I'm sure you can find plenty of his DNA is on that bus and smeared across the streetJust noticed the DNA TEST in the new versionI'm guessing this is gonna be a Samantha/Ryan thing?
>BusI'm sure you can find plenty of his DNA is on that bus and smeared across the street
Before Minami moves into the house and the attic is cleared in the meantime,>Bus
I don't go that route so I have no context for this, what is this about a bus?
You are on Cassidy's dom path, to get what you want, you need to be on Cassidy's pet path, defeating Cassidy in previous investigate is a mustHere it says work in my office, but no matter what i do nothing happens and eventually she just leaves.
I never play Cassidy's mistress route, but I think the requirement forYou are on Cassidy's dom path, to get what you want, you need to be on Cassidy's pet path, defeating Cassidy in previous investigate is a must
cassidy_dwayne_visit
should be cassidy_dwayne_fight_fallout
instead, because 'cassidy.status != "pet"'
and IsDone("cassidy_dwayne_visit")
can never be true (because it's only playable on the pet path) at the same time which locks her story when played this way...IsFlag("alettafight")
which doesn't get set in the code anymore... (should probably be Not(IsFlag("alettafightDelay"))
instead)That's a bug in 23.9.0, they completely revised Sam's flags and forgot to adjust those for Emma's introduction event. It may already have been fixed in 23.9.0a, but I don't know for sure, because it didn't get leaked yet...)I started a new save and I've been following the wiki. I can't seem to getYou must be registered to see the links. Her wedding is done, hearts >= 60, Bakery 10:00 - 15:00
Are her subpoints >= 50?View attachment 2959675
can someone tell me what i should do to have nest event with audrey?
NoThat's a bug in 23.9.0, they completely revised Sam's flags and forgot to adjust those for Emma's introduction event. It may already have been fixed in 23.9.0a, but I don't know for sure, because it didn't get leaked yet...)
Are her subpoints >= 50?
Well, you can only call in girls to your office with sub points >= 50...
The Event defined as:I never play Cassidy's mistress route, but I think the requirement forcassidy_dwayne_visit
should becassidy_dwayne_fight_fallout
instead, because'cassidy.status != "pet"'
andIsDone("cassidy_dwayne_visit")
can never be true (because it's only playable on the pet path) at the same time which locks her story when played this way...
Edit: The event also shouldn't trigger on the pet path, because it checks forIsFlag("alettafight")
which doesn't get set in the code anymore... (should probably beNot(IsFlag("alettafightDelay"))
instead)
Event(**{
"name": "cassidy_dwayne_visit",
"label": "cassidy_dwayne_visit",
"conditions": [
IsDone("cassidy_dwayne_fight_fallout"),
HeroTarget(HasRoomTag("mcoffice")),
'cassidy.status == "pet"',
PersonTarget(cassidy,
Not(IsPresent()),
Not(IsHidden()),
Not(IsFlag("dwaynevisitDelay")),
),
],
"do_once": True,
})
HeroTarget(IsActivity("work", "workhard", "work_personal", "workhard_personal")),
I think the two conditions are switched, it should be (The Event defined as:
looks like it will trigger after "cassidy_wayne_fight_fallout", and wait for "dwaynevisitDelay" to fade.Python:Event(**{ "name": "cassidy_dwayne_visit", "label": "cassidy_dwayne_visit", "conditions": [ IsDone("cassidy_dwayne_fight_fallout"), HeroTarget(HasRoomTag("mcoffice")), 'cassidy.status == "pet"', PersonTarget(cassidy, Not(IsPresent()), Not(IsHidden()), Not(IsFlag("dwaynevisitDelay")), ), ], "do_once": True, })
and it don't have a line:
seems it don't need a work activityPython:HeroTarget(IsActivity("work", "workhard", "work_personal", "workhard_personal")),
'cassidy.status != "pet"'
and IsDone("cassidy_dwayne_fight_fallout")
) OR ( 'cassidy.status == "pet"'
and IsDone("cassidy_dwayne_visit")
) not the other way around...Event(**{
"name": "cassidy_aletta_fight",
"label": "cassidy_aletta_fight",
"conditions": [
Or(
And(
#gna: dwayne visit only happens on the pet path, options are switched
#'cassidy.status == "pet"'
'cassidy.status != "pet"',
IsDone("cassidy_dwayne_fight_fallout")
),
And(
#gna: dwayne visit only happens on the pet path, options are switched
#'cassidy.status != "pet"'
'cassidy.status == "pet"',
IsDone("cassidy_dwayne_visit")
),
),
HeroTarget(HasRoomTag("mcoffice")),
PersonTarget(cassidy,
Not(IsPresent()),
Not(IsHidden()),
#gna: flag doesn't get set anymore
#IsFlag("alettafight"),
Not(IsFlag("alettafightDelay")),
),
PersonTarget(aletta,
Not(IsHidden()),
),
],
"priority": 1000,
"do_once": True,
})
I check the event cassidy_aletta_fight you mentioned, I thought it should be fixed like this:I never play Cassidy's mistress route, but I think the requirement forcassidy_dwayne_visit
should becassidy_dwayne_fight_fallout
instead, because'cassidy.status != "pet"'
andIsDone("cassidy_dwayne_visit")
can never be true (because it's only playable on the pet path) at the same time which locks her story when played this way...
Edit: The event also shouldn't trigger on the pet path, because it checks forIsFlag("alettafight")
which doesn't get set in the code anymore... (should probably beNot(IsFlag("alettafightDelay"))
instead)
Event(**{
"name": "cassidy_aletta_fight",
"label": "cassidy_aletta_fight",
"conditions": [
Or(
And(
'cassidy.status != "pet"',
IsDone("cassidy_dwayne_fight_fallout")
),
And(
'cassidy.status == "pet"',
IsDone("cassidy_dwayne_visit")
),
),
HeroTarget(HasRoomTag("mcoffice")),
PersonTarget(cassidy,
Not(IsPresent()),
Not(IsHidden()),
Not(IsFlag("alettafightDelay")),
),
PersonTarget(aletta,
Not(IsHidden()),
),
],
"priority": 1000,
"do_once": True,
})
Good news, some quick fixing are waiting for the new 23.9a......updated changelog to have 23.9.0a log in it will soon put the update in drive