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Erosoft

Member
Jun 19, 2017
102
115
1731042574992.png

I feel like I've done everything, no more markers on the map (except for final green marker reserved for future content). Everything is explored. What am I missing?

EDIT: It looks like some events are based on the time of day. In particular, I noticed the Shino event (milk lady) is only at night, and the old man in the southeast event is only during the day. I got the Mens Workbench recipe from the old man, which filled the top row slot. Still missing the second and fourth row though.
 
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Qahlz

Member
Jul 25, 2023
369
321
View attachment 4211119

I feel like I've done everything, no more markers on the map (except for final green marker reserved for future content). Everything is explored. What am I missing?

EDIT: It looks like some events are based on the time of day. In particular, I noticed the Shino event (milk lady) is only at night, and the old man in the southeast event is only during the day. I got the Mens Workbench recipe from the old man, which filled the top row slot. Still missing the second and fourth row though.
Second Row is Wing Workbench Recipe - You get that from a boss, if I remember correctly that boss is somewhere north of Shino's location, through a set of caves.
Fourth Row is Takumi's Notebook, not sure where you get that. I think it's from when you continue Takumi's questline after defeating him the first time. You might need to tie him up and give him enough food to get that item, although I'm not sure.
 

Erosoft

Member
Jun 19, 2017
102
115
Second Row is Wing Workbench Recipe - You get that from a boss, if I remember correctly that boss is somewhere north of Shino's location, through a set of caves.
Fourth Row is Takumi's Notebook, not sure where you get that. I think it's from when you continue Takumi's questline after defeating him the first time. You might need to tie him up and give him enough food to get that item, although I'm not sure.
Wing Workbench Recipe is good to know, I can go find that.

Takumi on the other hand is a puzzle. I completely finished his quest line, rescued him from the prison and everything, and he's in my camp.
 

Qahlz

Member
Jul 25, 2023
369
321
Wing Workbench Recipe is good to know, I can go find that.

Takumi on the other hand is a puzzle. I completely finished his quest line, rescued him from the prison and everything, and he's in my camp.
Huh, that's odd. I checked the guide and it says you get Takumi's Notebook when you tie him up. Maybe it's in a chest somewhere there and you didn't notice it?
 
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flannan

Engaged Member
Dec 15, 2022
2,246
2,213
Thank you for your replys, I´m learning a lot. I have another question about realistic pregnancy, in guide it says that is low in the realistic way but how much low is it?, I want a realistic gameplay but if it´s really really low then maybe I craft some sepacial beds.
Beds affect the chance of successful childbirth. Giving birth in the field is 20% chance of success, giving birth in a house with proper bed (better than leaf tier) is 60% chance of success, and a bed equipped with an old woman has 100% chance of success.
Note that she doesn't need to actually give birth on the proper bed - it's enough for the bed to be present.

I am not sure what the baseline chance of impregnation is. But "pregnancy promotion items" from campfire increase them a lot.
 
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Erosoft

Member
Jun 19, 2017
102
115
I found the Wing Workbench Recipe. It is located quite a bit away from the bird boss:
1731046931494.png

One of the great things about this game is the non-linearity and how everyone finds different things at different points. However, I think it would be a good idea for the dev to make these key locations a little more clear. It's not good to have basically completed the game and have just found Takumi's Notebook and the Wing Workbench Recipe.
 

Jin238

Newbie
Aug 7, 2024
53
90
I found the Wing Workbench Recipe. It is located quite a bit away from the bird boss:
View attachment 4211207

One of the great things about this game is the non-linearity and how everyone finds different things at different points. However, I think it would be a good idea for the dev to make these key locations a little more clear. It's not good to have basically completed the game and have just found Takumi's Notebook and the Wing Workbench Recipe.
I get what you're saying but really there's nothing in those collections that you actually need, at the state the game is in and progressing toward, you could totally beat it without these items and thats good in my opinion. One critique i have for games today is a lack of missable content and i get it, no one wants to spend time and resources on content the player might not come across but in the case of exploration games that's missing the point. Missables i feel is a prime incentive for games that rely on player exploration because is it really exploration if you can't miss it in the first place? Might as well just make it linear and put up invisible walls to guide the player. Heck missable items actively made you explore more or in this case interact with the player community to find what you missed both good things i say, especially the community interaction. If it wasn't for the people here scraping around would we ever find out about the bloody tiger or sadako? I guarantee they wouldn't be as cool if the games spelled out how to get them and as a new player this is exciting stuff and further drives community interactions I say.
Now saying as a player with a decent amount of time in the game though, you can pretty much just run straight for the wing bench, plant bench, sand bench right from the start of the game, never needing to encounter a single boss. Best course of action I say as you'll have the whole rest of the game to make use of them. I wish in the future there is a bit more value given to these benches save the plant bench such as needing to craft something from them to gain an npc or attract a type of native like the plant bench(let the sand call lamias and the wing harpies) as they are, they are some of my least used benches
 

Mareares

Member
Oct 24, 2017
109
68
nah, bed type doesn't affect the chance of pregnancy. Usually male mc's chance to make female native pregnant is higher than male native. But if u want to get higher chance for the female natives to get pregnant, get the yellow jar from the campfire for the female natives to equip it.

the whole pregnancy progress takes about 1.7 in-game days (her belly finally grew bigger). From morning to next day's first slice of the Night time. (About 14 slices in total for that)
View attachment 4210249
But how much is the rate? Because right now almost 50 sex counts with several girls and still 0 pregnancy. Also the npc are having sex and 0 pregnancy there also. I will have to use the yellow jar but I wanted a realistic gameplay.
 

