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Unity Lucid Lust [v0.5.3] [Lucid Lust]

4.30 star(s) 7 Votes

Sirmakaboy

New Member
Feb 5, 2025
4
0
11
why is windows version 0.5.3 and linux version 0.4.0 is the Linux an older version or just started releasing Linux version later than windows?
 

Lucid Lust

Lucid Dev
Game Developer
Mar 22, 2023
100
749
202
I feel it like it's an engine, not a game. It's a bit like comparing Daz or HS2 and Unity or Unreal.
Try the real thing, not the demo.
THANK YOU for taking the time to explain this to newcomers, as always, you nailed it haha. LL is more of a creation tool than a traditional game. Once version 0.8.9 comes out, there’ll be a Scenario Player so everyone (including free users) can enjoy user-made scenarios. That’s when the 'game' part will start shining for people who just want to play instead of build. There will be fewer "where is the gameplay" comments once we reach that point haha.

I'm waiting. Add some builtin actions and allow to create stories. Not simply fuck loops.
Yup, creating stories is literally the entire point of this project haha. The goal is to give people a fully fleshed-out toolbox to make everything in one place! Scenarios, dialogues, voice over, characters, environments, animations, etc.

Where do I see the PC requirements?
Right now there are no official requirements since I would need more feedback from a fully optimized version before I can give accurate infos. For now: Windows needs DirectX 11 or higher, and macOS needs Metal (so macOS 10.13 or higher). Since the start of the project, I’m aiming for the lowest possible hardware requirements without sacrificing quality, which is why things like physics (breast, hair, etc.) are capped at 30 fps so animations look the same for everyone, regardless of framerate. The idea behind it is to be able to create and share scenarios that will be played/experienced the same way by everyone. In some games, when you lower the graphics, you change the colors, you change the shape of certain models, etc. I really don't want that.

Is there a place to find scenarios that other people have created?
Not yet! There’s not even a Scenario Player right now; its first iteration is planned for v0.8.5. Once we hit v0.8.9, everyone (including free users) will have access, and you’ll be able to browse, download, and play other people’s creations.

I also need to work on an official way to share character cards!

50h character creation
50s fap
Once full scenario creation is here, it’ll be more like 100h making the perfect interactive fantasy before any fap happening haha. As a creator myself, I’m hyped for that.

i saw that and i refuse to play it until you release the public version. i know how hard youve worked on this so im not going to take advantage, just because some douche bag cant respect your hard work and time. <3
That’s very touching. Thank you so much for respecting the work and the time that’s gone into this. The public version is coming as soon as possible (certainly September), and knowing there are people like you waiting makes it even more worth it! Love on you and all your loved ones! ♥♥♥

can you make the hair scale properly with the rest of the body?
The new physics haircut system is recent (v0.5), and bone scaling is even newer (v0.5.3), so it’s normal for them to clash a bit. Right now, hair roots scale with the scalp, but strands stay the same size! So short characters get long hair, and tall characters get short hair.
This happens because the hair is truly physical and baked. As of now, the hair geometry can’t change at runtime (trimming for example, is done via a shader). I’ll try to find an elegant solution (maybe different baked versions for different sizes, or something smarter if my old math books help hahaha). For now, bald fairies and giants will have to rock the look until it’s fixed haha!

why is windows version 0.5.3 and linux version 0.4.0 is the Linux an older version or just started releasing Linux version later than windows?
Linux and Mac builds take me multiple full-time days of work. I only do them for major milestones (like v0.5.6 having male instantiation for Scenarios). The last was v0.4, and the next Linux/Mac builds are planned for:
0.5.6 (finalized character creators + male instantiation + public version)
0.6.9 (clothes)
0.7.x (futas)
0.8.9 (Public version with the new Scenario Player mode)
1.0 until 3.0+ haha

For me, it was because the Nvidia drivers were not the good one. I had to come back to some 1 year earlier ones (2024). RTX 2060
Yeah, NVIDIA drivers have been driving me a little mad, they’ve been so inconsistent that I had to suspend DLSS support from v0.5 back in v0.5.1 just to keep things stable. But apparently, even going for stability first didn't work for some NVIDIA users haha, I'm sorry for that!
 
