Edited: as of backer build v2.2.0 (Unreal)
The game's premise and content checks off a lot of my personal fetish boxes: incest, harem, sandbox, farming, and potential.
Pros:
- It has interactive H-scenes with a neat little 'icebreaker' stat check that helps unlock more of a scene's options too.
- The game loop, though still early in development, is fairly stable and without feeling overly grindy, though ymmv on that point.
- The worldbuilding, while deceptively simple at a glance, actually has a fair amount of thought and logic built into it and, taking into account the obligatory suspension of disbelief needed with video games more generally, has enough 'hooks' so far to keep the player engaged and interested enough to keep playing and curious enough to want more. For a first time dev and project, that right there is the hardest part, which is something I hope I can pull off.
- This is also purely subjective, and certainly works more bc of the graphical assets used, but I rather like the 'consistency' with the character designs. By that I mean, those who 'are related/family', 'look like they're related/family'.
For a game with the fetish tags that it has, that is actually quite the plus in its favor. Doubly so when they 'act like they're related/family', which they do, at least in my own humble opinion.
- The characters feel distinct yet connected to each other in some way or another. In a harem game spread across an isolated setting like this, it makes things more interesting for me, the player, when I can unravel those relationships. Very crucial and satisfying in any game, but doubly so in a sandbox/RPG since you have more freedom in how you tackle those relationships and the order you unravel them. Great for 'making your own story' even if the plot is more or less a linear one overall.
- The dev's passion and persistence. A weird plus maybe, but one I take into account when deciding to support a game or not after the initial hook and its success/failure in keeping my interest. the game has promise and is committed to its niche.
Cons:
- The game is VERY buggy. Patience is a must or you're just gonna waste everyone's time expecting more than you should, which just isn't really productive for anyone.
There's a lot of reasons for this, from the dev's inexperience with the engine to their lack of a dedicated testing phase before build updates, instead heavily depending on the community to provide the bug reports.
For now, that's it.
The game, as of public release v2.1.0 is stable, but as the game is running on Unreal and it is a first project with the engine, best to set your framerate to cap out at 60FPS . I have a mid tier PC build and the game isn't really using resources you wouldn't find in a Ren'Py or Unity game of the same type so I personally don't have any real issues running it but, again, ymmv and other players may/may not have issues so yeah.... as annoying as it is, active community input and tempered expectations are the only way to get the game in a more polished state with any sort of consistency.
Final verdict (for now)
It's worth a try and worth keeping an eye on. Too much potential not to and fits just the right kind of niches for the right kind of degenerates.