May 23, 2020
243
619
236
Will there be a femdom path or just some isolated scene? Is the tag there for lezdom or will there be femdom as well? Is there any such content this first update?
 
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Y5xHc

New Member
May 20, 2023
12
5
56
Please add the dialogue box opacity option
Or don’t make Android port, then somebody else Will,and add The option in game
 

Jarei

New Member
Aug 9, 2020
12
13
168
Pretty cool start. Love the story so far, art style is looking really good. Game has a lot of potential and I'm looking forward to seeing more.
 

Master_1234

New Member
Oct 17, 2017
14
13
129
I am encountering the error below on the Mac version.





I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 654, in script
c "Room tour pic? Give them 'fresh start vibes' "
File "game/phone/apps/discussion/discussion_screens.rpy", line 1, in execute
screen phone_discussion():
File "game/phone/apps/discussion/discussion_screens.rpy", line 1, in execute
screen phone_discussion():
File "game/phone/apps/discussion/discussion_screens.rpy", line 2, in execute
use _phone():
File "game/phone/01main.rpy", line 153, in execute
screen _phone(xpos=0.5, xanchor=0.5, ypos=0.1, yanchor=0.1, horizontal=False):
File "game/phone/01main.rpy", line 153, in execute
screen _phone(xpos=0.5, xanchor=0.5, ypos=0.1, yanchor=0.1, horizontal=False):
File "game/phone/01main.rpy", line 154, in execute
frame style "empty" modal True:
File "game/phone/01main.rpy", line 192, in execute
fixed style "empty":
File "game/phone/01main.rpy", line 203, in execute
fixed style "empty":
File "game/phone/01main.rpy", line 204, in execute
for o in phone.config.overlay_screens:
File "game/phone/01main.rpy", line 205, in execute
use expression o
File "game/phone/overlay/status_bar.rpy", line 66, in execute
screen _phone_status_bar():
File "game/phone/overlay/status_bar.rpy", line 66, in execute
screen _phone_status_bar():
File "game/phone/overlay/status_bar.rpy", line 69, in execute
if phone.config.status_bar and phone.get_current_screen() not in phone.config.hide_status_bar_screens:
File "game/phone/overlay/status_bar.rpy", line 70, in execute
showif not control_center:
File "game/phone/overlay/status_bar.rpy", line 109, in execute
fixed style_prefix "_phone_control_center":
File "game/phone/overlay/status_bar.rpy", line 124, in execute
hbox at Flatten:
File "game/phone/overlay/status_bar.rpy", line 127, in execute
vbox:
File "game/phone/overlay/status_bar.rpy", line 128, in execute
use _phone_control_center_block(cols=2, rows=2, layout="grid"):
File "game/phone/overlay/status_bar.rpy", line 296, in execute
screen _phone_control_center_block(cols=1, rows=1, layout="empty"):
File "game/phone/overlay/status_bar.rpy", line 296, in execute
screen _phone_control_center_block(cols=1, rows=1, layout="empty"):
File "game/phone/overlay/status_bar.rpy", line 297, in execute
frame at (CurriedRoundedCorners(radius=gui.phone_control_center_block_rounded_corners_radius), Flatten):
File "game/phone/overlay/status_bar.rpy", line 311, in execute
if layout == "empty":
File "game/phone/overlay/status_bar.rpy", line 320, in execute
grid cols rows:
File "game/phone/overlay/status_bar.rpy", line 322, in execute
transclude
File "game/phone/overlay/status_bar.rpy", line 128, in execute
use _phone_control_center_block(cols=2, rows=2, layout="grid"):
File "game/phone/overlay/status_bar.rpy", line 150, in execute
button at _fits_block align (0.5, 0.5):
File "game/phone/overlay/status_bar.rpy", line 150, in keywords
button at _fits_block align (0.5, 0.5):
File "game/phone/overlay/status_bar.rpy", line 165, in <module>
SelectedIf(phone.system.get_internet_connection_state() == phone.system.CONNECTED),
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
File "game/phone/system.rpy", line 29, in get_internet_connection_state
_wifi = gethostbyname(gethostname()) != "127.0.0.1"
~~~~~~~~~~~~~^^^^^^^^^^^^^^^
socket.gaierror: [Errno 8] nodename nor servname provided, or not known

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):
File "game/script.rpy", line 654, in script
c "Room tour pic? Give them 'fresh start vibes' "
File "renpy/ast.py", line 2915, in execute
Say.execute(self)
~~~~~~~~~~~^^^^^^
File "renpy/ast.py", line 991, in execute
renpy.exports.say(who, what, *args, **kwargs)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/exports/sayexports.py", line 129, in say
who(what, *args, **kwargs)
~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/character.py", line 1543, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/character.py", line 1198, in do_display
display_say(who, what, self.do_show, **display_args)
~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/character.py", line 888, in display_say
rv = renpy.ui.interact(mouse="say", type=type, roll_forward=roll_forward)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/ui.py", line 304, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2219, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
) # type: ignore
^
File "renpy/display/core.py", line 2757, in interact_core
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/screen.py", line 503, in visit_all
callback(self)
~~~~~~~~^^^^^^
File "renpy/display/core.py", line 2757, in <lambda>
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~^^
File "renpy/display/screen.py", line 514, in per_interact
self.update()
~~~~~~~~~~~^^
File "renpy/display/screen.py", line 715, in update
self.screen.function(**self.scope)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "game/phone/apps/discussion/discussion_screens.rpy", line 1, in execute
screen phone_discussion():
