I think the concept of repeating day is particularly bad for a video game. Video game relies on the player feeling like they are in the game, having to repeat the same day over and over and over again is not a pleasant experience to have. Giving the option to skip things simply makes the game felt empty.
Repeating the day concept also robs the player of the sense of progression toward the story. It just feels like a lazy way to allow the player to get away without consequence to their choices.
2-star rating instead of 1-star because at least some of the characters are mildly interesting.
EDITED up to Episode 7: Dropped to 1-star (real rating is 1.5-star) because the game has now evolved into relying on Hidden Event as the majority of content of the updates because it's stuck with the awful repeating day concept.
Repeating the day concept also robs the player of the sense of progression toward the story. It just feels like a lazy way to allow the player to get away without consequence to their choices.
2-star rating instead of 1-star because at least some of the characters are mildly interesting.
EDITED up to Episode 7: Dropped to 1-star (real rating is 1.5-star) because the game has now evolved into relying on Hidden Event as the majority of content of the updates because it's stuck with the awful repeating day concept.