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Unity Lucid Lust [v0.5.3] [Lucid Lust]

4.30 star(s) 7 Votes

Sirmakaboy

New Member
Feb 5, 2025
4
0
why is windows version 0.5.3 and linux version 0.4.0 is the Linux an older version or just started releasing Linux version later than windows?
 

Lucid Lust

Lucid Dev
Game Developer
Mar 22, 2023
99
741
I feel it like it's an engine, not a game. It's a bit like comparing Daz or HS2 and Unity or Unreal.
Try the real thing, not the demo.
THANK YOU for taking the time to explain this to newcomers, as always, you nailed it haha. LL is more of a creation tool than a traditional game. Once version 0.8.9 comes out, there’ll be a Scenario Player so everyone (including free users) can enjoy user-made scenarios. That’s when the 'game' part will start shining for people who just want to play instead of build. There will be fewer "where is the gameplay" comments once we reach that point haha.

I'm waiting. Add some builtin actions and allow to create stories. Not simply fuck loops.
Yup, creating stories is literally the entire point of this project haha. The goal is to give people a fully fleshed-out toolbox to make everything in one place! Scenarios, dialogues, voice over, characters, environments, animations, etc.

Where do I see the PC requirements?
Right now there are no official requirements since I would need more feedback from a fully optimized version before I can give accurate infos. For now: Windows needs DirectX 11 or higher, and macOS needs Metal (so macOS 10.13 or higher). Since the start of the project, I’m aiming for the lowest possible hardware requirements without sacrificing quality, which is why things like physics (breast, hair, etc.) are capped at 30 fps so animations look the same for everyone, regardless of framerate. The idea behind it is to be able to create and share scenarios that will be played/experienced the same way by everyone. In some games, when you lower the graphics, you change the colors, you change the shape of certain models, etc. I really don't want that.

Is there a place to find scenarios that other people have created?
Not yet! There’s not even a Scenario Player right now; its first iteration is planned for v0.8.5. Once we hit v0.8.9, everyone (including free users) will have access, and you’ll be able to browse, download, and play other people’s creations.

I also need to work on an official way to share character cards!

50h character creation
50s fap
Once full scenario creation is here, it’ll be more like 100h making the perfect interactive fantasy before any fap happening haha. As a creator myself, I’m hyped for that.

i saw that and i refuse to play it until you release the public version. i know how hard youve worked on this so im not going to take advantage, just because some douche bag cant respect your hard work and time. <3
That’s very touching. Thank you so much for respecting the work and the time that’s gone into this. The public version is coming as soon as possible (certainly September), and knowing there are people like you waiting makes it even more worth it! Love on you and all your loved ones! ♥♥♥

can you make the hair scale properly with the rest of the body?
The new physics haircut system is recent (v0.5), and bone scaling is even newer (v0.5.3), so it’s normal for them to clash a bit. Right now, hair roots scale with the scalp, but strands stay the same size! So short characters get long hair, and tall characters get short hair.
This happens because the hair is truly physical and baked. As of now, the hair geometry can’t change at runtime (trimming for example, is done via a shader). I’ll try to find an elegant solution (maybe different baked versions for different sizes, or something smarter if my old math books help hahaha). For now, bald fairies and giants will have to rock the look until it’s fixed haha!

why is windows version 0.5.3 and linux version 0.4.0 is the Linux an older version or just started releasing Linux version later than windows?
Linux and Mac builds take me multiple full-time days of work. I only do them for major milestones (like v0.5.6 having male instantiation for Scenarios). The last was v0.4, and the next Linux/Mac builds are planned for:
0.5.6 (finalized character creators + male instantiation + public version)
0.6.9 (clothes)
0.7.x (futas)
0.8.9 (Public version with the new Scenario Player mode)
1.0 until 3.0+ haha

For me, it was because the Nvidia drivers were not the good one. I had to come back to some 1 year earlier ones (2024). RTX 2060
Yeah, NVIDIA drivers have been driving me a little mad, they’ve been so inconsistent that I had to suspend DLSS support from v0.5 back in v0.5.1 just to keep things stable. But apparently, even going for stability first didn't work for some NVIDIA users haha, I'm sorry for that!
 
