Nice work
How long does the light precompilation takes you currently ?
Still need to compare Unreals new shader base vs Unitys HD Pipeline, since lagarde left Epic and moved entirely to Unity Labs he made some crazy stuff with that team.
Btw: head completely new is impossible for Genesis you would brake the facs base of it.
Except of course you create a entire unique one, which is a lot of work and mostly would result in a human clone not a artificial human
Even Hollywood failed bringing a dead one believable back to life with someones else data adapting to him, but it's a crude theorem i developed over the years self experimenting on this topic
Having Disneys eyes doesn't create a human tough it helps a lot for sure but a human is so much more then just a look to its observer.
Hmm are all these scenes 0 interactions just Render Demos ?
The texture streaming is bugging out typical Unreal Default Engine system problems you need a more robust streaming engine if you want to keep it at that fidelity, just some Firefox instances and it's bugging out and for what for a skin result not really that impressive, and no animations are even driven yet.
Oh man why not everyone can have a Streaming system like Rockstar
I must say except some parts of the look and feel (done by lagarde his awesome pbr work on unreal) im not really impressed and VAM is still my favourite it is on such another level with its own riggid physics system,even if the scene loading takes a bit longer but you know for what and it doesn't glitch out so fast.
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Since the scene complexity got higher in test scene 3 it glitches out faster dont forget to keep track of your debug metrics.
i wonder if the same scene would be more stable in 4.19.2 you used before
I would say Test Scene 2 was the most impressive so far as a overall showcase the elevator scene (Half Life style) getting to her that was not a bad idea also that room design is really cool nice work artistic wise designing this futuristic cube room with all those neon influences
Also much more interesting render effects in the emissive lighting style of Grace VRs Demo, partly it felt like the Titanic Demo using the same overlay ui display system as well
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Also the expression pose in Scene 3 she makes is rather scary in terms of the uncanny valley
overall latency is a problem even the render effects look nice but the latency is puhh sometimes really problematic if it is already i wonder how it will look with full interactions going on.
Thinking about this happening when interacting with her would be a catastrophe
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These glowing glass spheres do you want to make those your joint interaction points ?
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I must say i really like the Visual Style you going with this it has a lot for the eyes brain to discover lot of shades, colors freaking good
If i see her rendering style end results it always remembers me of Nvidias New Dawn Demo results.
Especially her lip result
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