John8r9

Engaged Member
Dec 25, 2018
2,145
3,223
But how much is the rate? Because right now almost 50 sex counts with several girls and still 0 pregnancy. Also the npc are having sex and 0 pregnancy there also. I will have to use the yellow jar but I wanted a realistic gameplay.
i am not sure about it. Someone mentioned about 9.5% for male mc with 0 age female native. But as the female native age is more than 0. It will get more lower.
 
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Anie Mevushal

Newbie
Feb 27, 2020
44
46
guys, if you swap your katana with other tools after using the heavy attack, it will use the swapped weapon durability instead of the katana. Well, it works with any tools if you want to save your weapon's durability.
 

flannan

Engaged Member
Dec 15, 2022
2,246
2,213
guys, if you swap your katana with other tools after using the heavy attack, it will use the swapped weapon durability instead of the katana. Well, it works with any tools if you want to save your weapon's durability.
By the time you get a katana, making a repair kit should be trivial. Also note that katana starts with much less durability than its maximum. But yes, katanas have relatively low durability, like in real life.

i am not sure about it. Someone mentioned about 9.5% for male mc with 0 age female native. But as the female native age is more than 0. It will get more lower.
Because 0-year-old babies are the most fertile age for a woman. That is why nationalists want to decrease age of consent - to improve birthrates. Makes perfect sense.
:D
 

Thundaknuckle

Newbie
Jul 31, 2024
16
17
But how much is the rate? Because right now almost 50 sex counts with several girls and still 0 pregnancy. Also the npc are having sex and 0 pregnancy there also. I will have to use the yellow jar but I wanted a realistic gameplay.
My MC usually impregnates gals in about 5 to 15 "loads". I have seen it happen on the first time, and the 30th time. I have also seen where a male native finished with a gal for over 50 times and still no preggo. At that point I got her that preggo jar you can craft at the camp fire.

The trick I usually do is just keep "busting" in one session, regardless where the pink bar is at during sex. You can "bust" as many times as you want to. And the shot that impregnates can happen at any time.

Side note: the natives are horny af, even without lust ring. I got one gal who's done it 4850 times with another native. Lmfao
 

joerailgun

Newbie
Feb 24, 2020
22
2
guys, if you swap your katana with other tools after using the heavy attack, it will use the swapped weapon durability instead of the katana. Well, it works with any tools if you want to save your weapon's durability.
does it work with other weapon beside katana?
 

Denkader

Member
Aug 13, 2024
193
303
Tip: do not build anything serious in the desert. I thought it would be cool to build a desert city, but in turns out the sandworms just spawn wherever they feel like. They destroy walls and other objects really quickly.
I haven't tried this, but you could probably work around that issue by building above ground. Just put some stairs on the sand (indestructible) and place platforms at the top of the stairs. Keep going from there and you should be fine--I think ;)
 
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Erosoft

Member
Jun 19, 2017
102
115
Skills tier list. It's ordered, so the one on top of each tier is a little better than the one below it.

Note that skills are shared between both protagonist characters. This is important because the Grapple skill is useless for the female protagonist, but leveling up while using her will still apply the level to the male protagonist.

S Tier (Always extremely important; invest as soon as possible)
  • Harvest - The premier skill in the game. Upgrading Harvest allows you to get resources far more efficiently. This includes everything from wood, to ores, to berries, to flowers. They are all multiplied by a considerable factor. It does not apply to combat-related drops like animals or monsters, though. By attaining a high Harvest level early in the game, you will save yourself a tremendous amount of menial labor.

  • Self-healing - Heals you when out of combat, allowing you to recover quickly between combat and also save on precious herbs. Your self-healing skill seems to also apply to companions who are following you. I believe that you only heal when your hunger level is above zero, which also applies to your companions, so make sure to feed them if you notice their health is not recovering.

A Tier (Often important; situationally very important)
  • Smash - Deal more damage with power attacks (press F). The decapitation bonus isn't very useful, but the raw damage output allows you to one-shot a lot of enemies. The Smash skill is not quite as important as the strength stat, but the damage multiplier helps a lot. Eventually you will only want to use power attacks, not only because of the multiplier, but because both normal attacks and power attacks only damage your weapon by 1 point.