Last edited:

Sir Anal

Member
Aug 19, 2021
473
804
Where do I see the PC requirements?
If it helps:
Let's say that, overall, my computer is 10 years old: MSI B350 motherboard, Ryzen 5 2600 CPU, 16 GB 1300 MHz DDR4 RAM, NVIDIA RX2060 12 GB GPU.
In fact, I tinker with it from time to time: the case is over 20 years old and one of my SATA hard drives (Seagate ST4000) is over 15 years old (the program is on it).
To ensure that the program runs smoothly and without any problems, I close all other applications and even disconnect from the network. Then everything runs smoothly and without any issues. But even without doing that, it still works; I just have to be (much) more patient.
Good luck ;)
 
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Reactions: Lucid Lust

emailnew

Newbie
Jul 16, 2020
29
10
THANK YOU for taking the time to explain this to newcomers, as always, you nailed it haha. LL is more of a creation tool than a traditional game. Once version 0.8.9 comes out, there’ll be a Scenario Player so everyone (including free users) can enjoy user-made scenarios. That’s when the 'game' part will start shining for people who just want to play instead of build. There will be fewer "where is the gameplay" comments once we reach that point haha.


Yup, creating stories is literally the entire point of this project haha. The goal is to give people a fully fleshed-out toolbox to make everything in one place! Scenarios, dialogues, voice over, characters, environments, animations, etc.


Right now there are no official requirements since I would need more feedback from a fully optimized version before I can give accurate infos. For now: Windows needs DirectX 11 or higher, and macOS needs Metal (so macOS 10.13 or higher). Since the start of the project, I’m aiming for the lowest possible hardware requirements without sacrificing quality, which is why things like physics (breast, hair, etc.) are capped at 30 fps so animations look the same for everyone, regardless of framerate. The idea behind it is to be able to create and share scenarios that will be played/experienced the same way by everyone. In some games, when you lower the graphics, you change the colors, you change the shape of certain models, etc. I really don't want that.


Not yet! There’s not even a Scenario Player right now; its first iteration is planned for v0.8.5. Once we hit v0.8.9, everyone (including free users) will have access, and you’ll be able to browse, download, and play other people’s creations.

I also need to work on an official way to share character cards!


Once full scenario creation is here, it’ll be more like 100h making the perfect interactive fantasy before any fap happening haha. As a creator myself, I’m hyped for that.


That’s very touching. Thank you so much for respecting the work and the time that’s gone into this. The public version is coming as soon as possible (certainly September), and knowing there are people like you waiting makes it even more worth it! Love on you and all your loved ones! ♥♥♥


The new physics haircut system is recent (v0.5), and bone scaling is even newer (v0.5.3), so it’s normal for them to clash a bit. Right now, hair roots scale with the scalp, but strands stay the same size! So short characters get long hair, and tall characters get short hair.
This happens because the hair is truly physical and baked. As of now, the hair geometry can’t change at runtime (trimming for example, is done via a shader). I’ll try to find an elegant solution (maybe different baked versions for different sizes, or something smarter if my old math books help hahaha). For now, bald fairies and giants will have to rock the look until it’s fixed haha!


Linux and Mac builds take me multiple full-time days of work. I only do them for major milestones (like v0.5.6 having male instantiation for Scenarios). The last was v0.4, and the next Linux/Mac builds are planned for:
0.5.6 (finalized character creators + male instantiation + public version)
0.6.9 (clothes)
0.7.x (futas)
0.8.9 (Public version with the new Scenario Player mode)
1.0 until 3.0+ haha


Yeah, NVIDIA drivers have been driving me a little mad, they’ve been so inconsistent that I had to suspend DLSS support from v0.5 back in v0.5.1 just to keep things stable. But apparently, even going for stability first didn't work for some NVIDIA users haha, I'm sorry for that!
what about a hair lengthening slider or something?
 
4.30 star(s) 7 Votes