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Unity - Love Revenge [v0.6.0] [Insatiable]

  1. 4.00 star(s)

    DMSTS

    [v0.2 Alpha]
    Cool DOOM-like concept!

    PP as a weapon, cupids bow, A SHOTGUN, chocolate box... Cute and "love" themed

    -Story, Originality
    You are an angel(?) and you have to DOOM(c) all the sexy demons.

    -Renders
    2d sprites and sprites for 3d models...
    I think that such a contrast where enemies are 2d and some are 3d is super cool!!!

    -Sound
    Some basic sounds.

    -Playability
    Finished it in 10 minutes.
    Just a level with game mechanics for people to understand what kind of game it'll be.
    No replayability.

    -Performance
    Runs okay.

    -Bugs
    There is a shooting enemy, whoose h-scene has a blank 3d model.
    (not a bug really, but) all the keys are same color.

    -Animations
    2D animation loops like in old DOOM games.

    -Voice Acting
    No voices.

    -Grammar
    Didn't see any mistakes.

    -Amount of content
    A good test level / game concept!

    Hope to seee how it progressed and become a good h-shooter (there are not many of them, sadly)
  2. 3.00 star(s)

    dys-nomia

    0.2 Alpha Release

    Yeah, interesting. There is potential here. My expectation for erotic games is that content should both be good and come at a reasonable pace. I'm not really into futa, but this game does deliver, and a scene can be viewed within the first 15 seconds of play.

    There is an actual game here, which is always a bonus. Others have made the comparison to HDoom and I feel like that is very apt. I wonder if Unity is the right engine to use here, and if instead, gzdoom might be capable of doing a lot of heavy lifting to make gunplay feel more satisfying [I'm not a dev though, so I have no idea]. Because as it stands, combat does not feel great. Currently, there are no options to change mouse sensitivity so looking around is a bit sluggish and requires real mouse travel, but I'm sure that's on the list of things to improve in future updates.
  3. 3.00 star(s)

    castledragon90

    Giving this one three stars. The base i there, but that's all we've got. One enemy with two animations, and one enemy with a placeholder animation.

    The basic is just Wolfenstein/Doom+porn. At the moment HDOOM is much, much better, but if this one actually gets worked on continually, I'd say in a year or two it will end up being a pretty damn good game.

    For now, it's barebones and nothing but. It's okay.
  4. 3.00 star(s)

    silentndeadly

    There's definite promise here, but it's barely an alpha, and a short one at that.
    I look forward to seeing what comes of it, considering it seems like a nearly-complete first level has a lot of promise.

    Though I will dearly wish for a future where the lighting can go beyond a few feet ahead of you, and stop getting shot from enemies I cannot see. If there are going to be more ranged enemies, I might call it a necessity in the coming builds.

    Other than that, decent build and promise. I look forward to what comes next.
  5. 1.00 star(s)

    oneanother

    This game is terribly designed from the bottom up. It is a doom clone-style game, but the sensitivity is too insanely high for the main weapon, and the melee dick attack is easier to control as well as more manageable in terms of the movement. The movement itself is momentum-based, meaning you have to be moving in a certain direction to build up to a max speed, and changing angles too greatly will remove all of your speed, which wouldn’t be much of a problem except all of the arena layouts are full of small awkward spaces which effectively require you to constantly be changing angles and losing all of your speed. If the fall-off of speed wasn’t so great, or the acceleration wasn’t so weighty this wouldn’t be a problem.

    The demon attacks are fine to dodge and their range is fair, but the ranged demon will virtually always hit you because they aggro at a range where the velocity of their projectile ensures that, unless you are at max speed, you will get hit. Plus there are no audio cues for the attacks so you can get shot out of nowhere or cornered by a random enemy without knowing what is happening.

    So far the sex seems rather pointless: it happens with shooting the love arrows, but the love arrows suck so it isn’t fun to shoot. Then the animations look fine, but serve no purpose. You don’t recover health, it doesn’t recover ammo for you, it doesn’t give you a temporary shield etc. As far as I can tell stamina doesn’t really DO anything for you either so it is just slapping disparate elements together.

    This game needs a design core and I feel like it should be based around the dick first: The dick is a melee attack that can reflect projectiles but cannot reflect multiple projectiles without an upgrade, so if you hit a melee unit first or are attacked by multiple ranged enemies, it’s not like you are easily avoiding damage. You can shoot a gob of cum at a weakened enemy, like they either flash or fall into a semi-downed state before despawning, in order to put them into a heat state. If they are in heat you can activate a sex animation to recover a portion of health at the cost of a portion of stamina. The animation can be interrupted so you can’t do this mid battle, but maybe upgrades can change the utility of the sex animation later on down the line. Then you get the bow which is slightly more precise with aiming, but puts enemies into heat instantly. Thus the form of the game goes from, melee standard survival, recovering at the end of each fight, to melee on-the go strategic to where you use the modified sex animations mid-fight, to ranged strategic target selection with melee as a backup and an end-of-fight refresher.

    The thought of the concept is good, but the execution is painful at the moment andI hope future development takes greater consideration for justifying design choices.
  6. 3.00 star(s)

    PastelPalette

    I had fun playing this game which is a claim that puts it above a lot of other games. I did complete it, but it yet again isn't without it's concerns.

    1. The game incites an odd nausea. I felt kinda sick after finishing the short game.
    2. It's a very short game, with not a lot of sexual content. It's mostly just a light atmospheric extension to the entire project.
    3. The level design is shoddy at best.
    It's very slightly worth your time, probably. Don't expect any material though.
  7. 3.00 star(s)

    Icarus Media

    YOU CAN SLAP ENEMIES WITH YOUR COCK!!!

    Aside from the comedic value of that, and the fact it's early days at 0.2 with only 1 level so far. We have something that has potential. But I'm not one to make potential the main factor of a review.

    The game itself is reminicient of the 1993 game DOOM and for those that remember that there is the instant appeal of the nostalgia factor, this time around the game features a futa cupid attacking demons. Already there is a range of weapons such as bow, chocolates, shotgun and lady cock which makes this game something reminicent of my average weekends.

    Sex scenes are animated as well which is a plus.

    Two enemies thus far, 3 positions already in the game although one is a grey figure instead of the MC. So far we have decent game on our hands with the possibility of something excellent in later versions when more is added. But for now and what I've seen I can recommend a download and quick play just for the concept and what little there is alone already standing out.