of the sexual content in the game. There's a balance between specialization and generalization you have to hit, as a dev, if you want to maximize your audience size and retention.
I wouldn't worry so much about the dominance of one fetish. To me, it's obvious that at some point, there will be no more sexual positions for more human-like characters. Sure, we can list hundreds of these positions, but there aren't that many that would look normal/good in the game,especially in first person view.
For species with different characteristics, there are quite a few new positions, and I have a few original ones of my own. With so many characters that I want to introduce, some scene themes will inevitably repeat themselves.

If we're talking about turning people away from the game, then probably 90% of my game will do that. It often turns out that a lot of people who contact me and love monster girls prefer human species such as elves, slimes, ghosts, etc., and they want them to have no fetishes, just more classic scenes. I often hear that it's fine if a girl has different ears, but that's it.

If I just wanted to make money, it would be obvious to make a game for one or two fetishes, simple, focused on scenes and nothing else, as can be seen from the current market situation.

A lot of things in my game will probably not appeal to most people, but as I mentioned, everyone will find something for themselves in this game in the future, because I want it to be packed with content. Feet are not my fetish either, but as I said before, I don't associate the world of monsters with obedient robots that will do what we tell them to do, but rather with situations in which we are attacked by their culture and behavior. I know that most people have one fetish, many don't even have any when we have thousands of fetishes, so I'll try to make as many scenes as possible optional, so there shouldn't be a problem.

But such concerns are understandable, and I'm not surprised. I remember it myself, and I could probably name hundreds of games that changed their theme and subject matter after releasing some fetish, and it turned out that it made them money and nothing else was profitable to do. There's no option for that here, certainly not in this game, I care too much about that game.

The game has a ton of things planned, species, fetishes, and who knows what else. It's going to be interesting, you can trust me on that, and if someone is afraid that their favorite type of monster girl will have a fetish they don't like, there's no need to worry, such things are easy to solve, all you have to do is just talk to me and we will always find a solution to many problems.
 

Karnewarrior

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If we're talking about turning people away from the game, then probably 90% of my game will do that. It often turns out that a lot of people who contact me and love monster girls prefer human species such as elves, slimes, ghosts, etc., and they want them to have no fetishes, just more classic scenes. I often hear that it's fine if a girl has different ears, but that's it.
tbf, they're right. After a certain point, you don't have a monster girl, you have a girl monster. Which is perfectly valid, but definitely a different thing.

Personally though I don't draw the line at just ears that's barely anything. For me the line starts being crossed when the monsterous female in question gets a snout, or a crazy non-humanoid bodyplan (i.e. walking on all fours with no arms or something), or they're absolutely coated in scales or fur. At which point they stop appealing to me.

But having one eye or four arms or even paws isn't a dealbreaker, for me. There's some wiggle room. I do prefer my, as the disparagers say, "cosplayers", but I find some people act like anything more human than a Xenomorph Queen is somehow befouling the name of monstergirls.

Point being, medium is premium. I like exploring the alternate biologies, but I can't get it up if they look like la creatura.
 
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