1. The waiting featureYup, that seems to have fixed it
I will be watching this project with great interest. Its already pretty good and playable, can't wait for further developments. From my time playing, I will leave some feedback and suggestions here:
* The waiting feature is a godsend, but its kinda useless if the only places you can wait in are "Safe" places that already tend to have beds. You should also be able to wait in the orc village and to wait anywhere with a chance for a random encounter.
* 5 minutes per square of movement is a bit too much, it basically takes a full day to travel anywhere, which combined with the aforementioned difficulties in waiting means that it is difficult to nail time sensitive events or NPC's, but I can't really think of a good solution. CoC2 does 1minute/movement AFAIK, but there may not be enough content in this game yet to sustain that. Is it possible to have time move slower when inside cities or such?
* Campsites in the wild areas would be nice, to be able to avoid the trek back and forth to heal. Maybe no need for a full system like COC's of buying supplies and setting up camp anywhere, but there could be locations where you could set up a campsite, just to cut down on the back and forth. Or add sleeping spots to the farm and the orc village independant of the player's relationship with Usanna or Eileen
* Time sensitive NPC's should have their times more clearly marked out in their location. For example, the square where Rasha hangs out or Naomi at the bar should have her schedule indicated there, otherwise the player has to consult the wiki. First time I played I completely missed Rasha.
* This is probably more of a personal preference, and it would almost definetly be a huge PITA to rewrite dialogue, but I don't much like third person dialogue/descriptions during sex scenes. Even with the color to try and differentiate it (which isn't a perfect solution either since the color for NPC dialogue and third person dialogue tends to be the same), stuff like "Sound of cum pumping" kinda breaks the flow for me. But as I said, probably a PITA to change at this point, maybe just have it take on a unique color of its own as a tweak?
* Extremely minor and nitpicky detail, but the "book" background for the save screen, the black crease on the middle, makes it hard to read the text that stays on top. Is there also no way to have more than 10 save slots?
Other than that, I see a very promising base for a project that unlike CoC doesn't devolve into half a million horse futa with balls the size of people. Really looking forwards to the addition of more content, NPC's, weapons armor and potions, etc etc. Even if you completely stopped right here it would still be a pretty decent small game, hope it manages to go far.
This was done in patron version 0.2.1, a small enhancement to the waiting functionality. It will be in the public version as soon as 0.2.2 is out.
2. 5 minutes per square of movement is a bit too much
This depends on the difficulty of the terrain. For example, Ardass and Ingmery now take 2 minutes per square (Also polished in the patron version) while in forests this can take 10 minutes.
3. Campsites in the wild areas would be nice
Added, it will be in v0.2.2 thanks to Gearsky previous suggestion. Reagent collection regions in wild areas can be used for sleeping and masturbating, improving lust/health control.
4. Time sensitive NPC's should have their times more clearly marked out in their location.
Added just now. You mean a description of the passage indicating that the girls are there, right? Man I can't believe I forgot to add this... Thanks for pointing out.
5. This is probably more of a personal preference, and it would almost definetly be a huge PITA to rewrite dialogue
Already removed from the game and tweaked in the text thanks to Gearsky's previous suggestion as well. I didn't think it would detract from reading and immersion, so I tweaked the entire writing.
6. Extremely minor and nitpicky detail, but the "book" background for the save screen
Just did a small adjustment, hope it is better now.
I appreciate the kind words and suggestions, I will always do my best to implement everything that is best for the game. Appreciated.
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