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MiltonPowers

Twins Basil! Twins!
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Overview:
Framed at your coronation and exiled to a fallen province, you must rebuild power, uncover desire, and forge a harem of loyalty and passion. Outsmart betrayal, seduce allies, and prove you can rule with both strength and pleasure.​

Thread Updated: 2025-10-26
Release Date: 2025-10-12
Developer: Dirty Adventures
Censored: No
Version: Final
OS: Windows
Language: English +24
Store:
Other Games: Link
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DBAV

Active Member
Jul 22, 2017
701
457
279
Choices matter.... again. I can stomach AI and many other "unsavory" things people hate but I despise choices, specially when devs go out of their way to say they matter. I know it means "I've locked a few scenes behind choices to force you play twice or more times, BTW the game doesn't change that much despite the choices".
 

Arguendo

Newbie
Apr 22, 2023
26
18
64
Choices matter.... again. I can stomach AI and many other "unsavory" things people hate but I despise choices, specially when devs go out of their way to say they matter. I know it means "I've locked a few scenes behind choices to force you play twice or more times, BTW the game doesn't change that much despite the choices".
There's a separate tag for what you're looking for: Kinetic novel
 

DBAV

Active Member
Jul 22, 2017
701
457
279
There's a separate tag for what you're looking for: Kinetic novel
Dunno if trolling or politely helping so I'll be neutral. Locking scenes behind choices is simple padding, like some sandbox games do with point grinding, I'd gladly play a game with routes if the game changed enough between each one.
 

Arguendo

Newbie
Apr 22, 2023
26
18
64
Dunno if trolling or politely helping so I'll be neutral. Locking scenes behind choices is simple padding, like some sandbox games do with point grinding, I'd gladly play a game with routes if the game changed enough between each one.
It sounded like you didn't want to have choices at all, so I tried to steer you in the right direction.

I agree that quite a few games don't do choices well. Some even have a "choice" but there's only one option. That's not a choice. It's a mouseclick, for the sake of mouseclicking :geek:

Choosing between LI's (ie. scenes) is the most common choice available, because the underlying story isn't supposed to change. BaD being a prime example. The story is already "written", how you get to the end differs between who you choose to bring along on the way there. I have yet to find a good AVN where your choices changes the entire story, except for different endings (Acting Lessons being a prime example). So, I am unclear on what you actually want out of choices. Just different dialogue? Or the actual story to change? The former; easily available. The latter; not so much imho.
 
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