bizwiz

Newbie
Nov 20, 2018
23
25
Hi, I am currently stuck at emmas path where i cant continue it because of the The Judgment part of her story, so the only way to avoid her leaving is to get bree pregnat but her fertility is at 0 even without the pill. Can someone help me there so I wont lose her in my main run
Avoid going to the university until Brees fertility goes up. Should be at maximum two weeks.
 

ArDZer

Well-Known Member
Feb 20, 2019
1,671
4,636
Checking out the dev's Patreon, some things called my attention:
May weekly update 2
Features:

  • Calendar visual feedback before new game start [QOL]
  • UI Name Character [QOL]
  • Navigation buttons in Character Creation [QOL]
  • Amy proposal and wedding [2EV, 1CG]
  • Goth harem foursome (Amy, Violaine, Vincent) [1EV, 3 CG]
  • New harem: Petite harem (Anna, Emma, Kat) [3EV]
  • [BreeMC] Sasha proposal [1EV]
  • [BreeMC] Danny event 03 [1EV, 2CG] (and access to Danny event 04)
  • [BreeMC] Guys can fight each other for Bree [8EV, 8CG]
So petite ladies such as Anna, Emma and Kat will form a new harem (and that might happen if the latter is unlocked), that seems interesting. Amy will have her wedding (and most likely her ending). And in Bree's route, fighting duels might as well become the rule. It'll be interesting to see what other things the dev will include for this upcoming monthly release. :)
 

Bobzx

Member
Jul 3, 2019
240
95
...another website has a pretty decent android port (adds a side cheat that lets you turn collars, pregnancy and stats on or off in chats, and lets you teleport through time), is it aprapo to direct link this?
 

Tehemai

Member
Oct 9, 2017
297
418
The difficulty scaling is brutal in this game. The difference between easy to normal is way too huge. Wish there was some middle ground. Like maybe a difficulty that keeps the halved energy drain while not downright doubling recovery/money/stat progression.

I don't know how people play on hard. On normal, I already feel like I'm wasting way too much time on upkeep and am almost always too low on something. Whereas on easy, energy and stat requirements become irrelevant. Even a single work out can give you a whopping 8 str with drain comparable to just standing in place on normal.
 
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Cartageno

Devoted Member
Dec 1, 2019
8,782
14,904
so no animated sceens only pictures?
is there diference from this and steam version ?
No animations, true. Next "base" might have some. Or may not. Or may never come.

There is no real difference between the version you download here and the Steam version, but - depending on your beta settings - the latter gets updated more often (however in smaller increments, so it isn't faster or such).
 
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godoftheearth

Member
Jul 6, 2020
219
163
The difficulty scaling is brutal in this game. The difference between easy to normal is way too huge. Wish there was some middle ground. Like maybe a difficulty that keeps the halved energy drain while not downright doubling recovery/money/stat progression.

I don't how people play on hard. On normal, I already feel like I'm wasting way too much time on upkeep and am almost always too low on something. Whereas on easy, energy and stat requirements become irrelevant. Even a single work out can give you a whopping 8 str with drain comparable to just standing in place on normal.
Easy mode is for someone rushing for unlock scenes or unlock a full skill NG+ mode.
If you play in hard mode, you will need that full skill character.

In hard mode with a full skill character, if you sleep 6 hour per day, that will give you 10 energy, and the rest 18 hour will drain you 13.5 energy, so you need a moka($100) and a coffee in kitchen to full fill your need. and you also need to eat 4 times per day to keep you from hunger.
 

Afton04

New Member
Jan 30, 2024
1
0
Why can't I play it on joiplay, when I open the game it always goes out of the game
Can you guys help me solve this problem?
 

MrZemmy

New Member
Aug 13, 2021
2
0
playing my first play through got pass the bit when Cassidy tries to frame you does she perm go away when you are in the clear? if so what do i do to keep her?
 

Cartageno

Devoted Member
Dec 1, 2019
8,782
14,904
playing my first play through got pass the bit when Cassidy tries to frame you does she perm go away when you are in the clear? if so what do i do to keep her?
Take a look at her route in the wiki (link in OP). Basically you need to 100% clear yourself and have a camera at the midnight meeting.
 

Tehemai

Member
Oct 9, 2017
297
418
Easy mode is for someone rushing for unlock scenes or unlock a full skill NG+ mode.
If you play in hard mode, you will need that full skill character.

In hard mode with a full skill character, if you sleep 6 hour per day, that will give you 10 energy, and the rest 18 hour will drain you 13.5 energy, so you need a moka($100) and a coffee in kitchen to full fill your need. and you also need to eat 4 times per day to keep you from hunger.
I suppose, assuming you don't do activities with increased resource/h reqs. Not to mention how a lot of most important activity reqs are much higher than their actual consumption, so you will definitely need to top off suboptimally which changes the calculation. And need a lot of ng+ money for those daily mokas since work will be getting a quarter income for 4x resource costs.

In any case, it seems kinda weird to me to balance the third difficulty around making even ng++ micromanagement excruciating when there's such a colossal gap between scene viewer mode and the abnormally hard "normal" mode. It seemed like either doubling energy costs or halving income/stats/energy gains would have been the obvious way to do normal instead of both.

Edit: For fun I toggled hard to check how much you get from working. With several promotions, I'm making $34 for -3 energy, -4.8 food, -2.4 clean, -1.8 fun, -4h. Forget daily $100 mokas, that means I barely even cover the cheap pub hamburger that will recover just some of the food (+3.5). I'm starting to wonder if this difficulty is even possible without save scumming on a first playthrough.
 
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Cartageno

Devoted Member
Dec 1, 2019
8,782
14,904
I suppose, assuming you don't do activities with increased resource/h reqs. Not to mention how a lot of most important activity reqs are much higher than their actual consumption, so you will definitely need to top off suboptimally which changes the calculation. And need a lot of ng+ money for those daily mokas since work will be getting a quarter income for 4x resource costs.

In any case, it seems kinda weird to me to balance the third difficulty around making even ng++ micromanagement excruciating when there's such a colossal gap between scene viewer mode and the abnormally hard "normal" mode. It seemed like either doubling energy costs or halving income/stats/energy gains would have been the obvious way to do normal instead of both.

Edit: For fun I toggled hard to check how much you get from working. With several promotions, I'm making $34 for -3 energy, -4.8 food, -2.4 clean, -1.8 fun, -4h. Forget daily $100 mokas, that means I barely even cover the cheap pub hamburger that will recover just some of the food (+3.5). I'm starting to wonder if this difficulty is even possible without save scumming on a first playthrough.
While I technically agree that "hard" seems way too hard for me, at least for some game that isn't that extremely gameplay focused, what is the problem that a difficulty exists that I cannot manage? Granted, having five difficulties with one each filling the gaps we now have would not be out of the question as being an improvement, but yeah, difficulty hard does exist, I do not enjoy it, so I can play on normal.
 
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