Lunar Crisis is a point-and-click graphic adventure that harkens back to the early days of the genre and is satisfying… for the most part.
Expanding on the developer’s first game, this one is set in an interesting albeit vaguely-defined science fiction universe. You, the protagonist, must deduce how to escape your captivity aboard a starship vessel you have found yourself imprisoned in. The classic point-and-click mechanics are rarely seen in h-games in my experience and they are mostly executed well here, my only gripes [mechanically] are that the cursor is slow and hidden behind a keyboard button which makes some of the more intense and time crucial spots in the game frustrating.
And that’s if you aren’t having a difficult time figuring out the classic point-and-click puzzles. If you are not acclimated to the genre, you will find yourself pulling your hair out; hell, you might do that even if you like point-and-click graphic adventures. There were parts where I was rolling my eyes before carrying on throughout whatever current chapter I was in.
Beyond the gameplay, the character and story-writing range from serviceable to actually quite solid for the pulpy sci-fi caper kind of way. The female antagonists all have defined personalities and goals, though at times I wondered if the writer wanted to do more with them. The true ending of the game airs of plot beats not really covered in the game and ultimately it does feel like this is only a partial completion of a rough draft of the story. Due to the fact the character you play is a silent protagonist without much choice–in a game that implies there’s some illusion of choice but never capitalizes on that illusion. Foregoing a review with spoilers, in the middle of the game you are given a choice of giving in to something or not and while it affects you unlocking one minute or two of exposition in the true ending, it is never a choice that actually impacts anything. It’s just there to make you think it does. The story is good in a barebones way, it just needed a few more rewrites.
That’s really the only central criticism I have with this title, though others might be dismayed that the sex animations are bland and one-note, or that certain characters get less screentime when it comes to those kind of scenes, or that the gallery is more of a scene maker that never really functionally works well. For me, I came for the erotic scenarios and got a wholly worthwhile point-and-click graphic adventure that could have been better but exceeded expectations. I think that’s pretty okay by my book.
Check it out and decide for yourself if its worth it for you!
Expanding on the developer’s first game, this one is set in an interesting albeit vaguely-defined science fiction universe. You, the protagonist, must deduce how to escape your captivity aboard a starship vessel you have found yourself imprisoned in. The classic point-and-click mechanics are rarely seen in h-games in my experience and they are mostly executed well here, my only gripes [mechanically] are that the cursor is slow and hidden behind a keyboard button which makes some of the more intense and time crucial spots in the game frustrating.
And that’s if you aren’t having a difficult time figuring out the classic point-and-click puzzles. If you are not acclimated to the genre, you will find yourself pulling your hair out; hell, you might do that even if you like point-and-click graphic adventures. There were parts where I was rolling my eyes before carrying on throughout whatever current chapter I was in.
Beyond the gameplay, the character and story-writing range from serviceable to actually quite solid for the pulpy sci-fi caper kind of way. The female antagonists all have defined personalities and goals, though at times I wondered if the writer wanted to do more with them. The true ending of the game airs of plot beats not really covered in the game and ultimately it does feel like this is only a partial completion of a rough draft of the story. Due to the fact the character you play is a silent protagonist without much choice–in a game that implies there’s some illusion of choice but never capitalizes on that illusion. Foregoing a review with spoilers, in the middle of the game you are given a choice of giving in to something or not and while it affects you unlocking one minute or two of exposition in the true ending, it is never a choice that actually impacts anything. It’s just there to make you think it does. The story is good in a barebones way, it just needed a few more rewrites.
That’s really the only central criticism I have with this title, though others might be dismayed that the sex animations are bland and one-note, or that certain characters get less screentime when it comes to those kind of scenes, or that the gallery is more of a scene maker that never really functionally works well. For me, I came for the erotic scenarios and got a wholly worthwhile point-and-click graphic adventure that could have been better but exceeded expectations. I think that’s pretty okay by my book.
Check it out and decide for yourself if its worth it for you!