- Dec 27, 2020
- 2
- 0
She can't get pregnant. At least, for now.I was wondering but the main character can't get pregnant?
First of all, this game doesn't have anything like pathfinding. Enemies can get lost in a forest of just 1 tree. Unless they are in a mood to cut the tree down that day. Your villagers are just as bad. The conclusion is, don't put anything with collision inside your villagers' work zone. And your walls are best protected by a "moat" of spikes.I probably didn't search the thread enough, sorry in advance if that's the case maybe I'm bad with the keywords, but is there any post about base building and general rules of thumb to follow? I plan on making multiple small to medium sized bases with various themes and NPCs but the AI is sometimes overly simplistic and I assume some of the rules about animal spawns or raid patrols aren't too obvious. Therefore, I have some questions. Used spoilers to format easier my opinions and comments:
1. How big should a base be on average?
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2. How much space should a "road" have?
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3. How much food and water does each type of automatized labour take?
And by extension, how many units of food should I have in my food box for each of the activities for each NPC?
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4.0. Do raiders and the patrols pathfind towards entrances of your walled base?
Or do they all just beeline towards their target destroying everything in their path, getting distracted by anything they can aggro?
4.1. If the latter applies more than the former, should I keep guards outside walls with food boxes, wells and spikes around?
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5. Should I worry about NPCs or animals permanently dying defending the base?
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6. Is having a native set as a guard a bad idea for their morale?
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I'm sure there are exploits around to wall yourself off. I think I saw someone using some sort of indestructible structure that looks like a wall when put together in order to be fully safe. But I'm looking for intended ways of base building, not exploits that can get patched.
Yeah pathfinding is relatively... non-existent.2. How much space should a "road" have?
They get thirsty as they work, how much of it is used I'm not sure.3. How much food and water does each type of automatized labour take?
And by extension, how many units of food should I have in my food box for each of the activities for each NPC?
Latter. I personally keep my villages small and compact with guards inside (at the walls) with food boxes.4.0. Do raiders and the patrols pathfind towards entrances of your walled base?
Or do they all just beeline towards their target destroying everything in their path, getting distracted by anything they can aggro?
4.1. If the latter applies more than the former, should I keep guards outside walls with food boxes, wells and spikes around?
Only the raid target ever get's "captured" - so long as you save them if they do get captured, no one'll die permanently!5. Should I worry about NPCs or animals permanently dying defending the base?
Don't think it really affects their morale, but I'm very picky anyway with who's allowed to love/sex.6. Is having a native set as a guard a bad idea for their morale?
unfortunately, that didnt seem to do anything, i mean the greenspot on the top most part of the map inside a dungeon esque place has yet to be explorable and there was no quest updatesDLC folder and XML folder
gallery, press shift with p on menuWhen will Nami be available ? Any preview of when?
IIRC the NPC himself needs to be inside the range when the check occurs, not his range be inside of the food's range.Since we're talking about food range and stuff, would such a thing works? As in, if I make all the villagers range only cross a little of the foodbox range like in the picture
View attachment 3883278
Mouse? I control everything with mouse in there, and it seems to work.....what are the gallery controls? I've tried all keys but it stays at the "first loop"
1. Animal-type bosses, such as giant spider or werewolf, can do bestiality to female MC if you lose to them.So, some more questions (unexplained mechanics in this game never ends, sorry).
1. Bestiality? Where?
2. How to get the fat pervert's sex scene? I fought him with yona and he either kills me, drains my stamina (white bar) with a grab and continuous punch attack to the groin. But after stamina runs out yona gets dumped in a garbage with cum leaking out. But no sex scene is shown. I know these is sex because I checked the gallery.
3. Do they enter houses themselves or do I need to place them there? Are tents and/or leaf beds in the open a good substitute? I read about a bug where the natives will only go to one house and if all beds are occupied, will just stand there. So a large house is preferable I think. Which is the best?
4. How to make the raids target a native villager instead of the MC. I haven't done a kidnapping and rescue quest yet so don't have a raid magnet amulet yet.
5. Which bosses are not respawning and have sex scenes (so I can try them out with both MC before killing them)? And which bosses are capturable? I defeated the fat pervert, spider and native boss. Any one of those capturable?
I was talking about the man in the tent. I figured it out just now. After losing to him and having him deplete yona's stamina he proceeds to have sex with her. Might have to click the screen to progress. The mistake I did was to click on the button on the bottom right corner that had something written in Japanese. I thought it was "progress" or "continue", but it ends the sex scene, so I guess it was written "end".2. Takumi has 2 fights. Maybe it happens in the other one? I never really looked for that scene myself.
Unless you mean the other fat pervert, the one who lives in a tent. I haven't looked for that scene either.
Explain this mechanic please. Do their personality and like/dislike matters?because finding more than 4 villagers who will tolerate each other is hard.
Yes, every villager has a personality that is their own, a personality that they like, and a personality if they dislike.Explain this mechanic please. Do their personality and like/dislike matters?
Damn! Well I was for a majority female village anyway, all the more reason to go fully into that direction. I think that disabling love in the option prevents that right? What happens if a native rebels?Yes, every villager has a personality that is their own, a personality that they like, and a personality if they dislike.
If you put them with somebody whose personality they dislike, they will quickly go unhappy and start rebelling.
And if you put them with somebody they like, they will forge bonds quicker. Which is less likely to cause trouble, but sometimes makes them suffer from unrequited love.
Also, men sometimes get into conflicts because they love the same woman, and they don't want to share. It doesn't seem to happen if everybody in a home is female and they all love one another.