Right now, it looks like its one or the other.i'm curious that nami has two H scenes with man (one is R*pe and one is consensual) is there a scene can has both or can a save file only have one of the two?
Redo the whole questThat's one way of doing it, but you'll have to redo the whole quest, which might not be ideal, especially if you want many of each.
So I keep seeing this trick mentioned but I must be missing something... How do you mark a fake mandrake grass if you don't know where the mandrake is? And if you can just spot it from looking at the grass, then why mark it at all and not just grab it?
Admittedly, I haven't played the game in months, but I'm confused lol.
Usually the second sex animation/position could be trigger with that fancy bed but I tested, only 1 sex animation can stay, so pick your poison or save before it to "use it later"i'm curious that nami has two H scenes with man (one is R*pe and one is consensual) is there a scene can has both or can a save file only have one of the two?
very likely, we'll get the new "large" models and pregnancies. Need more normal people to follow/sub and request content for Male MC x Yona and the other heroines. see if that makes him do less work on the other shitI suspect that the next update will be split up into a new version and a new DLC file.
Kind of, if she gets knocked unconscious while you control the male, you can rape her before she recovers. Thats it for now. see above quote and reply for probably the only way we'll get more for herIs there an H scene between Yona and male mc?
There are no stat caps. Not at any kind of reasonable values, at least. Some people are setting up their totems to fight hordes of high-level enemies.I have looked for 1 whole hour trying to find an answer but to no avail... there is too much too this game and the information is scattered around, I have a good gist of what I have to do but inevitably I need to ask some questions:
First, just asking for a recommendation. Right now I am trying a balanced build on my characters but is there a cap to how much to get of 1 stat? (Like should I stop raising health until I get 100 hp? is it too low? too high?). Also, bows... I can tell they suck on your main character but Natives deal double damage with them and use no arrows, does the strength stat affect bow damage for MC and Natives or is it better to stack speed so they shoot more often? Cause if speed and strength do nothing for Archers, then I guess its best to make them tanks?
So there isn't really an optimal build or stat distribution in this game? I guess I will continue with the balanced build thenThere are no stat caps. Not at any kind of reasonable values, at least. Some people are setting up their totems to fight hordes of high-level enemies.
Strength applies to all attacks that deal regular damage. But arrows have stats that indicate how much of that strength they're using. I think basic arrows use only 30%.
There must be some kind of optimal balance between speed and strength, but it depends on the specific unit, since they actually benefit from stat points differently.So there isn't really an optimal build or stat distribution in this game? I guess I will continue with the balanced build then
I think so too. Iron is 50% I think, feather and glass is 80% while chaos arrow is the full 100.I think basic arrows use only 30%.
A lv 50 elite raider hits for over 100 so it’s still low. I think the final boss can hit for 150. While you don’t need Giant’s lv of hp you definitely want a good amount.Like should I stop raising health until I get 100 hp? is it too low? too high?
Optional build?I have looked for 1 whole hour trying to find an answer but to no avail... there is too much too this game and the information is scattered around, I have a good gist of what I have to do but inevitably I need to ask some questions:
First, just asking for a recommendation. Right now I am trying a balanced build on my characters but is there a cap to how much to get of 1 stat? (Like should I stop raising health until I get 100 hp? is it too low? too high?). Also, bows... I can tell they suck on your main character but Natives deal double damage with them and use no arrows, does the strength stat affect bow damage for MC and Natives or is it better to stack speed so they shoot more often? Cause if speed and strength do nothing for Archers, then I guess its best to make them tanks?
To further add to this, don’t be afraid to use shields. I generally think you don’t wanna go too much over 3 speed(as is speed being 3.00). Something that I think a lot of players don’t seem to know is that a lot of damage and attacks can be dodged by simply running thru the enemy.>For me it was "Speed" first, as the game really builds around you not having enough speed to dodge their hits
Which this is probably what most people struggle in combat as they can't evade the attack fast enough
Any of the mini-bosses, Keigo and Giant.List some of the strongest/useful followers
Thanks! Can you list with stats? Like, who is good for what?Any of the mini-bosses, Keigo and Giant.
