Yes, because the fullscreen checkbox is not checked, it accepts it every time you close the settings. I'll make a note of the current window state for the next patch.
Wow! That's a great idea, and it just never occurred to me. I'll add it to the to-do list.
Аnd your other feedback is very detailed and helpful - thank you!
I've made a note to myself:
- About the energy. I've been thinking about rewarding the player for long chains for a long time, and energy is a great solution. The player won't have to spend their turns on a separate match, and longer chains will reward them with extra turns.
- About generator tweaks. We're currently using a smoothed random distribution - it tries to generate all pieces evenly, but still randomly. Removing the energy pieces would make it more likely to drop useful ones, but I'll try to make time to explore other algorithms.
- About quest markers - we will show active tasks in the list on the left, and in the journal we will make separate checkboxes to disable specific quests. I would be grateful if you could show me some references where you think this is done well.
- We'll think about implementing markers on the map that would indicate that something has changed in the location.
Yes. He's about our game. In the new update (which is 0.2) there's a new mode with world generation and battles.
It would be cool if you find the time to play it and come up with more cool ideas.
Right now there's a cheat for resources in the game:
- start/load the game
- press Esc to open the menu,
- hold down LMB at the top of the pen lying to the right of the menu
- drag the cursor to the very bottom without going over the edges
- release button