yes, i plan to add Hairs customization.Richenberg Do you plan on adding character customization, like hairstyles with different colors?
So now you are thinking about Indiana Jones?im planing to add a male character too, but I'm unsure whether to do this in the same game or duplicate it and make a male version, since they're for different audiences.
i thinking its best the same game too, but since im new to this kind H-Games i was afraid to add to the same game, but i prefere to make a selection screen.So now you are thinking about Indiana Jones?
That sounds like too much work to make two versions of essentially the same game. Why not just put character select in there? I think everyone is fine with it as long as you don't try to force players to play with other characters.
Could you elaborate more? you saying something like make only a fewer ledges options and making it so the player knows where to go, but with the risk of jumping and falling?looks like an interesting start. the climbing mechanics are a bit rough still it would be better if you just let the player have control of jumping rather than making it so you have to find a correct ledge to grab. this would one introduce a fail state while having risk and reward and two would reduce the frustration and time spent doing a circle to see where your character decides to climb to.
this part is a request. pretty please add futa View attachment 5498769
i used vrm4u only for the materials, charactrer rig was made with Auto Rig pro.ah I see people have finally discovered the game animation sample lol
since you're using vrm4u you could support runtime import. Its built into the plugin
Thank you! I'm thinking about how to fix this.You're able to clip into any single rock face perpendicular to the floor by jumping into it then pressing space right after, which causes you to vault and clip through the wall.
Anyways looks promising, keep it up.
Thank you so much for playing and giving me this feedback. I'm noting everything down and will do my best to try and correct them.For as much as I like the concept, it still needs a lot of polish. In my first playthrough, I found maybe a half-dozen different glitches.
- Sometimes, if you turn the camera to face toward the armoire on the beach and press 'E', your character will immediately snap to the position of the armoire, ripping you off the mountain.
- Other times, if you hit 'E' in these circumstances, you can just access the shop from wherever you are. It's grossly inconsistent at the worst of times.
- You don't have to climb specifically at the places where there are marked ledges... but if you try to wander where you're not supposed to go, you'll sometimes fall into places that look like you can jump into them, but lead to immediate death. Some kind of texture change (maybe brambles or briars along the ground where you'll instantly die) would make these more obvious.
- Likewise, there's a spot you can climb right near the armoire, which will lead you to a treasure chest... that you can't open. But more important than that, if you miss the jump between the two ledges, your character will spiral out of control and you'll respawn back on the first ledge instead of dying outright. It's weird.
- Depending on the angle that you grab some of the platforms (especially the larger ones that span much greater expanses), you can sometimes clip into the wall itself and go out of bounds. It doesn't do anything for you, it's just awkward.
- There are stars / coins that are just impossible to retrieve unless you kill yourself in the process, specifically in the area above where you see the aforementioned treasure chest. Not so much a glitch, per se, as it is just shitty collectible placement.
- Again, not so much a glitch, but... I really wish there was a dedicated control schema listed somewhere. For example, there's a part where it tells you "press ALT to crouch, hold ALT to go prone"... but then it doesn't tell you how to stand up again. ALT doesn't work, Space or Shift don't work—I had to mash buttons until I figured out it was CTRL... a button with no other listed action anywhere else in the game.
- It's also a bit jarring how the game completely freezes dead in its tracks when you get a control update or instruction. Is there no way you could just have it fade in when the player character gets close, and fade out as they move away?
Press "L" to opoen inventory, i will change this key on the next updateBut how I do remove or unequip her clothes/outfit? And she needs nude?