Others Lovedoll Toy Factory [v0.1.1] [Glacier]

DocRipper

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Dec 27, 2021
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PastelNerd

New Member
Jan 11, 2023
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And now everyone knows you murdered Godot version. :whistle:
It had to be done.


I just kinda suck at using Godot, imma be real. Would've loved to have used it, but then the game would've legitimately taken forever to come out, because I'd be learning an entirely new workflow and program while trying to make the game.

...basically, skill issue on my end.
 
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E4gyPissing

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Jan 28, 2025
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It had to be done.


I just kinda suck at using Godot, imma be real. Would've loved to have used it, but then the game would've legitimately taken forever to come out, because I'd be learning an entirely new workflow and program while trying to make the game.

...basically, skill issue on my end.
unity default character controller time :cool:
 

pixeldrifting

New Member
Jun 15, 2022
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cant wait to see this game come to fruition, a lot of the assets are placeholders, but that is to be expected from a game in early alpha, sucks that they decided to not use godot though, it's a fun game engine.
 

PastelNerd

New Member
Jan 11, 2023
4
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I should at least update people on how much we've been working on the game, so I'll give a very, VERY brief rundown.

I have reprogrammed the game from scratch or optimization purposes, as the old build was genuinely unsustainable in terms of code and optimization. Major optimizations overall have been done in the process, and the game will run WAY more smoothly.

The reprogrammed version also has actual menus instead of the janky ass screen with default windows assets that I threw together.

Almost every planned character has a VA now. There's empty spots for two of the characters.

The primary thing that may slow the development of the game down, other than my college life, is the amount of artwork and animations that all have to be done for the game. There's a lot, and I mean, a LOT that needs to be done before I can officially even blurt out a release date estimate.
 

HornyJail

Member
Oct 2, 2018
257
414
I should at least update people on how much we've been working on the game, so I'll give a very, VERY brief rundown.

I have reprogrammed the game from scratch or optimization purposes, as the old build was genuinely unsustainable in terms of code and optimization. Major optimizations overall have been done in the process, and the game will run WAY more smoothly.

The reprogrammed version also has actual menus instead of the janky ass screen with default windows assets that I threw together.

Almost every planned character has a VA now. There's empty spots for two of the characters.

The primary thing that may slow the development of the game down, other than my college life, is the amount of artwork and animations that all have to be done for the game. There's a lot, and I mean, a LOT that needs to be done before I can officially even blurt out a release date estimate.
keep cookin man , I really like your art . Open a patreon or somethin if you have to.
 

FlameAnon

New Member
Feb 9, 2022
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keep cookin man , I really like your art . Open a patreon or somethin if you have to.
Pretty funny you say that on this site of all places. I agree though, this looks like it has a ton of potential and it'd be a shame to see it fall into the development hell that most FNAF porn games fall into, so hopefully the devs take their time and don't burn out and abandon it. The real meat of these games are the animations, after all.