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Sir Anal

Active Member
Aug 19, 2021
502
766
217
Where do I see the PC requirements?
If it helps:
Let's say that, overall, my computer is 10 years old: MSI B350 motherboard, Ryzen 5 2600 CPU, 16 GB 1300 MHz DDR4 RAM, NVIDIA RX2060 12 GB GPU.
In fact, I tinker with it from time to time: the case is over 20 years old and one of my SATA hard drives (Seagate ST4000) is over 15 years old (the program is on it).
To ensure that the program runs smoothly and without any problems, I close all other applications and even disconnect from the network. Then everything runs smoothly and without any issues. But even without doing that, it still works; I just have to be (much) more patient.
Good luck ;)
 
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emailnew

Newbie
Jul 16, 2020
39
12
60
THANK YOU for taking the time to explain this to newcomers, as always, you nailed it haha. LL is more of a creation tool than a traditional game. Once version 0.8.9 comes out, there’ll be a Scenario Player so everyone (including free users) can enjoy user-made scenarios. That’s when the 'game' part will start shining for people who just want to play instead of build. There will be fewer "where is the gameplay" comments once we reach that point haha.


Yup, creating stories is literally the entire point of this project haha. The goal is to give people a fully fleshed-out toolbox to make everything in one place! Scenarios, dialogues, voice over, characters, environments, animations, etc.


Right now there are no official requirements since I would need more feedback from a fully optimized version before I can give accurate infos. For now: Windows needs DirectX 11 or higher, and macOS needs Metal (so macOS 10.13 or higher). Since the start of the project, I’m aiming for the lowest possible hardware requirements without sacrificing quality, which is why things like physics (breast, hair, etc.) are capped at 30 fps so animations look the same for everyone, regardless of framerate. The idea behind it is to be able to create and share scenarios that will be played/experienced the same way by everyone. In some games, when you lower the graphics, you change the colors, you change the shape of certain models, etc. I really don't want that.


Not yet! There’s not even a Scenario Player right now; its first iteration is planned for v0.8.5. Once we hit v0.8.9, everyone (including free users) will have access, and you’ll be able to browse, download, and play other people’s creations.

I also need to work on an official way to share character cards!


Once full scenario creation is here, it’ll be more like 100h making the perfect interactive fantasy before any fap happening haha. As a creator myself, I’m hyped for that.


That’s very touching. Thank you so much for respecting the work and the time that’s gone into this. The public version is coming as soon as possible (certainly September), and knowing there are people like you waiting makes it even more worth it! Love on you and all your loved ones! ♥♥♥


The new physics haircut system is recent (v0.5), and bone scaling is even newer (v0.5.3), so it’s normal for them to clash a bit. Right now, hair roots scale with the scalp, but strands stay the same size! So short characters get long hair, and tall characters get short hair.
This happens because the hair is truly physical and baked. As of now, the hair geometry can’t change at runtime (trimming for example, is done via a shader). I’ll try to find an elegant solution (maybe different baked versions for different sizes, or something smarter if my old math books help hahaha). For now, bald fairies and giants will have to rock the look until it’s fixed haha!


Linux and Mac builds take me multiple full-time days of work. I only do them for major milestones (like v0.5.6 having male instantiation for Scenarios). The last was v0.4, and the next Linux/Mac builds are planned for:
0.5.6 (finalized character creators + male instantiation + public version)
0.6.9 (clothes)
0.7.x (futas)
0.8.9 (Public version with the new Scenario Player mode)
1.0 until 3.0+ haha


Yeah, NVIDIA drivers have been driving me a little mad, they’ve been so inconsistent that I had to suspend DLSS support from v0.5 back in v0.5.1 just to keep things stable. But apparently, even going for stability first didn't work for some NVIDIA users haha, I'm sorry for that!
what about a hair lengthening slider or something?
 

shane420

Active Member
Jul 6, 2018
586
520
236
what about a hair lengthening slider or something?
Lucky for you i already asked this question!

