Create and Fuck your AI Slut -70% OFF
x

DreagenCode

Member
Jun 4, 2025
212
96
28
As for farming... Eh, I hadn't even thought about that lol. Now I'm curious. Next time I run the game I'll try to set some stuff up there, and I'll report back ;)
Let me know about farming cause I'm looking for optimisation on getting more out of it by doing less.

At the moment, the most time wasted is dealing with picking up produce or making seeds in farming and allocating the appropriate balance of workers vs plots of land for it. The farming project is the most time consuming for me at this point.
 

AppalingBlue

Newbie
Feb 21, 2024
88
179
102
Let me know about farming cause I'm looking for optimisation on getting more out of it by doing less.

At the moment, the most time wasted is dealing with picking up produce or making seeds in farming and allocating the appropriate balance of workers vs plots of land for it. The farming project is the most time consuming for me at this point.
Farming is inherently inefficient because of how ass-backwards the farming AI is.

Short version: Just assign 1 worker for every 4 farm plots (small wooden planter = 4 plots, large stone planter = 8), 1 harvest box for every 3 workers (can make do with less boxes but can get a bit iffy), make sure each worker is nearby and their territory is set bigger than the minimum, done. Oh and also make sure you're spending time nearby because they'll stop working the plots if the cells are unloaded.

You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:
  • Like
Reactions: DreagenCode

DreagenCode

Member
Jun 4, 2025
212
96
28
Farming is inherently inefficient because of how ass-backwards the farming AI is.

[refer to post]
GDI. Well then, I guess farming AI is really a new level of ass-backward I have experienced. I come from farming-RPG games like Rune Factory, Story of the Seasons and the like. Hence, my interest if there was a way to optimise it.

Guess not, unless I want to intentionally create a situation of jailing them to one plot at any given time.

This especially doesn't work for me since I spend most of the game just pushing hard on trying to speed run and clear content.

For example, in my current run. I can reach and get access to all the end-game weapons and tools by day 15 without the need to change/run speed and pulling too many inefficient and difficult bugs/exploits. Flagport tactics for the win.

If I just do it the legit way, I think it will only add an extra 5 to 10 days. Since I have been using a full combat-oriented path to speed the process of reaching all three points of the gems and then running those the entire chaos dungeon to get the workbench unlocked to get access to the final weapon tree.
 

blulaz

Active Member
Nov 23, 2017
811
983
297
If you let your crops "wilt", then you'll get 4 pcs seeds of that crop. Sometimes it's beneficial to NOT harvest your crop on time and let it wilt if you're trying to amass more seeds like with rarer seeds such as cabbages, wheat, and bellpeppers.
 

DreagenCode

Member
Jun 4, 2025
212
96
28
If you let your crops "wilt", then you'll get 4 pcs seeds of that crop. Sometimes it's beneficial to NOT harvest your crop on time and let it wilt if you're trying to amass more seeds like with rarer seeds such as cabbages, wheat, and bellpeppers.
Yeah, been doing a bit of both. But I wanted one site to just keep harvesting while another site is to just spam seed supplies through that method.

The only reason I care about farming is due to needing supplies to quickly get enough pizzas to do damage in a Reaper raid. It's much easier than trying to hunt for cows randomly.

I don't think there's a way to breed and procure high-quality meat via breeding pens since it's more like livestock pens for harvesting livestock goods.
 

AppalingBlue

Newbie
Feb 21, 2024
88
179
102
GDI. Well then, I guess farming AI is really a new level of ass-backward I have experienced. I come from farming-RPG games like Rune Factory, Story of the Seasons and the like. Hence, my interest if there was a way to optimise it.

Guess not, unless I want to intentionally create a situation of jailing them to one plot at any given time.
I have not tried stacking the planters vertically to separate them by height, or use fences/walls to wall workers in. Maybe these approaches might work.

Yeah, been doing a bit of both. But I wanted one site to just keep harvesting while another site is to just spam seed supplies through that method.

The only reason I care about farming is due to needing supplies to quickly get enough pizzas to do damage in a Reaper raid. It's much easier than trying to hunt for cows randomly.

I don't think there's a way to breed and procure high-quality meat via breeding pens since it's more like livestock pens for harvesting livestock goods.
You can get high quality pork from pig pens (separate structure not to be confused with the breeding/livestock pens). Unfortunately the stuff you can make from pork are all inferior versions of the veggie pizza.

You don't have permission to view the spoiler content. Log in or register now.

