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Evangelion-01

Devoted Member
Apr 12, 2018
11,609
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The lizards in the chaos cave do stun damage, also the dlc villager males, who have a club.
Though it doesn't matter on wether you are K.O. by physical or stun damage.
It's not like a stuned Character gets treated any other way to a defeated one.
 

OrdepNM

Newbie
Jan 21, 2024
26
31
91
Though it doesn't matter on wether you are K.O. by physical or stun damage.
It's not like a stuned Character gets treated any other way to a defeated one.
Well kinda, HP you recover when not drawing aggro, stun damage you have to go to bed (inside a building) to recover. That alone makes the lizards the most annoying enemy in the game.

Also,

Later on you can create killing rooms for captureing entire raids or execution platforms, several screenshots for this were shared on this site.
Any examples you can link? That got me curious.
 
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Evangelion-01

Devoted Member
Apr 12, 2018
11,609
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Any examples you can link? That got me curious.
Most recent I have found was this one
https://f95zone.to/threads/mad-island-v0-27-beta-e-made.209671/post-15930889
But I kinda remember someone posting about a platform base being surrounded by purple spikes with a singele liane arc entrance afterwards... couldn't find it anymore though.

Pretty much build some walls like a room, put alot of spikes inside and maybe also place a pillar with a Platform in the middle and get MC upstairs, remove the stair and just wait for the Raid to kill itself while trying to touch MC...
There are other options awell obviously but it's really only a matter of your own time and imagination
 
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GranTurboAutismo

Active Member
Aug 4, 2019
655
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I was talking more about like Native NPCs near the starting beach that are like level 8 vs the level 47 Natives next to the entrance of the Cyborg lab.

1. But yeah I think your experiment pretty conclusively answered the question of scaling per level that capturing low level NPC is better in the long run.

2. My question is does stun value on NPCs even matter after you capture them? Cause no enemies do stun damage right? It only matters to the player because the player / companion has to bash them over the head with clubs / grapple them down?

3. Also an interesting thing I noticed was that level 47 male natives have 50 starting attack while the level 47 female ones only have 25 despite having the same stats in everything else.
1. What
If anything his test proved that capturing higher and higher level npcs is far better than leveling a character from scratch. You are not getting anyone to lvl 500+ without cheating or abusing level geometry to farm kills, but at that point why not just capture said high level characters instead of killing?
In 100+ hours the highest level npc in my settlement is just lvl 58.
I popped some totems down and easily(relatively) got a lvl 200+ Amazon woman, no extra time wasted leveling from 0.
The "long run" strategy is to just capture higher and higher level npcs- you are not catching up to that level in any reasonable time.

2. Stun values matter if your females get captured and you take too long to save them. High stun value means longer time before they go unconscious and get penetrated by the enemy.

3. women are generally weaker than men, more news at 11
 

OrdepNM

Newbie
Jan 21, 2024
26
31
91
1. What
If anything his test proved that capturing higher and higher level npcs is far better than leveling a character from scratch. You are not getting anyone to lvl 500+ without cheating or abusing level geometry to farm kills, but at that point why not just capture said high level characters instead of killing?
In 100+ hours the highest level npc in my settlement is just lvl 58.
I popped some totems down and easily(relatively) got a lvl 200+ Amazon woman, no extra time wasted leveling from 0.
The "long run" strategy is to just capture higher and higher level npcs- you are not catching up to that level in any reasonable time.

2. Stun values matter if your females get captured and you take too long to save them. High stun value means longer time before they go unconscious and get penetrated by the enemy.

