MiltonPowers

Twins Basil! Twins!
Donor
Jr. Uploader
Jul 26, 2023
19,818
55,313
973




Hello everyone!

I’ve been working intensely on Lust Therapy, and I’ll most likely release Episode 2 around December 13–14. I don’t want to go into too much detail here; it would be better to write a separate devlog for that. Still, to give you a quick summary: I’ve changed the structure of the game a little. It’s no longer a “visual novel with a card-game focus,” but rather a visual novel that includes a card game.

Another beautiful piece of news is that we received our first supporter on Patreon. Having even a single person trust you enough to support you financially is incredibly motivating. I’m sending them a huge thank you from here!

And now, I have to move on to a slightly tougher topic…
Our first game, Lustpoly.

We developed Lustpoly together as a two-person team and worked on it for a long time. But at this point, we’ve decided to pause its development for now. In fact, the reason I started developing Lust Therapy was to support Lustpoly, help it gain players, and strengthen the Lust And Roll brand. But over time, I realized players connected with Lust Therapy much more strongly.

The board-game + visual novel idea is still unique and ambitious in my eyes, but we couldn’t accurately predict how engaging or appealing it would be for players. Honestly, Lustpoly ended up being a bit disappointing.
Still, we haven’t shelved it forever. If we find more time and budget in the future, we’d love to improve it and return to it. For now, it’s simply on pause.

During this period, I’m shifting my full focus to Lust Therapy. This project is developed entirely by me, and I want to reduce distractions and create a better experience.

I have many visual novel ideas in mind, but as I said, I plan to give priority to Lust Therapy. I’ll continue shaping the game based on player feedback.

I think that’s all I have to say for now, my friends.
 

Draevis

Member
Nov 30, 2019
372
239
179
The one thing that would make the memory card game better is to make the cards larger on the screen. Especially on the PC, you have all this screen real estate and these postage-stamp-sized cards. Also, once you've played the game enough to have completed the collection, maybe have an option to skip the memory game?
 

db-bchr-iv

Newbie
Mar 12, 2023
98
250
180




Hello everyone!

I’ve been working intensely on Lust Therapy, and I’ll most likely release Episode 2 around December 13–14. I don’t want to go into too much detail here; it would be better to write a separate devlog for that. Still, to give you a quick summary: I’ve changed the structure of the game a little. It’s no longer a “visual novel with a card-game focus,” but rather a visual novel that includes a card game.

Another beautiful piece of news is that we received our first supporter on Patreon. Having even a single person trust you enough to support you financially is incredibly motivating. I’m sending them a huge thank you from here!

And now, I have to move on to a slightly tougher topic…
Our first game, Lustpoly.

We developed Lustpoly together as a two-person team and worked on it for a long time. But at this point, we’ve decided to pause its development for now. In fact, the reason I started developing Lust Therapy was to support Lustpoly, help it gain players, and strengthen the Lust And Roll brand. But over time, I realized players connected with Lust Therapy much more strongly.

The board-game + visual novel idea is still unique and ambitious in my eyes, but we couldn’t accurately predict how engaging or appealing it would be for players. Honestly, Lustpoly ended up being a bit disappointing.
Still, we haven’t shelved it forever. If we find more time and budget in the future, we’d love to improve it and return to it. For now, it’s simply on pause.

During this period, I’m shifting my full focus to Lust Therapy. This project is developed entirely by me, and I want to reduce distractions and create a better experience.

I have many visual novel ideas in mind, but as I said, I plan to give priority to Lust Therapy. I’ll continue shaping the game based on player feedback.

I think that’s all I have to say for now, my friends.
Finally. Porn game developer who delivers updates on time
proxy-image.jpg
 
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db-bchr-iv

Newbie
Mar 12, 2023
98
250
180
Nice update. The card game is certainly a lot less time-consuming and annoying now which is a relief.

Still nothing with the therapist though. Le sigh.
 
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Melmoth99

Active Member
Oct 1, 2017
788
349
299
Dev
I like the game but, Please get rid of the Ugly Bald guy his pictures kill the mood of the game.

Also if you switch from png files to jpg file the Pictures will be the quality but, half the size ;)
 
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Jason177877

Newbie
Feb 27, 2019
41
109
272
I’d also like to share Logbook '10' here with my players on F95Zone.
This is the place where I receive the most feedback, and for that reason, I want to thank you all especially.