  • Carry - Allows you to carry more downed NPCs, both human and non-human. Higher levels allow you to fast travel with more of them as well. If you are looking to build a larger settlement, this will be essential. I used skeleton guards to defend my city and without a high Carry level I would have needed to delve into the dungeon dozens of times.

B Tier (Often somewhat useful; situationally important)
  • Grapple - When you attempt to rape via grapple (press R), the Grapple skill will increase the timer and reduce the amount of clicking you have to do. This is mostly useful if you rape a lot of NPCs. With a low Grapple skill, you may have trouble raping even friendly/tamed NPCs, which can be annoying. With a high Grapple skill, difficult female opponents like Large Female Native become trivial as you can press R on them and completely neuter them.

  • Leader - Increases the number of companions who can follow you. It is a bit misleading, because the number is not a number of companions. It is a "size" value. Some animals have a "size" of 1. But larger creatures like the werewolf take up a lot of "size value points", in the case of the werewolf I believe 5. If you want to have powerful companions like werewolf or bigfoot, you'll need to level it up. It is also a useful skill for moving multiple people around without needing to rely on the Carry skill.
    Ordinary humans have a "size" of 3, and special humans a "size" of 4. "Size" of 1 is for chickens and other small animals.

C Tier (Often mediocre; situationally somewhat useful)
  • Construction - On the surface, the Construction skill seems to only increase the building radius. This isn't very useful, since you're probably not going to be building that far away to begin with. However, it has a hidden effect. By increasing your Construction skill you can repair destroyed objects more quickly, like walls. Later in the game, native scout patrols will absolutely decimate your walls, and without a higher Construction skill, it can be tedious. However, this can be mostly mitigated by assigning NPCs to the Repair task, making Construction generally mediocre.

  • Persuasive - Multiplies the effects of persuasive actions (hold Q), both positive and negative. This is somewhat useful if you don't want to use the speed up feature (SHIFT + .). It just saves time in a few uncommon situations where affection adjustment is needed. Players who don't like to rape and prefer romance will probably find Persuasive to be more valuable.
    You should also know that Persuasion doesn't just affect affection, it also affects taming time. Maxed out persuasion will make it so grilled meat for natives will gain 14 points of taming per consumption rather than the base 7.

D Tier (Often useless; situationally mediocre)
  • Patience - Reduces the rate at which you lose hunger and thirst. Food is not really a problem in the game at all if you casually collect it as you explore. Neither is thirst with near-unlimited access to berries (shift + click to consume 10 at once). This skill is really just a worse version of Harvest, but it may be worth sinking some points into later when you have points to spare. The depleting food and thirst bars can be tedious when fast traveling around a lot, so Patience curbs it a bit. Even if it relieves a bit of tedium, I can still barely notice the difference between level 0 and level 5.

  • Observation - Allows you to see various NPC stats like HP, faint, age, and personality. Seeing HP and faint is not as useful as it may first seem, since by the time you should level up Observation, you are probably killing everything in 4 or 5 hits at most Also, the combat is so simple that even if you knew the enemy only had one hit left, would it change your behavior at all? I doubt it. However, seeing the age and personality of an NPC is super useful. If you wish to age up or age down characters using growth or rejuvenation potions, seeing the actual number will help you gauge the amount of ingredients you need. With personality, this is incredibly situational, but if you want male NPCs to rape female NPCs you will need to find the correct personality type matchups.

F Tier (Almost always useless)
  • Swim - A nice skill in theory that may become useful later in the game's development. As of right now, though, the best way to cross ocean water is to use the raft. There are no wide rivers that take more than 7 or 8 seconds to cross at the lowest Swim level. A very obscure use of Swim is that when using the raft at high speed-up levels (SHIFT + .), the game will sometimes force you off the raft. If your Swim level is 0, you may drown if the game is sped up fast. At a high Swim level, you will survive long enough to get back on the raft. If you don't use the speed-up feature at all, the Swim skill is almost completely useless.

  • Stomach - Reduces the probability of food poisoning, all the way to 0%. I have never needed to eat raw food. Cooking is instant and easy at the bonfire which is provided to you at the beginning of the game. There aren't even that many foods which yield food poisoning to begin with, the only useful one being raw meats. This should be the last skill you level up.
 
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flannan

Engaged Member
Dec 15, 2022
2,246
2,213
  • Leader - Increases the number of companions who can follow you. It is a bit misleading, because the number is not a number of companions. It is a "size" value. Some companions, like humans, have a "size" of 1. But larger creatures like the werewolf take up a lot of "size value points", in the case of the werewolf I believe 5. If you want to have powerful companions like werewolf or bigfoot, you'll need to level it up. It is also a useful skill for moving multiple people around without needing to rely on the Carry skill.
Good job on the skill list. But unless something has changed since I last played, ordinary humans have a "size" of 3, and special humans a "size" of 4. "Size" of 1 is for chickens and other small animals.
 
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