I did a quick experiment on this by capturing an extremely high level female large native (lvl 552) and a low level one (lvl 32) and raising the latter to lvl 552, by cheating myself an ungodly amount of the largest wonder berries. I also allocated points the same way the game does (50% hp 50% attack). The result wasWait is it better to capture low level natives than high level ones?
Are you saying we can customize and scale up low level ones faster than high level ones?
Cause from what I can see the higher level natives start with higher base attack and HP / Stun values, but all their skills only cost 1 point to upgrade (between 1-10 level), 2 points upgrade (between 20-30), etc.... cause they start with 0 unallocated skill points. Cause if a high level native starts with 25 attack, it would only take them 10 skill points to get to 35 attack? While low level natives start with like 10 attack, which means to get to 35 attack you would need allocate like 45 skill point? Though I am not sure how the supposed +100 exp per level factors in.
Am I confused or missing something?
Starts at 552: HP: 6975; Attack: 1420
Lvl up to 552: HP: 9925; Attack: 1965
So the one I raised became considerably stronger that the one I got as is. The upside is that without cheating or grinding to an ungogly degree, you're never gonna get a character that high up. Also the stun bar doest seem to go up as you lvl up at all: 6824 for the starter one, 572 for the one I leveld up.
That said, and putting aside all the arcane math that is probably too much effort to figure out for a fairly easy game like this, I think the main takeway is that if you want fighters for raids, it's best to get them from the raids themselves. Get Yona's chaos heart wand and the chaos totem, summon a really high level raid with only a couple people in it, and use the wand's heavy attack to knock them out - new fighters acquired. For workers, anyone will do.