14 December 2025

First of all, I would like to sincerely thank everyone who played Lust Therapy and took the time to share their feedback. Since releasing the game, I have barely stepped away from my computer. Because what players feel, think, like, and dislike truly matters to me. Every comment I receive helps me generate new ideas for the future of the game.

To be completely honest, I need your support more than ever right now.

At the moment, I am not earning any financial income from my games. And at this point, money is not what motivates me. What truly motivates me is your comments, your feedback, and the interest you show in the game. These mean a great deal to me.

Generally, players who have a negative experience are more likely to leave feedback. Unfortunately, this has also been reflected in the ratings on the page. The game’s current score is quite low, and to be honest, this makes me sad. Especially because I have received very little feedback from players who actually enjoyed the game.

I have particularly noticed the 1-star ratings given due to NTR content. However, I want to clearly state this: NTR in the game is completely optional and is designed to be clearly avoidable. No fetish is ever forced on the player. I was especially careful about this.

For this reason, I do not find it fair to judge the game solely based on this aspect. I believe Lust Therapy offers much more than that.

The purpose of writing this is not to silence anyone or discourage feedback. On the contrary, thanks to your criticism, I can truly shape the game in the direction players want. The current state of Lust Therapy 2 exists entirely because of player feedback, and I want to continue following the same path for Episode 3.

In the upcoming update, if the majority prefers it, I am ready to remove all NTR and NTR-adjacent content. However, at this point, I would also like to ask:
What do those who enjoy this kind of variety think?
Are there players who want different paths and themes in the game?

Please clearly write what you like and what you do not like. If you enjoyed the game, even a short comment or a rating would make a big difference for me. I would genuinely love to hear the voices of satisfied players who have remained silent.

I know it is impossible to please everyone. But if I can create a game that makes the majority happy, that would give me great satisfaction. Because right now, the only thing pushing me forward is the motivation I receive from you.

Thank you for reading this far. I am open to all kinds of feedback, and I want to continue shaping the future of the game together with you.

With love.
You don't have to listen to anything I say but I would recommend being wary of flippantly being ok with removing content, I know it's hard to catch an audience, but people who dislike NTR intentionally go into games with it in it, even when it's easily avoidable, just to complain, this can happen for other fetishes. If there was a decent amount of posts who said they don't like the pegging, will that also be potentially removed? (That guy asking for more will then be disappointed) I don't like it nor the "sissy" stuff myself but I wouldn't say remove it. Basically just a warning that it can do the opposite and have people worried you'd change or censor in the future thus can add a doubt in supporting. (I already was put off of a game before for this) I am just a random guy though so feel free to disregard this, it's your game man, I just think strong long-lasting support won't show if you try hard to capture it instead of putting what you want in it and the ones interested in the niche coming naturally.
 

Lust And Roll

Newbie
Game Developer
Sep 29, 2025
43
133
84
You don't have to listen to anything I say but I would recommend being wary of flippantly being ok with removing content, I know it's hard to catch an audience, but people who dislike NTR intentionally go into games with it in it, even when it's easily avoidable, just to complain, this can happen for other fetishes. If there was a decent amount of posts who said they don't like the pegging, will that also be potentially removed? (That guy asking for more will then be disappointed) I don't like it nor the "sissy" stuff myself but I wouldn't say remove it. Basically just a warning that it can do the opposite and have people worried you'd change or censor in the future thus can add a doubt in supporting. (I already was put off of a game before for this) I am just a random guy though so feel free to disregard this, it's your game man, I just think strong long-lasting support won't show if you try hard to capture it instead of putting what you want in it and the ones interested in the niche coming naturally.
I completely agree with what you said, and thank you very much for sharing your thoughts.

I think when I wrote logbook “10,” I was under quite a lot of pressure. I genuinely felt like I had done something that could ruin everything. The reactions I received felt overwhelming, and it made me constantly question whether I was doing something wrong toward my player base.
However, looking at things now, I don’t actually see a serious issue with my audience regarding the game’s content, and that has honestly put my mind at ease.

You are absolutely right that a game should also include what the developer wants to create. Otherwise, it eventually turns into something shaped purely by majority demand, losing its uniqueness and becoming no different from countless other games. For someone who wants to create original things, that can become very suffocating.

As I mentioned at the beginning, at first I felt as if I was making things my players hated. In reality, for a game or any creative work to survive, there needs to be both the developer’s desire to create it and an effort to meet the players’ expectations. I believe the healthiest approach is finding a good balance between the two.

Thank you again for sharing your thoughts.
 
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