v0.12 Beta review
A mix and match of alot of elements I enjoy in a normal game that I never thought would work well in a top down survival ala Dont Starve, such as management, base building, NPC recruitment and boss battle. If you are reading this just to know if the animations are good, then yea, it is
With that being said, and with the context that this game is obviously still heavily unfinished, I'm going to try and limit my critique.
First thing first, I think the game made surviving too easy. You get a free fire source at the beginning which allows you to make grilled meat by just wacking a slow moving animal like a pig a couple of time. And if you grind exp for awhile by killing natives, you won't have to wack animals slowly and can successfully one shot any food source that come your way (bonus point if you do it right behind their neck because they won't run away no matter how close you are).
Native's threat are eh, you can just skip health upgrade and focus on strength because avoiding their attacks are pretty easy. Just heavy attack them after they do their attack animation and repeat forever. These natives also became very boring after you fought a thousands of them easily. The only time they become an actual threat is when a dozen of them focus their attention at you and you'd get sandwiched in between a ton of hitboxes at the same time (since melee is your best option here). This can be easily avoided if you have a "survivor status NPC" take their attention while you wack the natives from behind. I think it's a big miss not making the pseudo boss ie big foot and werewolves as a reoccuring enemy as they would make the threat more interesting and challenging
Speaking of NPC status, really? a free no damage taken buff on the get go? atleast make me earn it by increasing a certain stat or something. I get not wanting people to complain about their NPCs dying constantly but I'd like it more if there's an incentive to actually defend the base instead of just putting them into survivor status permanently and stop worrying about them forever
The decision to combine male and female protag's inventory but not their stat (health, strenght, speed) is also a weird one. I know early on I said that grinding exp is easy, but that is if you focus on one protag. If you start going around killing high exp targets, the other protag won't have the same opportunity to increase their level. Maybe this is intentional so that people who main male protag can see female protag lose more? Not sure. But I can see it as that
There's alot more I could say but my brain is too smooth to put it into words, so I'll stop here. Thanks for reading
A mix and match of alot of elements I enjoy in a normal game that I never thought would work well in a top down survival ala Dont Starve, such as management, base building, NPC recruitment and boss battle. If you are reading this just to know if the animations are good, then yea, it is
With that being said, and with the context that this game is obviously still heavily unfinished, I'm going to try and limit my critique.
First thing first, I think the game made surviving too easy. You get a free fire source at the beginning which allows you to make grilled meat by just wacking a slow moving animal like a pig a couple of time. And if you grind exp for awhile by killing natives, you won't have to wack animals slowly and can successfully one shot any food source that come your way (bonus point if you do it right behind their neck because they won't run away no matter how close you are).
Native's threat are eh, you can just skip health upgrade and focus on strength because avoiding their attacks are pretty easy. Just heavy attack them after they do their attack animation and repeat forever. These natives also became very boring after you fought a thousands of them easily. The only time they become an actual threat is when a dozen of them focus their attention at you and you'd get sandwiched in between a ton of hitboxes at the same time (since melee is your best option here). This can be easily avoided if you have a "survivor status NPC" take their attention while you wack the natives from behind. I think it's a big miss not making the pseudo boss ie big foot and werewolves as a reoccuring enemy as they would make the threat more interesting and challenging
Speaking of NPC status, really? a free no damage taken buff on the get go? atleast make me earn it by increasing a certain stat or something. I get not wanting people to complain about their NPCs dying constantly but I'd like it more if there's an incentive to actually defend the base instead of just putting them into survivor status permanently and stop worrying about them forever
The decision to combine male and female protag's inventory but not their stat (health, strenght, speed) is also a weird one. I know early on I said that grinding exp is easy, but that is if you focus on one protag. If you start going around killing high exp targets, the other protag won't have the same opportunity to increase their level. Maybe this is intentional so that people who main male protag can see female protag lose more? Not sure. But I can see it as that
There's alot more I could say but my brain is too smooth to put it into words, so I'll stop here. Thanks for reading