As for high quality beef (for the steak set), fastest way to farm them is to farm the Balphant. (drops around 5 beef per kill, IIRC). Save and reload to respawn him. You also need a lot of damage to kill him quickly. So either camp his spawn with loads of high level friendlies, or cheese him with cactus walls and needles. Also, if you're going to use this tactic, it should be done earlier before you build massive sprawling bases with loads of NPCs, because you don't want long-ass load times when you're repeatedly saving and reloading to farm him.
 
Last edited:

DreagenCode

Member
Jun 4, 2025
212
96
28
I have not tried stacking the planters vertically to separate them by height, or use fences/walls to wall workers in. Maybe these approaches might work.
I was thinking the same thing. Just wall them and force them to stay their lane. I suspect their AI pathing will be an issue still though.
You can get high quality pork from pig pens (separate structure not to be confused with the breeding/livestock pens). Unfortunately the stuff you can make from pork are all inferior versions of the veggie pizza.

You don't have permission to view the spoiler content. Log in or register now.
I'm only caring for attack since I don't even know what to think about defense calculations. It's not like it's % damage reduction... right?

As for high quality beef (for the steak set), fastest way to farm them is to farm the Balphant. (drops around 5 beef per kill, IIRC). Save and reload to respawn him. You also need a lot of damage to kill him quickly. So either camp his spawn with loads of high level friendlies, or cheese him with cactus walls and needles. Also, if you're going to use this tactic, it should be done earlier before you build massive sprawling bases with loads of NPCs, because you don't want long-ass load times when you're repeatedly saving and reloading to farm him.
Oh the mini-boss in the desert? Nice, didn't know that. And that will be kind of easy. Since my NPC army tends to be mainly rabbits doing my bidding. So I'll just kind of storage them when I want to do fast farming. Just need to get 100 Quality Beef and I'm mint.
 

ReesesPieces

Member
Feb 27, 2020
131
209
97
Just to let people know, Ton has just posted this (translated):

TON — Yesterday at 5:16 PM
There haven't been any particular issues, but it looks like it'll be tomorrow. Since Halloween won't be ready in time this year, we'll be moving forward with the regular update without any Halloween-related updates.

This seemed to be in response to:

❀ Stella-chan ❀ [Mask] — Yesterday at 9:17 AM
Ton mentioned in this room that if all goes well, they plan to update around next weekend. A new article will likely be posted on Ci-en soon. Perhaps the update will arrive on October 31st (Halloween). If there are any issues, the update may be postponed again. (lol)
 

-Black_Heart-

Newbie
Oct 25, 2025
22
7
3
Can someone give me a quick summary of current state of this game? I'm mainly interested in knowing how much content is there and how close it is to being finished.
 
Last edited:

DreagenCode

Member
Jun 4, 2025
212
96
28
Can someone give me a quick summary of current state of this game? I'm mainly interested in knowing how much content is there and how close it is to being finished.
Officially on steam games, it's still in beta release.

Based on my experience of already running through the entire quest line, it's almost finished. But it's already at a playable state with minimal to nil bugs on the beta release version.

The developer may release another patch at the end of this month, unsure what the update will contain.
 

HRF94

Member
Oct 13, 2023
113
80
103
Just to let people know, Ton has just posted this (translated):

TON — Yesterday at 5:16 PM
There haven't been any particular issues, but it looks like it'll be tomorrow. Since Halloween won't be ready in time this year, we'll be moving forward with the regular update without any Halloween-related updates.

This seemed to be in response to:

❀ Stella-chan ❀ [Mask] — Yesterday at 9:17 AM
Ton mentioned in this room that if all goes well, they plan to update around next weekend. A new article will likely be posted on Ci-en soon. Perhaps the update will arrive on October 31st (Halloween). If there are any issues, the update may be postponed again. (lol)
not sure if you're in some sort of contact with dev, but if you are, could you make a point that the cliffs in the dungeon are horrible since followers keep falling down, knocking them out? some sort of invis-wall (for followers, not player) would be grand
 

ReesesPieces

Member
Feb 27, 2020
131
209
97
Okay, so here is the translation. I will try to hide the spoiler under a spoiler tag:

[Mad Island] #94 [Survival Eroge]

This update includes:

■Events involving the girls hanged by the native boss


There are about three branching paths depending on your actions, and
about eight choices in conversation scenes .
There are about seven possible outcomes...? Since this might be a bit of a spoiler, I'll outline the possible outcomes
in the article about the free plan .

Depending on the route, there will be a love scene for the first time in a while.

■ Visit Function

You can use the visit function from the workshop bench.
In the end, we weren't able to fully implement this, so please consider it as a test.

