dude wutttttttt, I like both these games, but there's no way Sins is looking to be MORE grindy than this. In sins you don't have 7 days a week packed full of event opportunities at maybe up to 12 different times a day, sometimes competing. For example, in L&V, a common scenario is clothing level blocking progression in jen's line. You need to wait for the next Satuday for shopping - which I suppose you could wake up --->skip skip, sleep each day, but the missed work will punish you, point is it's a lot of clicking. Whereas what we see so far in sins, advancing 5 days takes like 3 seconds of your time.
I'm defensive because I like how fluid Sins is, and if I had any critiques of L&V it'd be at certain points in game the grind hops over the thin like of enjoyment/work.