Collection Mod Magic The Gathering Pornographic Proxies For Tabletop Simulator V15.0 (Updated 02/06/23)

Plonk

Member
Jul 9, 2017
320
282
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Overview:
A custom set(s) of Magic The Gathering cards featuring a few reprints of the official game as well as playable new cards, for use with Tabletop Simulator.​

Updated: 02/06/23
Game/Creator: / Berserk Games
Modder: Plonker
Version: 15.0

Features:
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Installation:
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Change-Log:
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MrBloobby123

Member
Sep 30, 2021
126
30
These look great. There is a stupid amount of detail to these, they look like real magic cards. They don't seem to come up as good on TTS though sadly, not sure if it's because of the compression. I do have a few rule questions though that I'm confused about.

1. If Sinful Prayer is kicked but is countered, would it still come into play transformed and the instant part countered?
2. Not sure if it's an oversight, but Rin Sleepy Hollow's -1/-1 counter ability seems counter-intuitive, wouldn't the +1/+1 counter still be on the card if it comes back into play from dying? I don't play much with +1/+1 counters so no idea.
 

Plonk

Member
Jul 9, 2017
320
282
These look great. There is a stupid amount of detail to these, they look like real magic cards. They don't seem to come up as good on TTS though sadly, not sure if it's because of the compression. I do have a few rule questions though that I'm confused about.

1. If Sinful Prayer is kicked but is countered, would it still come into play transformed and the instant part countered?
2. Not sure if it's an oversight, but Rin Sleepy Hollow's -1/-1 counter ability seems counter-intuitive, wouldn't the +1/+1 counter still be on the card if it comes back into play from dying? I don't play much with +1/+1 counters so no idea.
Thanks for the feedback, not sure about the issue with TTS. If you enlarge it too much it will get pixelated (that goes for everything on TTS though).

So the rulings :-

1. Sinful Prayer specifically says "...if this spell was kicked, after it resolves...", so the transform part requires the spell to resolve. A counterspell will cause the spell to not resolve, meaning that it won't transform and will just go to the graveyard instead.

2. I designed Rin, Sleepy Hollow to be self suficient at the expense of basically paying the same amount of mana as her cost. When a -1/-1 counter is put onto a permenant that already has a +1/+1 counter on it, you remove a +1/+1 counter instead (and vice versa). This is found in the comprehensive rules :-

"122.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704."
 
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MrBloobby123

Member
Sep 30, 2021
126
30
Thanks for the feedback, not sure about the issue with TTS. If you enlarge it too much it will get pixelated (that goes for everything on TTS though).

So the rulings :-

1. Sinful Prayer specifically says "...if this spell was kicked, after it resolves...", so the transform part requires the spell to resolve. A counterspell will cause the spell to not resolve, meaning that it won't transform and will just go to the graveyard instead.

2. I designed Rin, Sleepy Hollow to be self suficient at the expense of basically paying the same amount of mana as her cost. When a -1/-1 counter is put onto a permenant that already has a +1/+1 counter on it, you remove a +1/+1 counter instead (and vice versa). This is found in the comprehensive rules :-

"122.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704."
I had a feeling thats how Sinful Prayer worked. Also explains why Rin has that ability, thanks for the clarification.
 

Plonk

Member
Jul 9, 2017
320
282
Porno Series 2 is now up. This set consists of 236 cards and 121 tokens/emblems for a total of 357 cards.

This set brings back mechanics around Peach tokens, a few new creature types, returning vanilla keywords (old and new), "growing" statues and "Ravaging" artifacts that can help fix mana issues and can generate legendary tokens in an unorthodox way.

Legendary tokens are also a big theme this time around, since I make 3 different versions of the same token it allows a little more visual choice.

I've triple checked all of them, so hopefully I won't need to revise them this time. Again though if I've missed everything let me know. I'll make TTS sheets and I'll add these to APL asap. I want to also dedicate a little time to going through a few of these cards from a design standpoint. If your interested in this, please join the discord.
 

Niv-Mizzet the Firemind

Active Member
Mar 15, 2020
567
1,100
Porno Series 2 is now up. This set consists of 236 cards and 121 tokens/emblems for a total of 357 cards.

This set brings back mechanics around Peach tokens, a few new creature types, returning vanilla keywords (old and new), "growing" statues and "Ravaging" artifacts that can help fix mana issues and can generate legendary tokens in an unorthodox way.

Legendary tokens are also a big theme this time around, since I make 3 different versions of the same token it allows a little more visual choice.

I've triple checked all of them, so hopefully I won't need to revise them this time. Again though if I've missed everything let me know. I'll make TTS sheets and I'll add these to APL asap. I want to also dedicate a little time to going through a few of these cards from a design standpoint. If your interested in this, please join the discord.
Thank you for your dedication and effort. The Izzet guild salutes you.
 
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Plonk

Member
Jul 9, 2017
320
282
Minor update, fixed 184 Salinaford Newb Raider, now split into 2 as it's a DFC and added TTS sheets.
 

MrBloobby123

Member
Sep 30, 2021
126
30
Thanks for the tabletop sheets. Every single one of these cards look amazing. I've played with your first set and as a magic fanatic, didn't notice any balancing issues. These seem to play well with older sets too.

Can I suggest for future sets, you add a few more creature types from older sets? I love zombies, any chance you could add these especially? If not no worries. Can't wait to try out the second set.