There is no upload function yet, so
you have to copy the data of the places you visited or
get it from somewhere.

As a sample, we have included one save data called "TakumiIsland."

This is a slightly confusing feature, so I'll write it here instead of an instruction manual.

"Load Files"
Press this button to load the save data contained in the visit data folder.

"Transfer current data to visit data"
Copies the currently playing data (the last saved data loaded) to the visit data folder. Data with the same name will be overwritten.

"Open Visit Data Folder"
opens a folder dedicated to visit data.
Save data placed here will be loaded as visit data when you press the "Load Files" button.

The visit feature will not overwrite your current gameplay data or visited destination data.
When you return to your island after visiting, only the token items you acquired
will appear in a wooden box.
We may make it possible to bring back other items and NPCs in the future.

Token swapping is implemented in the trader.

■Additional H

: Man x Hanged Blue-Haired Woman (Normal)
, Man x Hanged Blue-Haired Woman (Forced)
, Man x Hanged Pink-Haired Woman (Normal *2)
, Yona x Tall Young Man (Normal)

■ Unity vulnerability response

I'm not sure what's going on, but I updated to a secure version.
It took a while.
I might need to update my previous work as well...

What's next?

This time, I've mostly finished creating the sub-events and H-scenes, so
I'm thinking about adding some items for the rest of this month. I'll be improving the functionality of the items I've already added, and adding some
items that I didn't have time to include .

Starting next month, I'll be switching things up a bit and
creating a side quest for Yona and the male protagonist. Maybe Yona's pregnancy too?

We were talking about doing a story about Giant's past that is connected to the main story, but
if we don't start preparing for this, there won't be any updates for 2-3 months, so
we want to update the less major things while creating the main story.
(There won't be enough time to devote to preparations every month...)
I really want to start working on the main story.

Exclusive to users above "Follower"

You don't have permission to view the spoiler content. Log in or register now.
 

HRF94

Member
Oct 13, 2023
113
80
103
is there some form of list of item -> where to craft it?
trying to craft the raider lvl +5 thing, but don't know where :3
 

Lansser

Member
Apr 6, 2018
164
695
227


update v0.4.5 [beta]
To play this version, you need to switch to the beta branch. Please note that this version may be unstable, so we recommend using a separate save file when playing.


New H Scenes
Male × Hanged Blue-Haired Girl (Normal)

Male × Hanged Blue-Haired Girl (Forced)

Male × Hanged Pink-Haired Girl (Normal ×2)

Yona × Large Young Man (Normal)

New Features
Added Dialogue Editing function

Added Event for the girl captured by the Tribal Boss

Added 2 new NPCs

Added several new items

Added a prototype version of the Visiting feature.

(This is a local system and does not use online connectivity.)


Fixes & Adjustments
Fixed several visual bugs

Adjusted NPC behavior so that attack animations now play to completion even if the target is lost mid-action

Fixed an issue where boss battle outcomes were sometimes not processed correctly

Added an upper limit to the number of raiders that appear based on the protagonist’s level

Fixed a bug where using a tamed animal in android creation could cause control issues

Adjusted the system to stop rendering the game scene during loading, reducing load-time stress

Updated the Unity engine to a secure version (vulnerability fix)

Снимок экрана 2025-10-25 152152.png Снимок экрана 2025-10-25 152238.png
 
Jun 19, 2025
35
2
8


update v0.4.5 [beta]
To play this version, you need to switch to the beta branch. Please note that this version may be unstable, so we recommend using a separate save file when playing.


New H Scenes
Male × Hanged Blue-Haired Girl (Normal)

Male × Hanged Blue-Haired Girl (Forced)

Male × Hanged Pink-Haired Girl (Normal ×2)

Yona × Large Young Man (Normal)

New Features
Added Dialogue Editing function

Added Event for the girl captured by the Tribal Boss

Added 2 new NPCs

Added several new items

Added a prototype version of the Visiting feature.

(This is a local system and does not use online connectivity.)


Fixes & Adjustments
Fixed several visual bugs

Adjusted NPC behavior so that attack animations now play to completion even if the target is lost mid-action

Fixed an issue where boss battle outcomes were sometimes not processed correctly

Added an upper limit to the number of raiders that appear based on the protagonist’s level

Fixed a bug where using a tamed animal in android creation could cause control issues

Adjusted the system to stop rendering the game scene during loading, reducing load-time stress

Updated the Unity engine to a secure version (vulnerability fix)

View attachment 5374906 View attachment 5374908
ty for version
 
4.50 star(s) 112 Votes