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Cheat Mod Ren'Py Lust Theory (formerly Echoes of Lust) cheatmod [Universal]

5.00 star(s) 1 Vote

Darth Vengeant

Well-Known Member
May 6, 2020
1,241
1,551
358
To make it easier, you could just post the edited script.py to download so people don't make an error in fixing it.
 

bmripper

New Member
Oct 28, 2025
1
0
1
Tried to hack my way in the script.py file under 0.8.2 but unfortunately no luck unlocking scenes.
 

0x52

Ren'Py Magician
Modder
Donor
Game Developer
May 23, 2019
1,776
7,368
712
Sorry people, it would take some effort to update this mod to work again with the latest version of the game.
I don't know when I'm going to find the time for this, but I didn't forget about this mod.
 
Jan 19, 2024
173
157
104
Well for folks who at least want to unlock the galleries (which usually comes with most Multi-Mods), I'm pleased to report the "Soft" version of the Universal Gallery Unlocker works just fine on 0.9.0.
 

Z3Ddie

New Member
Sep 19, 2020
14
2
158
Well for folks who at least want to unlock the galleries (which usually comes with most Multi-Mods), I'm pleased to report the "Soft" version of the Universal Gallery Unlocker works just fine on 0.9.0.
wait, wdym by the "soft" version?
 

arkhamtheknight

Active Member
May 3, 2017
839
280
242
Does anyone know if the mod works for multiple paths or if it's just single path only?
I know multiple paths are in Season 2.
 

Meow127

Newbie
Jun 28, 2024
17
3
13
Well for folks who at least want to unlock the galleries (which usually comes with most Multi-Mods), I'm pleased to report the "Soft" version of the Universal Gallery Unlocker works just fine on 0.9.0.
I tried copy soft folder, but nthg. Do i need both 0x52 and the "soft" folder ?
 

Kirtle

New Member
Mar 2, 2025
1
4
3
Hi guys, I was looking for a mod for this everywhere, sadly, I was not able to find it. If anyone is still looking for it, I took it upon myself to make a working version!

I'm not sure about the rules for uploading files so I'm leaving the code below. You can name the new file however you want, so long it ends it *.rpy. I went with "unlock_galllery_mod.rpy". Make sure to drop it at "Lust Theory/game". Enjoy!
Python:
# Unlock all gallery images and replays by faking seen flags and bypassing
# Ren'Py's gallery lock checks. Remove this file (and its compiled .rpyc)
# to return to the original behavior.

init 999 python:
    # Keep the script-level `renpy` name pointing at renpy.exports so we don't
    # clobber it with the package module (which would break common scripts).
    import renpy as _renpy_pkg
    import renpy.exports as renpy

    def _unlock_everything():
        # Mark every label as seen so replay lists that rely on seen_label unlock.
        try:
            persistent._seen_ever = {str(label): True for label in renpy.get_all_labels()}
        except Exception:
            pass

        # Mark every declared image as seen for gallery conditions that use seen_image.
        try:
            persistent._seen_images = {tuple(name.split()): True for name in renpy.list_images()}
        except Exception:
            pass

    def _set_relive_flags():
        try:
            store = _renpy_pkg.store

            def _set(name, value):
                setattr(store, name, value)

            # Global unlock for the Re-Live menu.
            _set("relive_menu_tutor_complete", 1)

            # Quest/flag gates per character.
            gates = {
                # Megan
                "meg_big_s_q_barged_in": 1,
                "spyed_on_m_shower": 1,
                "meg_big_s_q": 999,
                # Jessica
                "jess_quest": 999,
                # Elizabeth
                "eliz_quest": 999,
                # Zoe
                "talked_to_zoe_locker_room": 1,
                "zoe_quest": 999,
                # Ellie
                "ellie_quest": 999,
                # Nicole
                "t_quest_alt_blackmail": 999,
                # Sophie
                "s_shop_q": 999,
                # Shared
                "ld_complete": 1,
            }

            for name, value in gates.items():
                current = getattr(store, name, 0)
                if current < value:
                    _set(name, value)

            # Let the game keep its real max counts, but mark everything found.
            # Use actual maxima (pulled from relive menu definitions) and mark found accordingly.
            expected_max = {
                "m_rel_e_max": 5,   # Megan
                "j_rel_e_max": 4,   # Jessica
                "s_rel_e_max": 9,   # Elizabeth
                "z_rel_e_max": 5,   # Zoe
                "e_rel_e_max": 3,   # Ellie
                "t_rel_e_max": 2,   # Nicole (teacher)
                "ss_rel_e_max": 2,  # Sophie
            }

            total_max = sum(expected_max.values())
            _set("max_rel_e", total_max)
            _set("complete_rel_e", total_max)

            for max_name, max_val in expected_max.items():
                found_name = max_name.replace("_max", "_found")
                _set(max_name, max_val)
                _set(found_name, max_val)

            # Default menu state toggles back to neutral.
            for name in ("m_ex_active", "j_ex_active", "s_ex_active", "z_ex_active", "e_ex_active", "t_ex_active", "ss_ex_active"):
                _set(name, 0)

        except Exception:
            pass

    # Run once at init for new sessions, and again after loads.
    _unlock_everything()
    _set_relive_flags()

    try:
        _renpy_pkg.config.start_callbacks.append(_set_relive_flags)
        _renpy_pkg.config.after_load_callbacks.append(_set_relive_flags)
        _renpy_pkg.config.start_interact_callbacks.append(_set_relive_flags)

        _renpy_pkg.config.start_callbacks.append(_unlock_everything)
        _renpy_pkg.config.after_load_callbacks.append(_unlock_everything)
        _renpy_pkg.config.start_interact_callbacks.append(_unlock_everything)
    except Exception:
        pass

    # If the game checks seen_label/seen_image directly, force them to always succeed.
    renpy.seen_label = lambda label: True
    renpy.seen_image = lambda name: True

    # Bypass the built-in gallery lock checks so all buttons/images show as unlocked.
    try:
        import renpy.common._00gallery as _gallery

        def _always_true(*args, **kwargs):
            return True

        _gallery.__GalleryImage.check_unlock = _always_true
        _gallery.__GalleryButton.check_unlock = lambda self: True
    except Exception:
        pass
 
5.00 star(s) 1 Vote