4.40 star(s) 7 Votes

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,877
5,459
After a hundred posts the chat starts lagging like I'm running cyberpunk and starcitizen at the same time. I don't understand why people use garbage unity for simple visual novels.
I'm not a fan of using Unity for a VN either... but this absolutely is not a VN, and would be damn hard to pull off in Renpy.
if there's an issue with the implementation that causes exponential slowdown as more items are added to the dataset, that's on the dev, not on the app framework.
 

Ob Nixillis

Member
Aug 1, 2017
160
178
Solved all the puzzles in .6 but can't solve .7's hardest puzzle... figuring out how to import my old save.

I'm tired boss... I don't want to do all these chats again...
 

monkeboi'

New Member
Jul 8, 2023
1
0
Solved all the puzzles in .6 but can't solve .7's hardest puzzle... figuring out how to import my old save.

I'm tired boss... I don't want to do all these chats again...
bro what am i supposed to do on the first puzzle by 69club i tried and typed 69club.genitalia but it didnt work
 

Faphalla

Newbie
Game Developer
Jun 21, 2024
39
54
The link to Discord on Ichi.Io and in the game itself shows as invalid, is it possible that you used a temporary link and it has expired?
Yeah, my bad on that one. I’ve already fixed the link on itch.io, and I’ll update it in the game with the next update — which is coming very soon Thanks for the heads-up!
 

Faphalla

Newbie
Game Developer
Jun 21, 2024
39
54
I like what's here, but people are right...this chat moves way waaaaayyy to slow for us not to be able to just jump right back to choices.
Thanks for the feedback! I've actually added a feature to help with that — if you press the spacebar, it speeds up the message flow considerably. It doesn't jump straight to the next reply, but it makes the pacing much faster without breaking the immersion. Give it a shot!
 
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Reactions: FatYoda
Aug 5, 2016
35
41
Damn, the UI is looking slick. This is the part I hate most when making games and you've done a great job. What did you use to implement it?

Also, can you pool the message elements in the chat windows and only show like 50? Just load them on demand (using those pooled elements) depending on your scrollbar state. It's lagging with bigger chat histories.

It'd also be nice if you could copy paste text more easily - I had to use OCR for that spam binary lol.

EDIT:
Nvm, found it in the assembly. For anyone else interested in the Unity UI kit:
 
Last edited:
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4.40 star(s) 7 Votes