File "game/phone/apps/discussion/discussion_screens.rpy", line 1, in execute
screen phone_discussion():
File "game/phone/apps/discussion/discussion_screens.rpy", line 2, in execute
use _phone():
File "game/phone/01main.rpy", line 153, in execute
screen _phone(xpos=0.5, xanchor=0.5, ypos=0.1, yanchor=0.1, horizontal=False):
File "game/phone/01main.rpy", line 153, in execute
screen _phone(xpos=0.5, xanchor=0.5, ypos=0.1, yanchor=0.1, horizontal=False):
File "game/phone/01main.rpy", line 154, in execute
frame style "empty" modal True:
File "game/phone/01main.rpy", line 192, in execute
fixed style "empty":
File "game/phone/01main.rpy", line 203, in execute
fixed style "empty":
File "game/phone/01main.rpy", line 204, in execute
for o in phone.config.overlay_screens:
File "game/phone/01main.rpy", line 205, in execute
use expression o
File "game/phone/overlay/status_bar.rpy", line 66, in execute
screen _phone_status_bar():
File "game/phone/overlay/status_bar.rpy", line 66, in execute
screen _phone_status_bar():
File "game/phone/overlay/status_bar.rpy", line 69, in execute
if phone.config.status_bar and phone.get_current_screen() not in phone.config.hide_status_bar_screens:
File "game/phone/overlay/status_bar.rpy", line 70, in execute
showif not control_center:
File "game/phone/overlay/status_bar.rpy", line 109, in execute
fixed style_prefix "_phone_control_center":
File "game/phone/overlay/status_bar.rpy", line 124, in execute
hbox at Flatten:
File "game/phone/overlay/status_bar.rpy", line 127, in execute
vbox:
File "game/phone/overlay/status_bar.rpy", line 128, in execute
use _phone_control_center_block(cols=2, rows=2, layout="grid"):
File "game/phone/overlay/status_bar.rpy", line 296, in execute
screen _phone_control_center_block(cols=1, rows=1, layout="empty"):
File "game/phone/overlay/status_bar.rpy", line 296, in execute
screen _phone_control_center_block(cols=1, rows=1, layout="empty"):
File "game/phone/overlay/status_bar.rpy", line 297, in execute
frame at (CurriedRoundedCorners(radius=gui.phone_control_center_block_rounded_corners_radius), Flatten):
File "game/phone/overlay/status_bar.rpy", line 311, in execute
if layout == "empty":
File "game/phone/overlay/status_bar.rpy", line 320, in execute
grid cols rows:
File "game/phone/overlay/status_bar.rpy", line 322, in execute
transclude
File "game/phone/overlay/status_bar.rpy", line 128, in execute
use _phone_control_center_block(cols=2, rows=2, layout="grid"):
File "game/phone/overlay/status_bar.rpy", line 150, in execute
button at _fits_block align (0.5, 0.5):
File "game/phone/overlay/status_bar.rpy", line 150, in keywords
button at _fits_block align (0.5, 0.5):
File "renpy/python.py", line 1292, in py_eval
return py_eval_bytecode(code, globals, locals)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1285, in py_eval_bytecode
return eval(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "game/phone/overlay/status_bar.rpy", line 165, in <module>
SelectedIf(phone.system.get_internet_connection_state() == phone.system.CONNECTED),
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
File "game/phone/system.rpy", line 29, in get_internet_connection_state
_wifi = gethostbyname(gethostname()) != "127.0.0.1"
~~~~~~~~~~~~~^^^^^^^^^^^^^^^
socket.gaierror: [Errno 8] nodename nor servname provided, or not known

macOS-26.0-arm64-arm-64bit arm64
Ren'Py 8.4.1.25072401

Mon Sep 29 12:47:30 2025
 
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lemaro

Member
May 11, 2021
452
568
188
Looks interesting but first game got abandoned very early... Don't know if we should entertain much hope for this one.
thats annoying to hear :( got my hopes up since this was a strong Chapter 1 imo. But hopefully the dev continues
 

cloudstrife

Well-Known Member
Game Developer
May 16, 2017
1,126
5,179
696
When is Emma supposed to be able to call Alba, does it happen automatically at some point?
 

LexiTV

Active Member
Jan 24, 2018
902
1,479
266
Quick crash grab. Dev failed with his first game, abandoned it, and is now trying again with a new AI grab & run.

The game itself looks lifeless, generic, and boring.
 

Lizzardcheese

Member
May 25, 2024
159
361
149
Quick crash grab. Dev failed with his first game, abandoned it, and is now trying again with a new AI grab & run.

The game itself looks lifeless, generic, and boring.
I mean, he explained why in the Devnotes.
It def doesnt feel lifeless. Characters already have a lot more personality than most AI games. Choices are already impacting things. Compared to the craze of phone games with fake choices this one is a breathe of fresh air. Worth a shot.
 

Atlon18

Newbie
Aug 26, 2019
27
34
198
Very promising! I'm looking forward to the next update. How often do you plan to release them? I hope Thomas will have plenty of content
 

Sartain

Member
Jul 4, 2017
122
246
101
I mean, he explained why in the Devnotes.
It def doesnt feel lifeless. Characters already have a lot more personality than most AI games. Choices are already impacting things. Compared to the craze of phone games with fake choices this one is a breathe of fresh air. Worth a shot.
Yeah it's a solid demo, but chapter 1s are the easy ones to do
 

EnigmaticChap

Member
Jan 14, 2023
314
404
139
I looked at your previous messages, you detect viruses in a lot of VNs, maybe it's time for you to change your antivirus, bro :). Btw, everyone is free to analyze it for themselves, but there are no viruses in my VN.
Oh I'm living rent free in someone's head I see. I'm free to alert them. Let them analyse them from my messages too. You shouldn't have any problem since you think it's virus free.
 
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Reactions: Atlon18
4.20 star(s) 11 Votes