Bonsai465

Active Member
Jul 9, 2020
605
299
Thank you for clarifying! I was confused when people kept saying they don't need food. I still placed a food box to nearby workers regardless.
So far it seems like labor with survivor requires water. Doing nothing makes them lose nothing from what I saw and guard duty/following/etc requires food. Someone above already said the same
 

Arabi1

Member
Donor
Oct 23, 2023
888
3,213
Where can I find onions? Im missing 1 ingredient to recruit that one big chest girl.
potato, carrot, corn - natives and their boxes
onion - small native (fire-throwing)
garlic - big natives
wheat - chicken
cabbage - sheep
tomato, soy - bird
green pepper - hostile plants in mushroom area
Edit: Also you can use the console command " /get food_onion_01 1 " or " /get seed_onion_01 1 " to get the seeds.
 
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aljhaztineg

Newbie
Aug 23, 2019
82
6
If you put Storage Items near Workbenches anything inside the Storage item (Cloth Storage, Spider Storage, Cloud Storage only) counts as if it was in the workbench for crafting. You can see blue lines connecting the workbench to the storage if it is close enough.

So basically you can put all your wood in a storage and all Workbenches connected to it with blue lines can use the Wood for crafting.
thanks for the info i didnt knew that
 

hentaixia

Newbie
Jun 10, 2019
50
18
To the left in your list of "friends" are all your allies and if you attack them it is because their "morale" is very low, it is because their personality does not get along with other inhabitants that you have.
how do i increase morale ?
 
Jan 12, 2024
181
177
Edit: Also you can use the console command " /get food_onion_01 1 " or " /get seed_onion_01 1 " to get the seeds.
If you only want to spawn 1 of something, the second number is pointless.

how do i increase morale ?
It accrues automatically as long as they have water and a place to sleep, and you don't put them anywhere near a personality they dislike. Also you can manually feed them carrot-based foods.
 

hentaixia

Newbie
Jun 10, 2019
50
18
If you only want to spawn 1 of something, the second number is pointless.



It accrues automatically as long as they have water and a place to sleep, and you don't put them anywhere near a personality they dislike. Also you can manually feed them carrot-based foods.
is there any thing we can build that makes them drink water ?
 
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Jan 12, 2024
181
177
is there any thing we can build that makes them drink water ?
A well has a massive range and fills itself automatically. Rain Catchers are supposed to do the same thing (except obviously only filling in rain), but as far as I know, they are still bugged and NPCs won't use them.
 

masMalkar

Member
May 26, 2017
245
342
The female MC is still a prude? those wolves are begging to mount her, she literally can walk around nude but wouldn't fuck anyone
Also, wish we could make mods for this game, that bestiality tag needs to be properly represented here
 
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Arabi1

Member
Donor
Oct 23, 2023
888
3,213
My male protagonist clips through the ground and I can't get him back. What do?
I assume you are playing as a female? Use the console command " /change " to become the male protagonist then use the map to travel to your base.

Edit: Also you can use:

/tp (1 - 399) - Teleportation
/wp base - Teleports to the beach (Spawn point at the beginning of the game)
If you can't use the map.
 
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YouShallNotLol

Engaged Member
May 6, 2022
2,895
7,496
I thought your level increased the size and location was tied to level. (Sans hell totems and the like). At level 90 I was only see like a max raid of 9 people but I only had like 5 natives.
Number of natives in a raid is not tied to your level. It's tied to the number of tamed NPCs you have, including unique characters.
And the level of the raid is tied to the location.
Player's level has absolutely nothing to do with raids. Even if it does, it's so negligible, you'll need to cheat yourself million levels to notice it.

I am level 71, and the raids I get are level1 - because I never left the starting beach, and the number of natives is 12 - because I have around 20 friendly NPCs in my base.
 
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