As of v0.9.2f
First off, let me preface this by reminding any and everyone that this game is still in active development and thus does not wholly represent what the finished product will ultimately look like. This review is simply to sum up my thoughts about the game as it stands at this moment.
Lucky Paradox can best be summed up as sandbox style harem romance/science fantasy mystery game with themes with a secondary theme of 'family' at its core.
As for the basics of what playing a Ren'Py developed 'sandbox style VN' is like? Well, we've all played enough of them to need me to reiterate. In brief, however, they typically involve lots of reading, clicking, and varying levels of stat/item/resource 'grinding' which, more than often than not never really turns out to be that bad. Modern, lazy ass gamers simply have the patience of gnats and simply need to suck it up.. Anyway, back to the review.
You assume the role of a nameable PC most characters call Lucky, or some variant thereof. Though he is clearly meant to be a digital 'you', the PC has a much more pronounced personality than some other games of its type. Whether this is good or bad largely depends on you and your preferences as a gamer. I personally am not the biggest fan of a PC having an 'overtly developed' personality simply bc I prefer to insert into the role myself and have the world react to my choices more than anything. In that sense, this game is much more of a VN than a traditional sandbox. YMMV on whether that's a good or bad thing though so that's all I'll say there.
As far as customization and player interaction goes, yes. There is some based on dialogue choices/stat manipulation, but still feels secondary to the more pronounced VN side of the game. Again, YMMV on whether this is good or bad. I personally think these elements could be stronger but oh well.
Having said that, there are plenty of chances to interact with the characters and gain stats with them, which is itself pretty good, if not fully living up to the potential it could as other games in the genre have in favor of focusing more on story.
As for the story itself? Well, the main narrative itself centers around trying to figure out the mystery of the little, isolated town of Argleton and the mysterious mayor who calls the shots while the individual stories of the PC, heroines and associated side characters all add context to different sides of that broader main narrative mystery while being more focused on their own personal problems that may or may not intersect with other characters' stories. Overall, each story is interesting, if a bit awkwardly written. Where these stories do suffer, however, (at least for me) is that the separate stories and heroines don't interact more with each other than they could, especially due to the small nature of the town and with many of them living with/knowing each other. This is more noticeable in the early parts of the game and is slowly, VERY slowly, being addressed. It's honestly the same problem Harem Hotel has with its narrative, but much better handled than in HH imo. Just something to keep in mind and to watch out for to see if thngs change, assuming it's something you're concerned about.
Aesthetically, the game has a very 'cute and colorful' style that definitely plays ups the almost 'dreamy' vacation vibe Argleton is trying to create. You know, a very 'slice of life' sort of vibe.
The layout of the UI, and especially for the heroine/character page, is very well designed, clear, and doesn't at all feel too cluttered. That said, and as many elements and character content hasn't been developed yet, feels unfinished. Something that time and future builds 'should' solve. I'm personally interested in what 'perks' the various heroines will give you and how it'll affect gameplay runs.
As for stat grinds? There's a lot of workarounds to streamline and make it easy for you. If you still think there's 'too much', then you're probably playing the wrong kind of game. I like this sort of thing so I admit some level of bias due to being an old gamer used to spending hours level grinding in old SNES RPGs. This isn't even close. Some later quests and storylines make use of various stats too, so just be aware of that. Not a bad thing, and if anything, should be fleshed out more but... again, early in dev.
As far as 'choice' goes...well, you do have room to pick who you want and ending with for both the story and heroine endings, but I have mixed feelings on how well taht will be implemented due to how strong the story elements are compared to the sandbox. It's more of a 55/45 split between story/sandbox so I can expect some difficulty making this work if there isn't enough content to make those choices really feel like they matter, as opposed to more conventional sandbox games with lighter story.
About the only real complaint I have for the interactions is the lack of variety in lewd content for the girls.... There's some nice bits with the event related scenes, but not nearly as much with the repeatable scenes... Again, something I hope gets expanded on in future updates.
Overall, the game gets a 4/5 for what i's managed to present already and the potential it has in future builds that will, hopefully, take address my earlier complaints. A solid 4/5 game so far that jsut... hasn't quite gone far enough yet in anyone area but is still worth recommending to try out for yourself.