Happy New Year! :ROFLMAO:


I'm currently working on the 0.5 version, there should be a 0.5 public version in the next 30 to 60 days, stay tuned! And thanks a lot for your interest in my project! ♥


Thanks for bumping this thread with a great question haha! Most Character Designers in 3D games cap "long hair" at shoulder length mainly due to technical constraints.

The main issue for non-physics hair is obviously clipping; if the haircut keeps the same shape regardless of the character's pose, the longer the haircut, the more it will intersect with the character's body/clothing. This is where you divide your haircuts into skinned groups, and each group gets colliders/bones to simulate a simplistic physic. But even with that method, long hair is still scary because 1: the longer the hair, the more resource-intensive it gets for the simulation, and 2: the longer the colliding hair, the more prone they are to glitches; in addition, entire bodies rarely have full precise colliders, most characters are mapped with big boxes/capsules.

I have been heavily working on those types of hairs since I started working on this project, but I've listened to all the feedback that came to me and decided to revamp everything to get to the third option: simulating the hair "for real". This method is never used in games, they pretty much all use a card-based hair, that's because it's very demanding, and strand-based physics eats up resources like I drink coffee. That said, some recent games feature strand simulation, but it’s usually a hybrid system, partially physics-based but with lots of baking and cheats to avoid burning your GPUs haha.
Because most of the time, when working on a fully physical solution, you get this kind of results out of nowhere:
View attachment 4474236

Now what did I do to make optimized fully physical haircuts? Here is a small list:
- Integrated camera's distance inside the shader itself to dynamically reduce the number/details of strands
- Divided haircuts into groups to treat most of the physic on a strand-group basis
- Pre-cached hair simulation for predictable movements
- Added hair quality options to adapt to most computers

What I did to make haircuts as customizable as possible:
- Skinned haircuts to the deforming character's scalp
- Added position/size values to optionally override the hair-conforming shape
- Ported my previous hair coloring solution and added even more color/amount options

As before, you will be able to customize gradient length/strength as precisely as humanly possible + add two different streak amounts. Here is a simple screenshot made to show the 6 customizable colors in action, don't mind the haircut/scalp, this is work in progress haha:
View attachment 4474253

I still have things to implement to make hair perfect, but for later because I need to make v1.0 one day haha:
- Using old haircuts/similarly shaped haircuts to use as impostors when very far away
- Optimized procedural external collision
- Layered collision for upcoming other physics-driven objects like clothes and body fluid
- Dynamic hair growth to be able to tailor haircuts even more

SO, how does this new method compare to the old one? Here is a simple comparison between now and last year:
View attachment 4474262
View attachment 4474263

As you can see, I don't even need to write the version number above their heads now haha. Shadows, nostrils, eyes, everything has been improved with time. I can't wait for v0.5 to be done, so you can all see what I've been working on for such a long time now!

Have a nice end of the month everyone!
 

flippy11

Member
May 11, 2017
112
122
155
is there clothing available yet? i made a character but that seems to be the extent of what i could find?
 

SpikyCookie

Newbie
Apr 2, 2023
58
134
125
Running RTX 2060 Super, having any hair loaded skyrockets the GPU usage to 80%+. As soon as hair is removed it returns to normal. Anybody else having a similar issue?
 

Lucid Lust

Lucid Dev
Game Developer
Mar 22, 2023
100
749
202
Happy Halloween everyone!

If it helps:
Let's say that, overall, my computer is 10 years old: MSI B350 motherboard, Ryzen 5 2600 CPU, 16 GB 1300 MHz DDR4 RAM, NVIDIA RX2060 12 GB GPU.
In fact, I tinker with it from time to time: the case is over 20 years old and one of my SATA hard drives (Seagate ST4000) is over 15 years old (the program is on it).
To ensure that the program runs smoothly and without any problems, I close all other applications and even disconnect from the network. Then everything runs smoothly and without any issues. But even without doing that, it still works; I just have to be (much) more patient.
Good luck ;)
The next public version should come out in December, with a lot of new features (even if we compare it to the leak here). And I think that you will appreciate the new settings along with the config file (with 50+ parameters to customize), which will let you fine-tune absolutely everything haha.

what about a hair lengthening slider or something?
Something like this?
054hair.gif
It was added a month ago in v0.5.4! As you can see, it's real-time geometry customization YAY!


