This game is almost amazing, the art is good, the writing while generic is decent but the characters are varied and therefore interesting.
This game has two major problems:
1) There is way too much RNG for events, you have no way to know what path you are on or how to trigger events... the in-game hint system works, but is hampered by the RNG meaning that it can take upwards of 2 in-game weeks to trigger some of the events (Sasha) and can only be done at certain times of day or on certain days. Oh and events can pop off randomly and totally screw your plan for the day which can set you back WEEKS of grinding should you miss an event with a girl because you don't have enough energy or something. Which brings me to my second point:
2) This game grinds like a Korean MMO. You have to grind 3 stats on your character, money AND maintain 2 or 3 stats per girl. It's a lot to deal with and combined with some weirdness in overly complex energy system (you can't choose to sleep you have to be tired enough) with 3 different stats to manage you end up missing events (and therefore ruining your playthrough) because you can't get events to replay if you miss the trigger.
This is a game where if half of the mechanics were removed it would be 5 stars and I would back it, but as is it feels damn near impossible to play even though I kind of want to.
This game has two major problems:
1) There is way too much RNG for events, you have no way to know what path you are on or how to trigger events... the in-game hint system works, but is hampered by the RNG meaning that it can take upwards of 2 in-game weeks to trigger some of the events (Sasha) and can only be done at certain times of day or on certain days. Oh and events can pop off randomly and totally screw your plan for the day which can set you back WEEKS of grinding should you miss an event with a girl because you don't have enough energy or something. Which brings me to my second point:
2) This game grinds like a Korean MMO. You have to grind 3 stats on your character, money AND maintain 2 or 3 stats per girl. It's a lot to deal with and combined with some weirdness in overly complex energy system (you can't choose to sleep you have to be tired enough) with 3 different stats to manage you end up missing events (and therefore ruining your playthrough) because you can't get events to replay if you miss the trigger.
This is a game where if half of the mechanics were removed it would be 5 stars and I would back it, but as is it feels damn near impossible to play even though I kind of want to.