The core theory of this game is actually quite good. The fighting style with different stances and of course an obligatory combo meter to get you amped are all great ideas.
What kind of lets this game down though in my opinion are twofold. First off, the animations are very janky. While I'm sure the animations shown in the animated banners are great and carefully picked, even just going through the tutorial you're met with very janky animations that end with a finishing stillshot that is animated by stretching the image. It feels a bit jarring and I feel definitely holds it back.
The fighting animations are a bit janky and "snappy", which probably could be solved by adding "inbetween" transition sprites to make motions a bit more fluid. More work for sure, I know, but even just a bit of transition between the character states would do wonders for the fluidity of the character in combat.
Secondly, I must unfortunately second what others have stated in feedback in the thread as well, the biggest thing holding it back is the voice acting. Ultimately it was what caused me to close the game and delete it. It feels very offputting in its emotionless delivery.
Did I experience all this game had to offer? No. I will admit I got through some of the tutorial before I gave up. Too early some might say for a review, but early presentation is important. Each animation (at least for me), ending with an emotionless, deadpan "Watch it. You're cumming too much." Felt a bit weird and out of place. Just moments ago she had told us in that same emotionless voice that the only way to beat the enemies is basically make them cum so hard they pass out. Which then would be the goal of the game. But... then our protagonist seems (I hesitate to say surprised, as that would be with too much emotion, but we'll say surprised), surprised that they're cumming "too much".
A gripe maybe. But it feels contradictory to the tone of the game set just moments ago.
To each their own. I'm sure there are people that will enjoy this title in its current state. I for one see voice acting as something quite important and something that should be used to highten the intensity of a scene. But to me, in this title, it does the complete opposite. It needs some oomph. It needs to be lived in, not read from a paper like a statement.
I will probably come back to have a look at this title in the future. Because again, the core given here has great potential. If animation quality was a bit better and voice acting was better, this could be a very strong title. Which is what I personally will be hoping for.
What kind of lets this game down though in my opinion are twofold. First off, the animations are very janky. While I'm sure the animations shown in the animated banners are great and carefully picked, even just going through the tutorial you're met with very janky animations that end with a finishing stillshot that is animated by stretching the image. It feels a bit jarring and I feel definitely holds it back.
The fighting animations are a bit janky and "snappy", which probably could be solved by adding "inbetween" transition sprites to make motions a bit more fluid. More work for sure, I know, but even just a bit of transition between the character states would do wonders for the fluidity of the character in combat.
Secondly, I must unfortunately second what others have stated in feedback in the thread as well, the biggest thing holding it back is the voice acting. Ultimately it was what caused me to close the game and delete it. It feels very offputting in its emotionless delivery.
Did I experience all this game had to offer? No. I will admit I got through some of the tutorial before I gave up. Too early some might say for a review, but early presentation is important. Each animation (at least for me), ending with an emotionless, deadpan "Watch it. You're cumming too much." Felt a bit weird and out of place. Just moments ago she had told us in that same emotionless voice that the only way to beat the enemies is basically make them cum so hard they pass out. Which then would be the goal of the game. But... then our protagonist seems (I hesitate to say surprised, as that would be with too much emotion, but we'll say surprised), surprised that they're cumming "too much".
A gripe maybe. But it feels contradictory to the tone of the game set just moments ago.
To each their own. I'm sure there are people that will enjoy this title in its current state. I for one see voice acting as something quite important and something that should be used to highten the intensity of a scene. But to me, in this title, it does the complete opposite. It needs some oomph. It needs to be lived in, not read from a paper like a statement.
I will probably come back to have a look at this title in the future. Because again, the core given here has great potential. If animation quality was a bit better and voice acting was better, this could be a very strong title. Which is what I personally will be hoping for.