- Jun 14, 2018
- 243
- 171
Definitelly done in daz, but after done some postwork to make it look cartooned. Nothing special to do, just apply right filtrer in any batch image editor.Thanks for the ideas, just downloaded blender.
Still trying to find their custom skin shader in the Daz3D shop, unless it is made by them.
Gonna search for that filter, I searched for skin shaders last week but nothing.Definitelly done in daz, but after done some postwork to make it look cartooned. Nothing special to do, just apply right filtrer in any batch image editor.
About map it's all done by Developer great work with RPGM layers and parallax mapping. He done here really excelent job.
He's smarter than most devs. If you do some digging, you'll notice that his images aren't in 1080p like most games. You'll also notice that he doesn't use a pointless "wobbly" camera, so he can render the characters without background and add the background later. This takes a couple of seconds or minutes in DAZ. After that he edits the images to give the illusion of depth.Personally I think he uses eevee or another real time engine for his rendering (Treasure of Nadia), the characters are definitely Daz, maybe he has also set up his animations in Daz.
But there are subtle animations of the characters in almost every scene, to render this in Daz Iray would have taken days.
(or maybe he earns enough Patreon money to pay for a / buy his own render farm)
And his animation quality is top notch.
I haven't used daz for months (got some exams and when u work there is no time for this), which one is the original and which one is with the shader, and what did u use?
first is original. It's just cartoon filter in Acdsee.I haven't used daz for months (got some exams and when u work there is no time for this), which one is the original and which one is with the shader, and what did u use?
This is indeed a gigantic time saver. Without the background I reduced render times from 2-3 hours to 2-15 minutes depending on the complexity of the scene. so for a 60 frame animation (literally 2 seconds worth) you go from 120 hours best case to 15 hours worst case.(…) You'll also notice that he doesn't use a pointless "wobbly" camera, so he can render the characters without background and add the background later. (…)