2.80 star(s) 12 Votes

The void club

Member
Game Developer
Nov 21, 2018
424
174
what do upgrading skills/attacks do anyway? the tooltip does not change at all.. like goblin punch does same dmg regardless of lvl from what i can see.. and upgrading doesnt change the description at all.. it would be nice if it was higher multipliers... lower time cost.. or higher chance to crit.. but if it is a higher crit chance, it would be nice to have some descriptor to explain that..

Rusty dagger, is also a dmg thing that doesnt change.. and it doesnt even have a crit thing to it.
healing doesnt change either.. so what does upgrading do? except costing more expensive mats to repair.
Xyav did a good description, I'll try to add the time effect in the next updates, just have to balance it a bit
 

The void club

Member
Game Developer
Nov 21, 2018
424
174
So I've done the preparations with Soka to attack the villages, I need to place troops around it. Problem is there is a zombie unit at the swamps and they are not letting me through. Every time I win the battle, another one starts and repeats. How to get through them?
Did you do the other part of the story (in the swamp area, with Idril) You might need to build a path between the lower zones to move there
 

KKnuck

Member
Jun 5, 2017
153
39
Did you do the other part of the story (in the swamp area, with Idril) You might need to build a path between the lower zones to move there
I can't do the Idril part as I can't move past that swamp area due to the fight. I also can't send troops anywhere as I can't access any troops. That zombie unit is literally blocking my path completely to the west.
 

Xyav

Member
Aug 29, 2018
232
195
When you obtain the vampire body, is there a way to save the herbalist Lorai without killing some villagers?
My only choices are to save her by attacking the villagers or let her die.
Saving her upsets the werewolf girl Artemis because some villagers are killed.
So I thought there should be a third option on how to save Lorai from being burned as a witch without attacking the villagers.

Btw. does saving Lorai change / unlock events when you return to the normal gameplay later on?

Also even if some villagers are killed to save her you still get Artemis with her werewolf brothers as your subordinates.
Or is there some change in the events later on?
 
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TankH04

Member
Mar 15, 2021
437
415
Download https://f95zone.to/threads/universal-renpy-mod-urm-2-2-1-mod-any-renpy-game-yourself.48025/ this mod and install. search "outpost"

View attachment 3742268

click the list and do -1 all value. i stucked this here to so i skip i guess, pls call me hero now
How are you able to use URM in the game? I tried and not only can I not even open the application after putting it in the game folder; if I even so much as put in the alt+m command the game shuts down.
 
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Bob69

Uploading the World
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Donor
Compressor
Mar 2, 2019
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Lucky Monster [v0.13.0.3] [The Void] - Compressed

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Drascar

Member
Jun 3, 2018
168
31
My game crashes during the first combat every single time.
Anyone know a fix for that?
Its allways right after i played an attack and have to draw a new card with 2 cards remaining in the deck
 

michael_tudors

New Member
May 16, 2023
1
1
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/code/battle.rpy", line 254, in <module>
TypeError: list indices must be integers or slices, not RevertableList

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "code/battle.rpyc", line 254, in script
File "C:\Users\Downloads\LuckyMonster-0.13.0.3-pc\LuckyMonster-0.13-pc\renpy\ast.py", line 1845, in execute
if renpy.python.py_eval(condition):
File "C:\Users\Downloads\LuckyMonster-0.13.0.3-pc\LuckyMonster-0.13-pc\renpy\python.py", line 1209, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\Downloads\LuckyMonster-0.13.0.3-pc\LuckyMonster-0.13-pc\renpy\python.py", line 1202, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/code/battle.rpy", line 254, in <module>
File "C:\Users\Downloads\LuckyMonster-0.13.0.3-pc\LuckyMonster-0.13-pc\renpy\revertable.py", line 221, in __getitem__
rv = list.__getitem__(self, index)
TypeError: list indices must be integers or slices, not RevertableList

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.2.24061201
Lucky Monster 0.13
Sat Jan 18 05:00:58 2025
```
 
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Jere201

New Member
Oct 1, 2018
5
12
Kind of a dick move to remove cheats from your game. We should be allowed to play it the way we want, and for that reason Im out. 1 star.
 
Last edited:

Xyav

Member
Aug 29, 2018
232
195
Kind of a dick move to remove cheats from your game. We should be allowed to play it the way we want, and for that reason Im out. 1 star.
So a game is bad because you cannot cheat?
LOL

Also that "you cannot cheat" is also a YOU problem.
I COULD cheat if I want:

no cheating lol.png

P.S.: It is called editing save files with a save file editor.
 
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Aug 17, 2019
267
304
Just started playing this. This game has the makings of something great, decent artwork, an engaging enough story, and a full blown turn based RPG system in Renpy, but the RNG grindfest really hinders it for me. Combine that with some quest tips that are less than helpful ("capture a couple of female guards" apparently means at least 10. Would rather it just gave me an actual number than a nebulous phrase), and a gallery that seemingly isnt arranged by any particular order making me wonder if I've somehow already missed a scene, and you have me wishing for a walkthrough. Also why introduce weapon durability, the game didn't need it, it just drags it out, and I can't think of a single game that I've ever liked that mechanic in.
 

Drascar

Member
Jun 3, 2018
168
31
Please can anyone help with my game it feezes during the first fight 100% of the time. I tried multiple downloads, fresh install everything. Its allways when there are 2 cards left in the draw pile, i play a card and a new card is drawn.
 
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Aug 17, 2019
267
304
Ok, I've played more of the game now (up to just after the dwarves) and I'm enoying the story well enough, but the problems I have with the gameplay loop in my earlier post are still there, arguably even more so, now with the addition of the fucking roaming guard spawns that fuck up your map safety.
"Whats that? You spent the last 20 minutes getting all the zones to green? How about I spawn one single guard company at the very edge of the map that somehow turn nine spaces all the way to red, invalidating everything you've just done".
Between this and the endless RNG reliant fetch quests, I don't think I've ever played a game this intent on literally wasting my time.
And for the love of god is there a gallery or sidequest guide anywhere on here because I really, really need one.
 

Xyav

Member
Aug 29, 2018
232
195
Ok, I've played more of the game now (up to just after the dwarves) and I'm enoying the story well enough, but the problems I have with the gameplay loop in my earlier post are still there, arguably even more so, now with the addition of the fucking roaming guard spawns that fuck up your map safety.
"Whats that? You spent the last 20 minutes getting all the zones to green? How about I spawn one single guard company at the very edge of the map that somehow turn nine spaces all the way to red, invalidating everything you've just done".
Between this and the endless RNG reliant fetch quests, I don't think I've ever played a game this intent on literally wasting my time.
And for the love of god is there a gallery or sidequest guide anywhere on here because I really, really need one.
Save before you go to sleep.
The spawn of the guards seems to be a random event, too.
That means by saving before you sleep, then loading that save if guards spawned, sleeping again and repeating that process till it worked can be used to prevent the guards from showing up.
That helped me a lot.
 
2.80 star(s) 12 Votes