Played 0.72, the first release
So just finished the content that's in the game. I would agree that it's a blend of horror and hentai, leaning more towards the horror than the hentai. There's a fair amount of implied sex, sex you can see others having, but relatively little for the MC. One scene is accessed by
, whereas the other is by returning to the
. I really enjoyed both scenes, though I think what made them great was the storytelling.
Mechanically, the game is pretty simple. Most exploration is limited in a time period, for example during day 1 you start in the female dorms, you eventually lose access and then go to the male dorms. This limits backtracking, which I think is an overall benefit as backtracking offers almost nothing. Most choices aren't important as far as I can tell, with damage or healing given for some answers. The game refers to the HP as, "sanity" and I had originally interpreted the sanity as akin to Black Souls, where the world changes, or interactions with others changes based on sanity -- no. It's just HP.
Speaking of hit points, combat is non-existent. Hiding in objects as enemies patrol around is the way to handle dangers. And although I couldn't kill them, there were relatively few enemies that had to be regularly evaded with throughout the game, and reflecting back, for the amount of space I feel most space was safe. I also never felt like I didn't have enough healing items or that I was under stress to find a hiding spot. So, despite not being able to kill enemies the pacing of the enemies was such that I didn't feel frustrated at my inability to dispatch my foes. The lack of combat added to the dark atmosphere and feelings of helplessness that so represent eldritch horror games. I feel the game did an amazing job in the creation of it's world and storytelling.
Most puzzles involve using an item that's acquired within 5 minutes or less of the puzzle, and the game has context indicators on the mouse for when and what the player can interact with. While I can imagine some people would be disappointed by the relative simplicity of the puzzles compared to other horror games like, Silent Hill or Resident Evil, I found the puzzles hit the right mark for being intuitive and understandable. I could imagine puzzles might be too simple if I could understand the text in the game.
The MTL is a smoldering wreck. The first hour and a half or so had some sort of translation, but after a certain point the game was in full chinese. And while there was a lot of text, I generally muddled through the options of dialog trees, loading on bad results. It wasn't ideal, and I'm sure I lost a good deal of flavor by not being able to read the text. That being said, I understood the story and greatly enjoyed the time I played the game. I really think this is a game to keep an eye on, provided someone is open to horror games.