Hmm, this one is tough to review.
On one hand, the game itself is excellent. Very nice graphics, really good characters with great personalities. The game also had a number of fetishes, so there’s something for everyone. There’s only one major problem: the gameplay.
This game is unfathomably unforgiving for a dating sim. Here are just a few scenarios:
On one hand, the game itself is excellent. Very nice graphics, really good characters with great personalities. The game also had a number of fetishes, so there’s something for everyone. There’s only one major problem: the gameplay.
This game is unfathomably unforgiving for a dating sim. Here are just a few scenarios:
- To get Minami to unlock her submission cap, the event is a very innocuous disagreement between Minami and Sasha. This very minor event decides whether Minami can be collared or not. This very minor, out-of-nowhere, not-even-in-the-in-game-guide event can single-handedly ruin Minami’s slave path. And nope, it’s not repeatable. If you screw up (by siding with Minami on this, again, very minor disagreement), bam. You’re locked.
- Emma. Screw Emma. I don’t have to elaborate on this, but TLDR: you have to do her first before Samantha (an early game LI) otherwise prepare to get locked out of her path. Oh and did I mention that finding Emma requires luck (as in the actual stat that you can’t see), that can only be obtained by picking a specific perk during character creation, or finding a clover (ah, yes, new players will definitely go to the park at a specific time just for a chance of finding a clover), or receiving Lavish’s lucky panties (which requires you to advance Lavish’s story quite a bit and then wait until her birthday)? Her route is also full of bullshit bad ends. Seriously, screw Emma. It would be fine if she’s an end game LI that only experienced players should tackle, like Kylie, but no, she’s de facto an early game LI, if only because her path will get screwed up if you do it later.
- Some story events require activities or skills only available in a certain season (Summer, mostly). This can easily mean having to wait 60-90 in game days to advance a particular path.