3. women are generally weaker than men, more news at 11
Well, I just wanted to prove that there is indeed a stat loss when grabbing an high level npc from the raids, rather than raising one yourself. And for the record I did redo the "test" to a more manageable lvl 50, using a lvl 1 female native.

started at lvl 50: HP: 145 Attack: 26
Raise lvl 1-60: HP: 190 Attack: 36

As for what's better, I guess that's a matter of how you want to have fun. I mean get a chaos totem and a chaos heart wand and you can put a lvl 2000 amazon in your pocket in no time, but it's not like you can use her for much besides fight more raids without being absurdly OP. Hand raising their levels means they grow alonside the rest of your vilagers, including the unique characters and the "animals", rather than just make them obsolete.
 

barbanegraoficialbr

New Member
Feb 20, 2021
2
1
13
Thy Supreme_Evil <3

Mad Island [V0.27 Beta Steam] (Cheats UpdatedV0.27 Beta Steam)

- **Key B:** Opens UI with all the Commands(89) and Togglables
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Added to every command an Description, hover over the "?" of the Button to display it. (That wasnt a fun experience to find out what each does.. ☠)

**Togglable:** (in UI at the left side of the screen)
- Free Crafting
- Infinite Carry Count (no debuffs and travel limitations)
- Inf. Lives Cheat
- Inf. Food and Water Cheat(NPCs included)
- Invincible
- No Consume Item
- 100% Pregnancy & No Miscarriage
- Drops x100
- Risky Drops x100 Cheat (May Cause Bugs—Disable When Not in Use!)
- Generate maxStackDrops | NPC Drops +100 to +500
Drops always generate the highest possible stack drop chance or sometimes higher. NPC drops are +100 to +500 more drops.

**Passive:**
-
Max Stack increased to 9999
- Uncensored

**Special:**
- Search function with sorting and categories
- Txt Viewer

Info: I'm currently working on converting everything into a BepInEx plugin. It's going well, but I'm having some issues with the GUI. I hope that in the next update, I'll be able to switch from using the DLL to BepInEx.
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IMPORTANT: This is for the BETA version of the game, if you have the bought Steam version you need to select the beta test. Thy
J_Bunny for testing and the dll!
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EA Build V0.27 Beta Steam Assembly-CSharp_v34.rar
Latest Update at 2024.12.26
Installation:
First Create a Backup of the dll and saves, if smth does break..
Mad Island_Data → Managed → Override the dll.

Boss, how can I play with your mod but with the game's censorship? I think uncensored is kind of ugly, it's just personal taste.
 
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watashi no R

Member
Jan 8, 2019
224
109
133
is there a way to resummon plant boss? I assume we need to use command.
man it sucks when I lose an animation because of this.
while im at it how many defeat scene that bosses have? I assume all of them have it except for the centipede boss
 
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Triz Xavier

Newbie
Jun 4, 2024
16
4
81
is there a way to resummon plant boss? I assume we need to use command.
man it sucks when I lose an animation because of this.
while im at it how many defeat scene that bosses have? I assume all of them have it except for the centipede boss
U can see all scene by pressing
Code:
ctrl+p
i think in title screen
 

Denkader

Member
Aug 13, 2024
357
511
161
I don't really see the appeal of staying in the shadows and breaking your legs to avoid detection when it actually helps you to improve...
Get yourself a weapon from the wooden or Iron workbench as early as you can and the free exp waves are easy to deal with.
I remember when I first started playing this game, I was very annoyed with the constant raids as I felt they kept interrupting me in whatever I was doing--mainly exploring and trying to understand how the game worked. It was kind of stressful, so a way to suppress them (or at least lower their frequency) would have been really useful at that point. Later on, of course, as I got better with the game, raids became more fun.

That said, there is another reason I like to avoid raids even at this stage. Leveling up is nice but it's not really my main focus. In my case, I love building. And one thing I really dislike is when a raid starts while I'm in the middle of building.

The best workaround I've found is to have Man wear the decoy charm and build in the sky. Raids fail when you're up high, so it's a perfect solution. And whenever I want to have some fun, I just pick a spot and use the /ass command to start a raid.

Best of both worlds ;)

You can also put the NPC with a decoy amulet somewhere high that is narrow. Like for instance there is a section of the mountain between Woman Only Village and Loli Village where the game considers it to be too narrow to find a valid place to spawn the raid and will just give you the "raid not spawn" message.
Placing the charm wearer on platforms built in the sky will also do the trick.