I found out that the corrupted lizard, with gets a terrible 0.2 attack per point, deals faint damage. I'll post the stats of the new npcs after they drop for everyone.
If anyone wants to know a good place to level that isn't raids, the chaos cave spawns 2 Ent Roots. They drop 2-3 Wonder Fruit which give 10000 exp a piece. They only have 1000 hp and are rather easy to kill. If you take some friends you can stay indefinitely. Glowing Fruits give water, food and recover faint. They can be easily respawned too.
https://f95zone.to/threads/mad-island-v0-41-beta-e-made.209671/post-16368915Thanks! Can you list with stats? Like, who is good for what?
That works too, I just enter/exit the gorilla boss room to respawn them.Flags are too op honestly
View attachment 4902924
Can you also add here what each follower can use?Okay, that was more painful than I had thought. Disclaimer: I only listed things that can be tamed/recruited in game without cheating to get them. I have it listed in this style Name: Base HP (hp gain per point), Base ATK (atk gain per point), base SPD, Backpack slots, party cost. I didn't list SPD gain as it is uniform across every except Ent Queen, it is .01 per 2 points. The normal natives that are recruited at higher levels are stronger than low level ones as they alternate hp and atk gains but don't have points in that stat. Example: A level 51 Native will have stats equal to 25 points in both HP and ATK but won't have any points in them meaning it's only 1 stat point to boost it more. Raid enemies have used stat points already so they are effectively double boosted. Here is my list:
Man/Yona: 30 HP(+5), 1 ATK(+1), 1.5 SPD, 10 BP
Native Man: 30 HP(+4), 1 ATK(+2), 1 SPD, 10 BP, 3 cost
Native Female: 30 HP(+5), 1 ATK(+1), 1 SPD, 10 BP , 3 cost
Large Male: 80 HP(+20), 5 ATK(+3), .8 SPD, 15 BP, 4 cost
Large Female: 250 HP(+25), 40 ATK(+5), 1 SPD, 18 BP, 4 cost
Small Male: 20 HP(+3), 1 ATK(+1), .9 SPD, 5 BP, 4 cost
Old Man: 15 HP(+1), 1 ATK(+1), .5 SPD. 4 BP, 2 cost
Elder Brother: 400(+3) HP, 50 ATK(+4), .9 SPD, 12 BP, 4 cost
Old Lady: 15 HP(+1), 1 ATK(+1), .5 SPD, 4 BP, 2 cost
Elder Sister: 200 HP(+3), 45 ATK(+4), 1 SPD, 12 BP, 4 cost
DLC Female: 11 HP(+4), 1 ATK(+1), 1 SPD, 8 BP, 3 cost
DLC Male: 11 HP(+4), 1 ATK(+1), .9 SPD, 10 BP, 3 cost
Underground Girl: 180 HP(+2), 35 ATK(+3), .2 SPD, 8 BP, 3 cost (Sadako gives 9 lvs, auto allocates 4 points to hp and 5 to atk, 1 spd free)
