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Cheat Mod Ren'Py Lust Theory (formerly Echoes of Lust) cheatmod [Universal]

5.00 star(s) 1 Vote

stan67

New Member
Feb 4, 2020
1
1
16
Hi guys, I was looking for a mod for this everywhere, sadly, I was not able to find it. If anyone is still looking for it, I took it upon myself to make a working version!
Thanks to your amazing work, I was able to unlock the rest. Thanks! :)
Here is an updated script. I hope it works for you.

Code:
# Unlock all gallery images, replays, collectables (polaroids & tapes), and hidden events
# by faking seen flags and bypassing Ren'Py's gallery lock checks.
# Remove this file (and its compiled .rpyc) to return to the original behavior.
#
# This script unlocks:
# - 35 Polaroids (collectables in free roam)
# - 14 Tapes (collectables in free roam)
# - 2 Hidden Events (E4 donation, E5 Jessica diva)
# - 2 Bonus Scenes (B_1, B_2)
# - 30 Re-Live Events (all character events)
# - All gallery images and replay labels

init 999 python:
    # Keep the script-level `renpy` name pointing at renpy.exports so we don't
    # clobber it with the package module (which would break common scripts).
    import renpy as _renpy_pkg
    import renpy.exports as renpy

    # Override bonus_active to always return True (unlocks bonus scenes)
    def bonus_active():
        return True

    def _unlock_everything():
        # Mark every label as seen so replay lists that rely on seen_label unlock.
        try:
            persistent._seen_ever = {str(label): True for label in renpy.get_all_labels()}
        except Exception:
            pass

        # Mark every declared image as seen for gallery conditions that use seen_image.
        try:
            persistent._seen_images = {tuple(name.split()): True for name in renpy.list_images()}
        except Exception:
            pass

    def _unlock_polaroids_and_hidden_events():
        # Unlock all 35 polaroids (collectables in free roam)
        try:
            for i in range(1, 36):
                _renpy_pkg.store.persistent.__dict__[f"polaroid_{i}_complete"] = True
        except Exception:
            pass

        # Unlock all 14 tapes (collectables in free roam)
        try:
            for i in range(1, 15):
                _renpy_pkg.store.persistent.__dict__[f"tape_{i}_complete"] = True
        except Exception:
            pass

        # Unlock hidden events
        try:
            _renpy_pkg.store.persistent.hidden_event_e4_donation = True
            _renpy_pkg.store.persistent.hidden_event_e5_jessica_diva = True
        except Exception:
            pass

    def _set_relive_flags():
        try:
            store = _renpy_pkg.store

            def _set(name, value):
                setattr(store, name, value)

            # Global unlock for the Re-Live menu.
            _set("relive_menu_tutor_complete", 1)

            # Quest/flag gates per character.
            gates = {
                # Megan
                "meg_big_s_q_barged_in": 1,
                "spyed_on_m_shower": 1,
                "meg_big_s_q": 999,
                # Jessica
                "jess_quest": 999,
                # Elizabeth
                "eliz_quest": 999,
                # Zoe
                "talked_to_zoe_locker_room": 1,
                "zoe_quest": 999,
                # Ellie
                "ellie_quest": 999,
                # Nicole
                "t_quest_alt_blackmail": 999,
                # Sophie
                "s_shop_q": 999,
                # Shared
                "ld_complete": 1,
            }

            for name, value in gates.items():
                current = getattr(store, name, 0)
                if current < value:
                    _set(name, value)

            # Let the game keep its real max counts, but mark everything found.
            # Use actual maxima (pulled from relive menu definitions) and mark found accordingly.
            expected_max = {
                "m_rel_e_max": 5,   # Megan
                "j_rel_e_max": 4,   # Jessica
                "s_rel_e_max": 9,   # Elizabeth
                "z_rel_e_max": 5,   # Zoe
                "e_rel_e_max": 3,   # Ellie
                "t_rel_e_max": 2,   # Nicole (teacher)
                "ss_rel_e_max": 2,  # Sophie
            }

            total_max = sum(expected_max.values())
            _set("max_rel_e", total_max)
            _set("complete_rel_e", total_max)

            for max_name, max_val in expected_max.items():
                found_name = max_name.replace("_max", "_found")
                _set(max_name, max_val)
                _set(found_name, max_val)

            # Default menu state toggles back to neutral.
            for name in ("m_ex_active", "j_ex_active", "s_ex_active", "z_ex_active", "e_ex_active", "t_ex_active", "ss_ex_active"):
                _set(name, 0)

        except Exception:
            pass

    # Run once at init for new sessions, and again after loads.
    _unlock_everything()
    _set_relive_flags()
    _unlock_polaroids_and_hidden_events()

    try:
        _renpy_pkg.config.start_callbacks.append(_set_relive_flags)
        _renpy_pkg.config.after_load_callbacks.append(_set_relive_flags)
        _renpy_pkg.config.start_interact_callbacks.append(_set_relive_flags)

        _renpy_pkg.config.start_callbacks.append(_unlock_everything)
        _renpy_pkg.config.after_load_callbacks.append(_unlock_everything)
        _renpy_pkg.config.start_interact_callbacks.append(_unlock_everything)

        _renpy_pkg.config.start_callbacks.append(_unlock_polaroids_and_hidden_events)
        _renpy_pkg.config.after_load_callbacks.append(_unlock_polaroids_and_hidden_events)
        _renpy_pkg.config.start_interact_callbacks.append(_unlock_polaroids_and_hidden_events)
    except Exception:
        pass

    # If the game checks seen_label/seen_image directly, force them to always succeed.
    renpy.seen_label = lambda label: True
    renpy.seen_image = lambda name: True

    # Bypass the built-in gallery lock checks so all buttons/images show as unlocked.
    try:
        import renpy.common._00gallery as _gallery

        def _always_true(*args, **kwargs):
            return True

        _gallery.__GalleryImage.check_unlock = _always_true
        _gallery.__GalleryButton.check_unlock = lambda self: True
    except Exception:
        pass
 
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