I'm going to give it 4 stars, which might be too high for the current state the game is in, but I'm hopeful for improvements since it's the dev's first game, and I can see they actually try to improve.
I played the game twice this update, 0.3 and 0.31, and I didn't get to the pool scene both times, not sure if it was cut, but I saw it in screenshots, so it's confusing.
I appreciate the effort to quickly add a journey log on what to do next, but the implementation is horrible. It's not pointless because you at least know when certain events take place, but you have no idea at which stage they are and if there is more, or if it's just the same event on repeat. Things like that you need to check add up to frustration while playing, when you have to skip time and check every little thing and not be sure if that's the end of the content.
My suggestion is to:
- build a decent journey log on what to do, which keeps track of:
a) Progress of repeatable events (3 states - new events available, repeatable event no new scenes, you need to progress the main/side story more or higher hypnosis etc.)
b) Progress of the main story. If you want to go with the main story separated from character stories, like with the new ninja character, I'd suggest separating them in the log with clear indication which content end is to which story branch.(an indication if you saw all the scenes in the game would also be nice)
- Put the characters in the world during the day, creating routines for them, which would make the game much livelier.
They don't even need to be clickable with events at the beginning, but simply adding them would add so much more immersion to the world.
- Make an indication from the current location where a given character is.
What I mean is, for example, when we're in the hall, display on the doors and footprints, circle portraits of characters that are in these locations.
It would make finding characters so much easier.
If you did a journey book with multiple states like I said, you could even give an outline to these circles if there's a new event to be unlocked if we go there.
4. Is there a reason the journey book is only available in the bedroom? I can understand the option to call someone to be there or even the map, but it's super annoying to backtrack to check what to do next.
All the things I've listed above are objectively good and can only improve the player experience.
As a developer, it's up to you how you'll implement them, but please don't skip over them to push the story forward because it's pointless if the medium to convey it is so confusing and frustrating.
Btw. in software development never give the exact time estimate which you think you'll be able to do something, because it'll always take you more.
When you promise people you'll do something in X time and don't deliver on time but in X*1.2 they'll be angry. (Like you've already experienced)
But if you promise to deliver the same thing in 1.5*X time and deliver in X*1.2 time they'll be super happy and you'll have less time pressure on you meaning usually less bugs, better productivity.
Hope I'll be able to update the review in the future and give the game 5 stars.