I don't know about raiders, but did you know scouts can spawn in the water?
Happens with raiders too. They'll even spawn (and get stuck) on mountain sides. Annoying as hell.

Pretty much build some walls like a room, put alot of spikes inside and maybe also place a pillar with a Platform in the middle and get MC upstairs, remove the stair and just wait for the Raid to kill itself while trying to touch MC...
Don't go up there until the raiders have arrived, though, or they'll never come. In fact, it makes me wonder if the raid won't get cancelled once you're up high. Never tried this.
 

Qahlz

Well-Known Member
Jul 25, 2023
1,241
901
150
The best workaround I've found is to have Man wear the decoy charm and build in the sky. Raids fail when you're up high, so it's a perfect solution. And whenever I want to have some fun, I just pick a spot and use the /ass command to start a raid.
There's an item that lets you modify the number of raiders. AFAIK it will completely disable raids if you set the number to a negative value.
 
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Evangelion-01

Devoted Member
Apr 12, 2018
11,609
7,943
906
I remember when I first started playing this game, I was very annoyed with the constant raids as I felt they kept interrupting me in whatever I was doing--mainly exploring and trying to understand how the game worked. It was kind of stressful, so a way to suppress them (or at least lower their frequency) would have been really useful at that point. Later on, of course, as I got better with the game, raids became more fun.

That said, there is another reason I like to avoid raids even at this stage. Leveling up is nice but it's not really my main focus. In my case, I love building. And one thing I really dislike is when a raid starts while I'm in the middle of building.

The best workaround I've found is to have Man wear the decoy charm and build in the sky. Raids fail when you're up high, so it's a perfect solution. And whenever I want to have some fun, I just pick a spot and use the /ass command to start a raid.

Best of both worlds ;)


Placing the charm wearer on platforms built in the sky will also do the trick.


Happens with raiders too. They'll even spawn (and get stuck) on mountain sides. Annoying as hell.


Don't go up there until the raiders have arrived, though, or they'll never come. In fact, it makes me wonder if the raid won't get cancelled once you're up high. Never tried this.
I am pretty sure they lowered the frequency of raids over time, because I also remember being annoyed by constantly being raided while trying to get the first tools and weapons ready for MC, but this time around I had enough time to even build an iron workbench before being raided... and I wasn't particulary sneaky.
Some of this might actually because of skill since I know both the requirements and mechanics for a better early game, but still it's to much extra time for even this.
 

BeerStorm666

New Member
Oct 16, 2022
11
6
22
It's not to put a life orb there. If a girl is used in the toilet while pregnant, the pregnancy will miscarry and spawn a life orb in that slot, for you to take out.
Oooh she needs to be already pregnant. I thought putting a girl in here and waiting would get her pregnant thanks to the guys in the village, and then cause her to miscarry. Making it some kind of life orb farm.
 

Qahlz

Well-Known Member
Jul 25, 2023
1,241
901
150
Oooh she needs to be already pregnant. I thought putting a girl in here and waiting would get her pregnant thanks to the guys in the village, and then cause her to miscarry. Making it some kind of life orb farm.
Yeah, that also happens, but AFAIK it can be tricky to get the guys to actually use her. Search the thread for "toilet" or "asswall" to find the posts discussing it.
 

OrdepNM

Newbie
Jan 21, 2024
26
31
91
I thought putting a girl in here and waiting would get her pregnant thanks to the guys in the village, and then cause her to miscarry. Making it some kind of life orb farm.
That's exactly how it works yes, it just takes time. To get native males to use the toilet, the easiest way is to have disable the "allow love" toggle on their orders tab -> they'll start using the toilet all the time (make sure its actually in their movement area), tough they won't have sex with anyone else. A more "organic" way to get a native to use the toilet requires making him "frustrated", basically have him have high affection for a female native (her personality matches his "like") that *doesn't* like him (his personality matches her "dislike"). In that circumstance he'll start using the toilet when at max libido.
 
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