Daddy: 250 HP(+4), 40 ATK(+3), 1 SPD, 12 BP, 3 cost
Mommy: 250 HP(+6), 40 ATK(+2), 1 SPD, 10 BP, 3 cost
Deer: 15 HP(+2), 2 ATK(+2), 0.7 SPD, 20 BP, 2 cost
Rooster/Hen: 8 HP(+2), 1 ATK(+1), 0.5 SPD, 3 BP, 1 cost
Chicken?: 8 HP(+3), 1 ATK(+2), .5 SPD, 3 BP, 2 cost
Rabbit: 6 HP(+2), 1 ATK(+1), 2 SPD, 3 BP, 1 cost
Spider(forest): 200 HP(+3), 30 ATK(+5), 1 SPD, 3 BP, 2 cost
Wolf: 60 HP(+4), 15 ATK(+3), 1.5 SPD, 12 BP, 3 cost
Scorpion: 120 HP(+3), 25 ATK(+4), 1.5 SPD, 12 BP, 3 cost
Pig: 25 HP(+3), 1 ATK(+1), .8 SPD. 14 BP, 2 cost
Pork: 25 HP(+5), 1 ATK(+2), .6 SPD, 15 BP, 2 cost
Bear: 150 HP(+15), 25 ATK(+6), 2 SPD, 15 BP, 4 cost
Eleceel: 170 HP(+8), 30 ATK(+3), 1.3 SPD, 12 BP, 3 cost
Milky: 120 HP(+5), 12 ATK(+2), 1 SPD, 20 BP, 2 cost
Pink Milky: 120 HP(+3), 12 ATK(+4), 1.2 SPD, 20 BP, 2 cost
Sheep: 50 HP(+4), 4 ATK(+1), .6 SPD, 20 BP, 2 cost
Neck: 150 HP(+7), 15 ATK(+2), 1.4 SPD, 14 BP, 3 cost
Turtle: 500 HP(+10), 45 ATK(+2), .25 SPD, 5 BP, 3 cost
Crocadile: 120 HP(+11), 30 ATK(+7), 1 SPD, 18 BP, 4 cost
Angler: 200 HP(+10), 30 ATK(+2), 1.5 SPD, 15 BP, 4 cost
Wooper: 200 HP(+3), 30 ATK(+5), 1 SPD, 10 BP, 4 cost
Skeleton: 250 HP(+3), 29 ATK(+4), .8 SPD, 10 BP, 3 cost
Mogle: 240 HP(+5), 48 ATK(+2), .5 SPD, 5 BP, 3 cost
Crystal Lizard: 280 HP(+2), 28(+0.2), .5 SPD, 5 BP, 3 cost Yes, 0.2 attack per point.
Ruck: 400 HP(+12), 80 ATK(+4), .5 SPD, 40 BP, 3 cost
Bigfoot: 1100 HP(+20), 100 ATK(+7), 1.2 SPD, 20 BP, 5 cost
Balphant: 5000 HP(+27), 120 ATK(+6), 1 SPD, 30 BP, 5 cost
Werewolf: 700 HP(+15), 72 ATK(+6), 1 SPD, 18 BP, 5 cost
Corrupted Goat: 900 HP(+22), 65(+5), 1.2 SPD, 20 BP, 5 cost
Reika: 600 HP(+4), 25 ATK(+2), 1.5 SPD, 10 BP, 4 cost
Keigo: 1000 HP(+4), 55 ATK(+3), 1.7 SPD, 12 BP, 4 cost
Takumi: 800 HP(+1), 4 ATK(+1), 1 SPD, 8 BP, 4 cost
Nami: 400 HP(+4), 18 ATK(+2), 1.2 SPD, 8 BP, 4 cost
Cassie: 200 HP(+2), 5 ATK(+1), 1 SPD, 8 BP, 4 cost
Mermaid: 100 HP(+4), 40 ATK(+4), 2 SPD, 10 BP, 4 cost
Shino: 250 HP(+3), 40 ATK(+3), 1 SPD, 10 BP, 4 cost
Sally: 1200 HP(+4), 60 ATK(+2), 1.2 SPD, 10 BP, 4 cost
Giant: 2000 HP(+15), 75 ATK(+12), 1.7 SPD, 25 BP, 6 cost
Little/Nickie: 50 HP(+10), 14 ATK(+4), 1 SPD, 10 BP, 4 cost
Ent Queen: 20000 HP(+50), 70(+4), 0 SPD, 4 BP, 8 cost she can't raise her speed at all.
Merry: 280 HP(+4), 25 ATK(+2), 1 SPD, 10 BP, 4 cost
Couldn't find or spawn in the Giant Lobster or the White Tiger.
Every tool in game says who can use it. However if needed I can.Can you also add here what each follower can use?