Can't download anything from codes, the 'accept the risk' button doesn't work :(
Hm, if you enter an invalid code, it can make this happen. Also, note that codes are a way to retrieve old data, the new (and best) way to share/load characters are the .png cards. The code thing was more for people closely following the project (AKA updating their own characters).


My Norton 360 really hates this
Since this is a leak, and I absolutely don't have anything to do with the sharing of this version, I do not guarantee the integrity of the files. I would only recommend downloading and playing the public version in December, or any versions that I myself shared a link to (AKA supporter versions).


༼ つ ◕_◕ ༽つ SUMMON NEXT VERSION ༼ つ ◕_◕ ༽つ
ദ്ദി ˊ ᗜ ˋ ) - NEW PUBLIC VERSION COMING THIS DECEMBER

rtx 3050 is so lag , how to fix that ?
In the current supporter version AND in the next public version, you have a config file (like Skyrim) where you can tweak anything as much as you want. Here is the current state of the default file, generated on first launch, depending on your hardware and past configuration if you had any:

You don't have permission to view the spoiler content. Log in or register now.

As you can see, quite complete haha!


Clothing update is coming with 0.6, but there will come some features in 5.x also. There is a preview of rendering i think at the moment
YES! That's right, also, I forgot to share that update YouTube video here. It also shows the first module added to the project, an uncensored AI LLM. Here:


Running RTX 2060 Super, having any hair loaded skyrockets the GPU usage to 80%+. As soon as hair is removed it returns to normal. Anybody else having a similar issue?
Again, the new settings will let you enjoy the project to the fullest. In this leaked version, I think that the hair was set to Highest quality without any way to change that. With 5 hair quality to pick from, you will most certainly fine the best for your GPU!

Have a nice November everyone! I will see you all in December for the first public version in 17 months; it will be the most solid it has ever been! ♥

EDIT:
Here is a response to the following question as not to spam:
any plans for other OS support like linux ?
YES , in December, both the supporter version AND the public version will be for Windows, Mac, and Linux! :LOL:
 
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zackcage6

Newbie
Oct 30, 2020
73
34
141
Happy Halloween everyone!


The next public version should come out in December, with a lot of new features (even if we compare it to the leak here). And I think that you will appreciate the new settings along with the config file (with 50+ parameters to customize), which will let you fine-tune absolutely everything haha.


Something like this?
View attachment 5394484
It was added a month ago in v0.5.4! As you can see, it's real-time geometry customization YAY!



Hm, if you enter an invalid code, it can make this happen. Also, note that codes are a way to retrieve old data, the new (and best) way to share/load characters are the .png cards. The code thing was more for people closely following the project (AKA updating their own characters).



Since this is a leak, and I absolutely don't have anything to do with the sharing of this version, I do not guarantee the integrity of the files. I would only recommend downloading and playing the public version in December, or any versions that I myself shared a link to (AKA supporter versions).



ദ്ദി ˊ ᗜ ˋ ) - NEW PUBLIC VERSION COMING THIS DECEMBER


In the current supporter version AND in the next public version, you have a config file (like Skyrim) where you can tweak anything as much as you want. Here is the current state of the default file, generated on first launch, depending on your hardware and past configuration if you had any:

You don't have permission to view the spoiler content. Log in or register now.

As you can see, quite complete haha!



YES! That's right, also, I forgot to share that update YouTube video here. It also shows the first module added to the project, an uncensored AI LLM. Here:



Again, the new settings will let you enjoy the project to the fullest. In this leaked version, I think that the hair was set to Highest quality without any way to change that. With 5 hair quality to pick from, you will most certainly fine the best for your GPU!

Have a nice November everyone! I will see you all in December for the first public version in 17 months; it will be the most solid it has ever been! ♥
any plans for other OS support like linux ?, btw this game is AWESOME, im looking forward to it 100%:love:
 
4.30 star(s) 7 Votes