So first thoughts
Nice art and animations
Decent story
Interesting luck mechanic
Card game mechanics
On the other hand
Grindy
Annoying endless clicking i.e carpal tunnel creating combat system
Extremely rng based sometimes which makes repeating certain things alot which ties in to the Grindy
Logo that doesnt need to be where the map is
Weird bug where you need to rollback the game when switching companions
Faces of the girls to a degree all seem the same
Overall its a pretty decent game that has a card combat system like in slay the spire but is extremely annoying after a while with the plethora of text that appears after using it which makes your hand hurt after but an hour of gameplay.
Has decent art but the females all having effectively the *same* faces doesnt really make it all that nice plus the scenes are definitely quite short, so i would like to see an improvement in that too, as it could use something like Nekopara had, doesnt need to be too long but satisfying as it makes the characters more.. alive rather than just cum dumps and could tie in a bit of stories too
You will end up dying a shitton of time and almost always bottoming out on the luck value as the cleric in fights can invalidate about 3 turns worth of actions and is extremely RNG based which means if youre in a fight against them you might very well die 2 times wasting 4 luck and it doesnt help that the only healer which you have sometimes does straight up nothing and makes doing the Survived at little hp after a hard battle, which makes it extremely inconsistent to get this.
The grind for leather and sometimes quests is annoying as it takes a long time to gather the rats or other such gather quests that require a certain enemy to appear.
Possible solutions
For the combat system i would try to put in like in slay the spire, a hotkey system that allows you to quickly choose what to attack, could work like
You press 1 it selects topmost card and press 1 again it selects the leftmost/rightmost enemy, press 2 and 2 again it selects the center enemy and so on and so forth, though it gets kind of pointless if there are more than 3 enemies but then you would just need to add more numbers to serve as hotkeys.
Whilst if theres only one enemy it instantly attacks them after youve chosen a card as theres no other target other than them
The text in the fights also contribute to a looooooooooooot of clicking which is annoying after a while and would be quite nice to have a skip function or opt out of this text ooor simplify it by saying how much damage was done, if it missed or succeded
For the art a certain improvement to the faces could give more of a character and less sort of *copy and paste* feel, together with all the standing animations, which dont really need to be that good but its still there so a criticize where it needs to be done, could see a improvement
Maybe could make a system like in some visual novels where the characters are sitting behind a desk reading a book and theres the small animation of them turning the pages could also bring out life in the game as a whole and add some depth to the characters themselves
Some of the high RNG mechanics need to be curbed as it can become a very big waste of time especially in boss fights where i had to redo the hobgoblin fight around 10 times as i kept getting rekt even when i had everything upgraded
Could add in some special constants that make certain actions more likely in such fights, for example the healing, or add in goblin ai fighters as soak sponges, its kinda weird that youre confronting him but no one is around to help you whatsoever.
For the grind and especially fetch quests grind that require certai nenemy to appear having a constant whilst the quest is active to increase their likelyhood of spawning or straight up make them appear after the 1st battle that is without them would cut down on time spent doing effectively nothing on progressing and therefore also enjoying the game.
Dunno if the loot is also RNG based as i did fight 2 wolfs but got only 1 leather
Could use some skills that could be learned from some quests or maybe the girls themselves that would allow for higher efficiency of gathering items for upgrades i.e leather and the weird black ingot or what its called, would cut down on grind heavily especially in the earlier games or having companions that have this skill but it would be better to actually have it on the MC.
Thats all folks, i really enjoyed the game its fun but annoyingly grindy and makes your hand hurt more than after a 4 hour session, the scenes are also quite short, so short in fact it makes me feel that those premature ejaculators can last for quite the long while.
To the dev team good luck and i hope the game gets better and more *alive*