Lastly, adding the models name as artist is a nice touch, some of these I've never heard of but are banging hot. Any chance you have the names for these models on this card?
242 Peach Alert.png
 
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Plonk

Member
Jul 9, 2017
320
282
Thanks for the tabletop sheets. Every single one of these cards look amazing. I've played with your first set and as a magic fanatic, didn't notice any balancing issues. These seem to play well with older sets too.

Can I suggest for future sets, you add a few more creature types from older sets? I love zombies, any chance you could add these especially? If not no worries. Can't wait to try out the second set.

Lastly, adding the models name as artist is a nice touch, some of these I've never heard of but are banging hot. Any chance you have the names for these models on this card?
View attachment 1600320
Thank you for the feedback. Glad to see they are actually getting played, the intention was to have them be played with the proper game so don't hesistate to tell me if any of the cards are inbalanced. I do want to add more types that are currently in MTG, I'll add zombie to the list to add. As for the models on that card I don't have access to my drive currently, I'll have to check later on in the week for you.
 

Plonk

Member
Jul 9, 2017
320
282
I'll use a different image so you can see faces.
54ec521331952234.jpg
So from left to right :-

1. Kuroha
2. Eveowl
3. Mandeelou
4. Damage
5. Alerose
6. Penny
7. Korie
8. Sirenn
9. Luxes
 
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Plonk

Member
Jul 9, 2017
320
282
Porno Series 3 is now up. This set consists of 109 cards and 124 tokens/emblems for a total of 233 cards.

This set contains just hybrid mana cards and heavily features legendary tokens, paired color "servant" token creators, tri-colored "infusions" that give legendary creatures of the same colors keyword abilities, new paired color "quest" enchantments, "peach" check lands, as well as uncommon (that can't increase loyalty directly) and rare planeswalkers that are of more the traditional 3 abilities type.

This set has less cards then previous, but was also significantly harder to make, especially from a balance perspective but is clearly the most thematic set I've made.

Moving forward, I've found out how to manually number the cards properly and will be releasing cards in a more "promo" fashion. This will allow me extra flexibilty in what I make, allow me to release in batches and won't have to worry much about "rarity" balancing. For cards that generate tokens, these will be number directly after and will still have 3 different image varients, unless finding images for that token is difficult or lots of that type of token as already been released in previous sets.
 

MrBloobby123

Member
Sep 30, 2021
126
30
Love the promo stuff so far, especially the new vehicles, classes and star wars themed ones, as there aren't much of these in vanilla magic. Nice to see you're still adding the additional tokens too. Think I prefer these as promos honestly as you can just add to them when you feel like it. Makes more sense and won't have to worry about balancing around rarity. I haven't tested these out yet but a few really caught my eye.

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The double sided cards are great too, hope you make more of these.
 
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Plonk

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Jul 9, 2017
320
282
Glad you guys like em. I remember playing arena when it first came out but quickly stopped as wasn't a fan of the microtransactions and it was clear you needed to pay to get the best out of it.

One of the main reasons I've gone over to making promos is that, as MrBloobby pointed out, I can just add to them rather than making a new set (and more importantly making sure I have enough cards to release an actual set). It gives me more freedom too as when I come up with ideas I can just add them on the fly.

Classes have been fun to make, only saw them in the dungeons & dragons crossover and I like how they work as levelers, it gives me more possibilities to work with. DFCs will definitely be seeing a return too.
 

Plonk

Member
Jul 9, 2017
320
282
Added more cards to Porno Series Promos, fixed typos and updated TTS card sheets.
 

Plonk

Member
Jul 9, 2017
320
282
Huge update to ALL cards. :-

- Added more cards to Porno Series Promos.
- All cards now have the right fonts and stylizations. Rules reminder text is now properly italic. (Refer to pic.)
- All multicolored cards that have 3 or more colors from older sets now show those colors on the frame.
- New Keywords **Portal** and **Override**.
- Cards that allow a choice now are properly seperated via bullet points instead of the ugly dashes. (Refer to pic.)
- All Planeswalkers are now Legendary (herp derp).
- Removed token type from Emblems. Emblems are NOT tokens.
- Changed the way and wording transform cards that use counters work. (As an example, the way PSP 00052 Gina Valentina, Horny Devil was worded, when she transformed she would've died as just transforming the card keeps all counters it had and wouldn't have gained the ones on the planeswalker side when transformed. The card needs to be exiled and then transformed for it to gain the loyalty counters as it would then be considered a new permanent.)
- Fixed a ton of typos, rulings and frame types. (e.g PS1 100 Sinful Prayer - Kicker is replaced with Portal.)
- Small nerfs and buffs to certain cards.
- DFC's will only be split up for the TTS card sheets.

I can now also automate numbering to a degree, however it's behaving weird for the promo series. For my own sanity the promo set now uses standard set numbering. It's much easier to update the entire set this way now rather than manually.

I've updated the sample pics with the new design.
TTS sheets will be done Soon
Yup.png
 
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Plonk

Member
Jul 9, 2017
320
282
TTS sheets now up. Due to TTS compression I've gone ahead and uploaded higher dimension images. Text is now easier to read and images look more crisper. Untitled.png

I'm in the process of figuring out how to make a save state that has all of the cards in one package and catergorized by color, tokens and emblems for easier deck building/viewing. If I can get this working you shouldn't need to make these manually.

I've made it a saved object that will find the lmages on third party sites. All you have to do is extract the new zip folder that I've included in the OP into the saved objects folder and that's it. No more manually making the decks!!! I've edited the OP with new install instructions.
 
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