gnadudu

Well-Known Member
Aug 31, 2018
1,895
2,809
You are on Cassidy's dom path, to get what you want, you need to be on Cassidy's pet path, defeating Cassidy in previous investigate is a must
I never play Cassidy's mistress route, but I think the requirement for cassidy_dwayne_visit should be cassidy_dwayne_fight_fallout instead, because 'cassidy.status != "pet"' and IsDone("cassidy_dwayne_visit") can never be true (because it's only playable on the pet path) at the same time which locks her story when played this way...
Edit: The event also shouldn't trigger on the pet path, because it checks for IsFlag("alettafight") which doesn't get set in the code anymore... (should probably be Not(IsFlag("alettafightDelay")) instead)
 
Last edited:

throweawayee

Member
Jun 26, 2020
153
111
I started a new save and I've been following the wiki. I can't seem to get . Her wedding is done, hearts >= 60, Bakery 10:00 - 15:00
 
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gnadudu

Well-Known Member
Aug 31, 2018
1,895
2,809
I started a new save and I've been following the wiki. I can't seem to get . Her wedding is done, hearts >= 60, Bakery 10:00 - 15:00
That's a bug in 23.9.0, they completely revised Sam's flags and forgot to adjust those for Emma's introduction event. It may already have been fixed in 23.9.0a, but I don't know for sure, because it didn't get leaked yet...)

View attachment 2959675
can someone tell me what i should do to have nest event with audrey?
Are her subpoints >= 50?
 
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Eater228

Newbie
May 22, 2020
29
10
That's a bug in 23.9.0, they completely revised Sam's flags and forgot to adjust those for Emma's introduction event. It may already have been fixed in 23.9.0a, but I don't know for sure, because it didn't get leaked yet...)



Are her subpoints >= 50?
No
 

DioDanika

Member
Oct 4, 2017
110
127
More girls? geez, there are enough. Game is currently super long but thin. Most of the girls have next to no content. Very little artwork. Sex "scenes" are one picture with red overlay or bad cum effects. Very few girls have alternate outfits or sexy/slutty dresses, bathing suits, and lingerie basically non-existent. No really ability to control outfits. Only section that play with dress up is the obnoxious to get office harem.

Put more content into the existing girls, locations, and activities.
 
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Birae

New Member
Dec 30, 2020
2
0
the update says that there are a hot tub scene and a sex scene for angela, but I haven't been able to get either to work. I already reached the point where it says there is no mores story content for her. anybody got any ideas?
 

godoftheearth

Member
Jul 6, 2020
219
171
I never play Cassidy's mistress route, but I think the requirement for cassidy_dwayne_visit should be cassidy_dwayne_fight_fallout instead, because 'cassidy.status != "pet"' and IsDone("cassidy_dwayne_visit") can never be true (because it's only playable on the pet path) at the same time which locks her story when played this way...
Edit: The event also shouldn't trigger on the pet path, because it checks for IsFlag("alettafight") which doesn't get set in the code anymore... (should probably be Not(IsFlag("alettafightDelay")) instead)
The Event defined as:
Python:
    Event(**{
        "name": "cassidy_dwayne_visit",
        "label": "cassidy_dwayne_visit",
        "conditions": [
            IsDone("cassidy_dwayne_fight_fallout"),
            HeroTarget(HasRoomTag("mcoffice")),
            'cassidy.status == "pet"',
            PersonTarget(cassidy,
                Not(IsPresent()),
                Not(IsHidden()),
                Not(IsFlag("dwaynevisitDelay")),
                ),
            ],
        "do_once": True,
        })
looks like it will trigger after "cassidy_wayne_fight_fallout", and wait for "dwaynevisitDelay" to fade.
and it don't have a line:
Python:
HeroTarget(IsActivity("work", "workhard", "work_personal", "workhard_personal")),
seems it don't need a work activity
 

gnadudu

Well-Known Member
Aug 31, 2018
1,895
2,809
The Event defined as:
Python:
    Event(**{
        "name": "cassidy_dwayne_visit",
        "label": "cassidy_dwayne_visit",
        "conditions": [
            IsDone("cassidy_dwayne_fight_fallout"),
            HeroTarget(HasRoomTag("mcoffice")),
            'cassidy.status == "pet"',
            PersonTarget(cassidy,
                Not(IsPresent()),
                Not(IsHidden()),
                Not(IsFlag("dwaynevisitDelay")),
                ),
            ],
        "do_once": True,
        })
looks like it will trigger after "cassidy_wayne_fight_fallout", and wait for "dwaynevisitDelay" to fade.
and it don't have a line:
Python:
HeroTarget(IsActivity("work", "workhard", "work_personal", "workhard_personal")),
seems it don't need a work activity
I think the two conditions are switched, it should be ( 'cassidy.status != "pet"' and IsDone("cassidy_dwayne_fight_fallout")) OR ( 'cassidy.status == "pet"' and IsDone("cassidy_dwayne_visit")) not the other way around...
The fixed code should look like this:
Python:
Event(**{
        "name": "cassidy_aletta_fight",
        "label": "cassidy_aletta_fight",
        "conditions": [
            Or(
                And(
                    #gna: dwayne visit only happens on the pet path, options are switched
                    #'cassidy.status == "pet"'
                    'cassidy.status != "pet"',
                    IsDone("cassidy_dwayne_fight_fallout")
                    ),
                And(
                    #gna: dwayne visit only happens on the pet path, options are switched
                    #'cassidy.status != "pet"'
                    'cassidy.status == "pet"',
                    IsDone("cassidy_dwayne_visit")
                    ),
                ),
            HeroTarget(HasRoomTag("mcoffice")),
            PersonTarget(cassidy,
                Not(IsPresent()),
                Not(IsHidden()),
                #gna: flag doesn't get set anymore
                #IsFlag("alettafight"),
                Not(IsFlag("alettafightDelay")),
                ),
            PersonTarget(aletta,
                Not(IsHidden()),
                ),
            ],
        "priority": 1000,
        "do_once": True,
        })
Nonetheless the current version has way too many issues with Emma and Sam to start fixing all of those... ^^
 

godoftheearth

Member
Jul 6, 2020
219
171
I never play Cassidy's mistress route, but I think the requirement for cassidy_dwayne_visit should be cassidy_dwayne_fight_fallout instead, because 'cassidy.status != "pet"' and IsDone("cassidy_dwayne_visit") can never be true (because it's only playable on the pet path) at the same time which locks her story when played this way...
Edit: The event also shouldn't trigger on the pet path, because it checks for IsFlag("alettafight") which doesn't get set in the code anymore... (should probably be Not(IsFlag("alettafightDelay")) instead)
I check the event cassidy_aletta_fight you mentioned, I thought it should be fixed like this:
Python:
    Event(**{
        "name": "cassidy_aletta_fight",
        "label": "cassidy_aletta_fight",
        "conditions": [
            Or(
                And(
                    'cassidy.status != "pet"',
                    IsDone("cassidy_dwayne_fight_fallout")
                    ),
                And(
                    'cassidy.status == "pet"',
                    IsDone("cassidy_dwayne_visit")
                    ),
                ),
            HeroTarget(HasRoomTag("mcoffice")),
            PersonTarget(cassidy,
                Not(IsPresent()),
                Not(IsHidden()),
                Not(IsFlag("alettafightDelay")),
                ),
            PersonTarget(aletta,
                Not(IsHidden()),
                ),
            ],
        "priority": 1000,
        "do_once": True,
        })
 
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