First thank you for the gide you made! Great work!
I was looking for guide of how do build an economy but I didn't find any, so I did some testing and would like if you could share what I found at your guide:
PLANING YOUR ECONOMY:
*The NPC don't use much water, unless you you have like a lot at same place the rain collectors will work fine, no need for the well.
*I notice that the work stations, like the mine or harvest box, can have 3 people working at the same time.
*If you keep like 5 people around the working spot they can cycle between them and work non stop but you can get 6 and fill 2 work station.
* 2 or 3 of each working stations probably will produce you enough resources
*The pig farm and the other live stock work very sllow, so built a few of them. Some people recomended traps but I didn't try them yet.
*The crop farms requires a constant work, when the crop turns into seeds the NPC seems to stop working on them and the farm halts, so for each large farm keep 6 or more NPCs around to constantly work on them.
*The NPC need a bit of food so the food box can deplete very fast depending on the amount of NPCs.
*The NPC carry food a bit slowly so keep a few around to top the food boxes.
*Cooked food has a bigger nutrition, but there's no way to automate cooking right now. You will need to keep cooking food manually. You can use raw crops but you would need a few farms. I need to experiment a bit more to find how many farms you need to feed an x amount of people.
PLANING YOUR BASE:
*As the game is right now I don't recommend putting many workstations together to save space, more on it bellow.
*Don't put NPCs at range of more than 1 house/tent, they will go to same one and keep standing there even if they can reach empty beds on another house/tent near by, this will drop their morale.
*Don't crowd a house/tent with beds, the NPC can get stuck or fall from the edges of the structure.
*I recommend leaf beds, they are smaller and the others have an weird collision, for NPC housing
*My suggestion are compact resource modules. 1 workstation, 1 leaf tent, 3 leaf beds,3 NPCs, 1 food box and 1 rain collector/well. You can position them however you like and even try to share the food box or the well but don't put more than 1 house at the reach of the NPCs
Those are my suggestions for now. I'll start a new save soon and try some base designs to see if I can find a nice way organize the base.