Shurutsue

Member
Apr 6, 2019
254
334
but floors (only two) are not
Slight correction, IIRC there's 4 (Wood, Stone, Iron, Glass... or 5? unsure, don't remember fully) but yes, walls and floors not matching with alignment is something I hate as well.

You can however (with lots of effort) make it so things look acceptable and/or even good. You can, for example, use Flowers and all as decoration and you'd need to be quite imaginative in how to mix and mash stuff together, so to get something to look good, it does take a considerable amount of effort IMO.

placing ANY object in the "behind" house is actually going to place them in the "foreground" house
Don't forget placing in stairs and falling into oblivion, just to fall back onto the map at some point :LOL:

Also for some things to look acceptable you'd probably need (or atleast easier that way) to "cheat" a bit. For example, if you do want to utilize walls and needles (spikes) nicely together (walls to delay and spikes to damage or faint them) you can click on spikes (or walls in that regard) hover over an area you can build on, then press escape to pause and place pretty much wherever you want, even under walls!

(Let's also not forget being able to completely block off enemies by placing elevated floors (against a pillar for example) in a way they walk against it - or the inability for them to capture their target by just giving one that's set to Survivor that curse thing from the first "failed" defensive raid where they captured one...)

i try to put glove on me, inventory, storage, ground and workbench....
Gloves are just like a workbench themselves, just without their own inventory.
Simply put: Place them like workbenches, use them like those.
If you do feel the phrasing used in John's memos/guide is confusing, feel free to suggest changes.
(With how helpful he is overall, I doubt he'd take it negatively)
 

KhumnBra

New Member
Jan 14, 2019
11
1
Does anyone know when there should be more updates to the game? and how do you get the natives to get angry and commit more rapes on the base?
 

Shurutsue

Member
Apr 6, 2019
254
334
Does anyone know when there should be more updates to the game? and how do you get the natives to get angry and commit more rapes on the base?
Have them have no job, meaning resting, (faster libido rising IIRC, potentially (unsure) more checks for love/sex) and throw them together with people they hate, as that drops their morale, and around -90(?) morale is needed for them to be eligible to go ham.
 

patrikli

New Member
Oct 15, 2018
5
12
So... I guess it's another tip for players who want to move the whole house with many chests...

When you move from point A (Old base) to point B (new Base)

You will find out that everything is gone when you put the house somewhere on point B and go inside. chests will disappear.

don't need to panic, just need to save the game (I tried only when I'm not in the house) and load the saved game and it will appear again!!! I just tried many ways haha, was panicking like crazy.

Snímek obrazovky 2024-07-12 201208.png
 

joerailgun

Newbie
Feb 24, 2020
28
3
damn people really creative at this game, when i see other people save file they have nice looking design and stuff.
Meanwhile i just pack thing as close as possible
 

flannan

Engaged Member
Dec 15, 2022
3,104
3,198
damn people really creative at this game, when i see other people save file they have nice looking design and stuff.
Meanwhile i just pack thing as close as possible
Many survival-themed games, including this one, have a lot of opportunities to get creative with architecture.
The hard part, is getting creative architecture to be actually useful in the constraints of the game.

Packing things as close as possible makes sense, but leaves the problem of NPCs getting stuck, because this game has almost 0 pathfinding. The core of utilitarian designs here, is to build a village mostly out of no-collision objects.
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,763
2,244
Actually in this game, you're kind of incentivized to spread your base out pretty far. The houses can only store about 6 beds/sleeping characters safely atm without characters bugging out/not entering the house, so you want to keep them all to their separate zones, at least if you want to keep morale high. The houses take up a bunch of space. You spread things out to give everybody enough room and end up having to hire a bunch of extra guards to watch all the sides of your base. I know to build width wise to fit at least 3 stone houses now for all the workers I want. The damn farms need like 10 workers if you want them to work at a decent speed.

At least wood/stone walls are pretty cheap, you only need about 200-250 walls to enclose everything you need. I'd probably just double up on stone walls rather than upgrade them to higher tiers too. Cool how they auto repair after raids. My only gripe is still how badly you have to squish together the about a dozen workbenches near your spider cloth chests. Even if you split up cooking stuff/materials which is pretty easy, it's still a struggle. Right now you need like 3 layers of spider cloth chests just about right on top of eachother to keep all materials in range of all your workbenches, along with all of your workbenches on top of eachother.

There is a machine that lets you access stuff from a distance, but it's not categorized at all, so it doesn't help much atm. If you could even sort by just workbenches or certain types of chests, that'd help a lot. Of course allowing the crafting skill to improve the range workbenches can pull from cloth storage would still be my preference.
 
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flannan

Engaged Member
Dec 15, 2022
3,104
3,198
At least wood/stone walls are pretty cheap, you only need about 200-250 walls to enclose everything you need. I'd probably just double up on stone walls rather than upgrade them to higher tiers too. Cool how they auto repair after raids.
In my experience, I build stone walls mostly to get rid of all the extra stone that is a byproduct of mining iron (which is needed for any serious base-building). Houses need iron, wells need iron, cages need iron...
It will be even worse if you're getting your iron from villager-operated mines.

My only gripe is still how badly you have to squish together the about a dozen workbenches near your spider cloth chests. Even if you split up cooking stuff/materials which is pretty easy, it's still a struggle. Right now you need like 3 layers of spider workbenches just about right on top of eachother to keep them all in range of all your workbenches, along with all of your workbenches on top of eachother.
Most of my workbenches draw materials from 4 storages: one line of 3 spider storages, and one cloud storage. It's a little crampled in there, but seems to work okay. I'll experiment with different layouts when I'm migrating to a new location. The main goal is to separate storages into categories that make it easy to deposit loot after a good adventure.
 
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jack_px

Member
Oct 21, 2016
227
31
hi i am just starting the game and i place a female to farm, but she only walks around the planter and doesnt do anything, someone knows how to make her work?
 

Facha1234

Active Member
Mar 11, 2019
744
582
hi i am just starting the game and i place a female to farm, but she only walks around the planter and doesnt do anything, someone knows how to make her work?
The way to know if an NPC is working is by checking an icon appearing above its head (should be corn for harvest). Also, make sure both planter and harvest box are inside the NPC area (blue circle). Harvest box will be filled with whatever the NPC harvests.

There's not so much you can do besides that. NPC will work when feeling like it, but check those things to confirm everything is fine.
 
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