I'm going 4 stars because 3 stars indicates "average".
The game has decent dialog and good art, a strong concept and a decent interface.
The problems I have with the game deal with some of the mechanics... you basically cannot play successfully without a game guide of some sort....and that takes a lot of fun out of it.
If you knock on a girl's door at noon on sunday, for instance, you lose friendship points. !?
You should either know she sleeps in or not have the option/know her schedule intuitively/or be able to listen at the door and hear no movement.
Second, girl is in the living room watching tv, you click "watch tv with xxxx" and she says "no thank you" . huh???
If you have a roommate and they're watching tv, what kind of dick roommate wouldn't let you sit and watch the same show?
Chores and work/office could also use a bit of explanation not otherwise offered.
Make it more intuitive (or have hints) and flesh it out and it could be one of the best games up here.
The game has decent dialog and good art, a strong concept and a decent interface.
The problems I have with the game deal with some of the mechanics... you basically cannot play successfully without a game guide of some sort....and that takes a lot of fun out of it.
If you knock on a girl's door at noon on sunday, for instance, you lose friendship points. !?
You should either know she sleeps in or not have the option/know her schedule intuitively/or be able to listen at the door and hear no movement.
Second, girl is in the living room watching tv, you click "watch tv with xxxx" and she says "no thank you" . huh???
If you have a roommate and they're watching tv, what kind of dick roommate wouldn't let you sit and watch the same show?
Chores and work/office could also use a bit of explanation not otherwise offered.
Make it more intuitive (or have hints) and flesh it out and it could be one of the best games up here.