[Review for v0.1.3]
I really like the thickness on display, and the renders and animations are pretty good, but I'm tired of this time-wasting sandbox gameplay.
As soon as you start the game, you get tasks to do on Monday (the starting day), and when you complete them you get a single task to be done Friday.
Now, if you're an idiot like me, you'll assume the dev probably wants you to explore the town during these days and find repeatable tasks that'll increase your stats or give you money, or some dynamic events, and yet there was nothing to do but click on the bed to skip days.
The remaining aspects of the game aren't good either. The MC's parents have been kidnapped and he's supposedly trying to find them, yet there's no sense of urgency since the idiot's more focused on ogling every woman he meets. We can't seek a job or gather clues or train, we just have to sit in our room for a whole week, skipping the days until the game lets us progress. I also really dislike the scrolling map and the lack of any indicators to show which buildings can be interacted with in it.
I don't know if the game opens up later on and I have no intention of finding out. The prologue was entirely linear with minimal free-roaming--if the dev wasn't ready to open up the world for the players to explore maybe he should've kept the linear experience going until he was.
I really like the thickness on display, and the renders and animations are pretty good, but I'm tired of this time-wasting sandbox gameplay.
As soon as you start the game, you get tasks to do on Monday (the starting day), and when you complete them you get a single task to be done Friday.
Now, if you're an idiot like me, you'll assume the dev probably wants you to explore the town during these days and find repeatable tasks that'll increase your stats or give you money, or some dynamic events, and yet there was nothing to do but click on the bed to skip days.
The remaining aspects of the game aren't good either. The MC's parents have been kidnapped and he's supposedly trying to find them, yet there's no sense of urgency since the idiot's more focused on ogling every woman he meets. We can't seek a job or gather clues or train, we just have to sit in our room for a whole week, skipping the days until the game lets us progress. I also really dislike the scrolling map and the lack of any indicators to show which buildings can be interacted with in it.
I don't know if the game opens up later on and I have no intention of finding out. The prologue was entirely linear with minimal free-roaming--if the dev wasn't ready to open up the world for the players to explore maybe he should've kept the linear experience going until he was.